Author: hcpookie
Author Website:

Requirements: No addons required

Version: 2.1.02
Signed: Yes, serverkey included

Short description: The Pook Artillery pack brings a variety of Soviet-based conventional artillery (2S1, 2S3, 2S5, 2S19, A222) and rocket artillery vehicles (3K60, 4K51, 9K58, 9K72, 9K720, TOS-1A).

Date: 2018-09-06 05:44


Comments: (2)
Rating:



 



Pook ARTY Pack

by
hcpookie


Description:
The Pook Artillery pack brings a variety of Soviet-based conventional artillery (2S1, 2S3, 2S5, 2S19, A222) and rocket artillery vehicles (3K60, 4K51, 9K58, 9K72, 9K720, TOS-1A). This is the baseline mod for 'vanilla' BIS factions - the CUP community version is available as a separate download. Accurate artillery ranges for all systems. Features listed in detail within the in-game Field Manual!

The new FIREMISSION function Initiates player-requested SCUD fire mission for friendly pook_SCUD launchers. Can be scripted for mission-driven "RED DAWN" or "SEARCH AND DESTROY" SCUD fire missions (e.g. "Stop General Guba before he launches the SCUD" type missions). This function is currently available for SCUD; Iskander functions are planned.


Installation:
To install Pook ARTY Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
pook_ARTY.pbo


Usage:
You can find complete instructions on the Pook ARTY Pack use in the in-game Functions viewer.


Changelog:
2.1.02
NEW: Updated script functions to use OPTIONAL pre-configured coordinates for scripting purposes.
NEW: 9K52 Luna-M SRBM

Version 2.1.01
Minor config update

Version 2.1:
- FIX: No Entry: 'bin/config.bin/CfgCloudlets.pook_missilesmokeshort'
- FIX: Missing preview image
- IMPROVED: ARTY FIRE MISSION Function now supports RHS M252 Mortar, M106 units.

v2.0
FIX:
- Missing FAE explosion effect
- Missing some script radio sounds
- Wrong lights on Scud; 2S5
- Conditional loop in functions that could disable fire missions
- CBU warheads not deploying submunitions
- A222 muzzle effects location
- 3K60 missile launch animations
IMPROVED:
- Damage RVMATs
- 9K58 Turret elevation limit
- Artillery Fire Mission supports AI-controlled artillery from both this pack and other mods (VME_PLA, CUP, RHS)
NEW:
- K-300P "Bastion-P" ASM/SSM
- 9K57 "Urugan" (Hurricane) Rocket Artillery

- Artillery reload vehicle
- SRBM Fire Mission function, supporting AI-controlled missile artillery from both this pack and other mods (VME_PLA, CUP, RHS)
- Artillery fire mission supports grouped artillery units

Version 1.1
FIX:
- AI gunners ignoring artilleryFire commands
- some vehicles tipping over when firing main cannon
NEW:
- Cannon artillery fire mission function (works with 2S19, 2S1, 2S3, 2S5, A222, and TOS-1A artillery units)
TO-DO:
- 9K720 Iskander fire mission
- Rocket Artillery fire mission
- reload ammo crates
- reload vehicles

v1.01
v1.00


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




Enable javascript to be able to download from Armaholic please!



Tags: Vehicle,   Military,   Light Armor,   Wheeled,   Tracked,   Opfor,   Modern,   Artillery