Author: hcpookie
Author Website:

Requirements: No addons required

Version: 4.05
Signed: Yes, serverkey included

Short description: The Pook Artillery pack brings a variety of Soviet-based conventional artillery (2S1, 2S3, 2S5, 2S19, A222) and rocket artillery vehicles (3K60, 4K51, 9K58, 9K72, 9K720, TOS-1A).

Date: 2019-08-14 07:45

Comments: (4)


Pook ARTY Pack


The Pook Artillery pack brings a variety of Soviet-based conventional artillery (2S1, 2S3, 2S5, 2S19, A222) and rocket artillery vehicles (3K60, 4K51, 9K58, 9K72, 9K720, TOS-1A). This is the baseline mod for 'vanilla' BIS factions - the CUP community version is available as a separate download. Accurate artillery ranges for all systems. Features listed in detail within the in-game Field Manual!

The new FIREMISSION function Initiates player-requested SCUD fire mission for friendly pook_SCUD launchers. Can be scripted for mission-driven "RED DAWN" or "SEARCH AND DESTROY" SCUD fire missions (e.g. "Stop General Guba before he launches the SCUD" type missions). This function is currently available for SCUD; Iskander functions are planned.

To install Pook ARTY Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

You can find complete instructions on the Pook ARTY Pack use in the in-game Functions viewer.

Correction: Removed gasmask PBO's (they were added for testing) - functionality is the same; you must have the respective mod(s) loaded to use those gas masks...

NEW: Gas masks now reduce nuclear fallout damage by half when players are within the radiation hot zone. Support for gas masks from:
- BIS Contact
- Global Mobilization
- Hidden Identify Pack
- FAP Units

IMPROVED: Nuke script optimizations
IMPROVED: Nuke damage scripts for buildings, map objects
NEW: 9K720 Iskander CBU and 5kt Nuclear missiles
NEW: Battle Damage Assessment (BDA) drone for nuke fire mission controller

FIX: SCUD launch script range check to avoid stuck looping issues
IMPROVED: SCUD gunner view
IMPROVED: Artillery HE fire mission behavior
IMPROVED: Artillery fire mission rounds now affected by wind
NEW: Artillery "SPOT" mission for 1x smoke spotter round
NEW: Long-burn artillery ILLUMINATION fire mission flare round

FIX: SRBM function now works wtih AI units
IMPROVED: Missile artillery blast radius

FIX: popup error "cannot open object pook_arty\pook_9k140\9m21_fly.p3d"
FIX: Missing getin/getout memory points on 9K57 Urugan, 9K52 Luna
FIX: Numerous RPT errors
FIX: 2S1 model errors
FIX: 3K60 Bal missile despawns before impact
IMPROVED: Editor previews
IMPROVED: MZKT reload vehicle model updated for easier identification
IMPROVED: Fire mission functions
NEW: Enhanced support for CUP, RHS, vanilla BIS mods' artillery units in fire mission functions
NEW: 9P140-M Urugan-M artillery vehicle (based on Belarusian design)

FIX: Tracked arty drivers heads were visible when turned in
IMPROVED: 2S5 physx settings
IMPROVED: Tracked arty drivers optics model
IMPROVED: AP Direct Fire Munition damage

NEW: Updated script functions to use OPTIONAL pre-configured coordinates for scripting purposes.
NEW: 9K52 Luna-M SRBM

Version 2.1.01
Minor config update

Version 2.1:
- FIX: No Entry: 'bin/config.bin/CfgCloudlets.pook_missilesmokeshort'
- FIX: Missing preview image
- IMPROVED: ARTY FIRE MISSION Function now supports RHS M252 Mortar, M106 units.

- Missing FAE explosion effect
- Missing some script radio sounds
- Wrong lights on Scud; 2S5
- Conditional loop in functions that could disable fire missions
- CBU warheads not deploying submunitions
- A222 muzzle effects location
- 3K60 missile launch animations
- Damage RVMATs
- 9K58 Turret elevation limit
- Artillery Fire Mission supports AI-controlled artillery from both this pack and other mods (VME_PLA, CUP, RHS)
- K-300P "Bastion-P" ASM/SSM
- 9K57 "Urugan" (Hurricane) Rocket Artillery

- Artillery reload vehicle
- SRBM Fire Mission function, supporting AI-controlled missile artillery from both this pack and other mods (VME_PLA, CUP, RHS)
- Artillery fire mission supports grouped artillery units

Version 1.1
- AI gunners ignoring artilleryFire commands
- some vehicles tipping over when firing main cannon
- Cannon artillery fire mission function (works with 2S19, 2S1, 2S3, 2S5, A222, and TOS-1A artillery units)
- 9K720 Iskander fire mission
- Rocket Artillery fire mission
- reload ammo crates
- reload vehicles


Forum topic:
- BI forums

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Tags: Vehicle,   Military,   Light Armor,   Wheeled,   Tracked,   Opfor,   Modern,   Artillery