Author: vurtual
Author Website:

Requirements: Community Base addons A3

Version: 1.29
Signed: Yes, serverkey included

Short description: Based mostly off Richards.D's DAR_HMMWV, arma 2 sample models, and bits of DAR_MTVR, this is an M998 HMMWV. Comes in desert tan and (incomplete) woodland camo (with desert soft doors and top).

Date: 2019-01-25 16:17


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Vurtual's Transport HMMWVs

by
vurtual


Description:
Based mostly off Richards.D's DAR_HMMWV, arma 2 sample models, and bits of DAR_MTVR, this is an M998 HMMWV. Comes in desert tan and (incomplete) woodland camo (with desert soft doors and top).

Fits the driver and one passenger in the front, and either eight passengers(2 FFV) or 1,100kg of cargo in the back. It uses the same tailgate mode-toggle as the MTVR mod.

This is a fairly old configuration, with the notable exception of the later A2 seats. It uses the 3-speed automatic transmission instead of the newer 4-speed, the older 6.2L engine, etc. This is mostly reflected in its vehicle handling. It has no add-on armor or mine protection, either. Perfect for 1980s scenarios, third world countries, and asymmetrical warfare involving military vehicle collectors.


Installation:
To install Vurtual's HMMWVs you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
vurtual_m998.pbo


License / Disclaimer:
ARMA PUBLIC LICENSE
https://www.bistudio.com/community/licenses/arma-public-license


Changelog:
1.29
Fixed loading certain cargo into the 2 door HMMWVs.
Quick and dirty fix for HMMWVs easily flipping over when sling loaded.

1.28
Fixed animation issues on the soft tops that were introduced by fixing the M2 GMV animations.
Added the (cosmetic) camo rack as a toggleable option for the 2-door soft top.

1.27
Fixed small issues like the rear cover of the 4 door soft top.
Redid woodland textures, made them align better on the models.
Added first aid kits to vehicle inventories.
M1035 is now a medical vehicle and comes with stretchers pre-installed as passenger seats, instead of requiring the stretcher mod.

1.26
Fixed error when using the M1167 TOW sight.
Fixed animation of hiding the medical signs on the M997.
Adjusted the shade of the base green camo.
Added a new woodland camo. There are some pattern alignment issues due to the fact that most of the HMMWV model changes weren't made with camo in mind.

1.25
Added M1043 series supplemental armor carriers. (hidden A1 and A2 classes included)
Added M240 weapon variants of the M1025, M1043, M1114, M1165, and M1151.
Added M997 Ambulance, doesn't use the stretcher system, only has a woodland body texture for now. Works with ACE as-is. (hidden A1/A2 included)
Added TOW carriers M1167, M1025A2(hidden M966/M966A1 included), M1045A2(hidden A0/A1 included).
Added better lights, including nicer looking turn signals, side marker lights when headlights are on, highbeams(default key: ctrl+Q), and authentically ineffective blackout driving light(turn on headlights in blackout mode).
Small fixes/tweaks, including louder engine sounds, fix for certain Mk19 sights, unused garage animations removed, etc.

extra notice: the direction that cargo is loaded VIV has been changed to be front-right instead of front-left in an attempt to reduce issues. If you have anything that loaded into an empty HMMWV before but doesn't now, let me know.

1.24
Reuploaded, had selected the wrong folder in Publisher. Sorry!

1.23
Upload error.

1.22
Engines will now drown in CUP ponds properly.
Added extra interactivity to the instrument panel and switches. The light switch shows what light mode you're on, the oil pressure gauge moves, the gauges turn off when the engine is off, and the temperature gauge shows the temperature of the engine, letting you know roughly how hot you are under thermals.
Added turn signals. They require your lights to be in stoplight or headlight mode, and default to Q/E/ctrl+E. Thought they might be slightly useful.
Added front orange blackout markers.
Fixed FFV turret turn keys turning your turret when you're in the Zeus interface.

1.21
Blackout lights changed to be very dim, only dimly visible at night, impossible to see during the day. Needs tweaking.
Replaced old towing code with a much simpler version: after a user-configurable speed threshold, the M1102 trailer attaches directly to your vehicle.
Added ACRE radio support to all HMMWVs.
Tires should now touch the ground.
Fixed explosion armor code for GMVs, they should explode way less easily now.
Tweaked explosion armor in general, damaged armor is now much better than it was before.
The rear curtain(s) on HMMWVs can now be opened/closed by actions on the tailgate.
Fixed at least most of the broken passenger side mirrors, and adjusted the OGPK mirrors to be usable.
(Added hidden M1069 and M1123 variants for completeness sake)

1.20
Hotfix for the zany broken animations of the GMV rear gate that would cause them to spin around the middle of the vehicle. Sorry about that.

1.19
Fixed animations and gunner views on the Mk19-equipped HMMWVs.
Fixed the tow attachment position for the HMMWVs.
Fixed editor error with the M1035.
Fixed up the shadows of the bumper on all the HMMWVs.
Added the option to remove the cargo cover and ride in the back bed of the M1035.

v1.18
I've been working on lots of stuff for this mod recently and got a bit burnt out, so I'm pushing what I've done so far. There might be some stupid bugs right now. If there's anything game-breaking, I can roll it back to the old version. The changes are too many to list off the top of my head, but here's some of them:

New from-scratch tire model with some modelled bolts and details, using photographic textures.
Organized the HMMWVs into their own vehicle categories, this might not be desirable, let me know.
Added animations for removing the roof, etc for some of the HMMWVs that didn't have it before.

Added M1100 series uparmored HMMWVs with FRAG 5 doors, which cannot be stripped of armor right now:
M1165 (4 door "pickup" body, with M2, Mk19, and unarmed variants)
M1151 (slantback, M2/Mk19/Unarmed)
M1152(2-door cargo).

Added M1114 Up-Armored HMMWV, with M2, Mk19, and Unarmed variants.
Added M1025A2 Armament Carrier with "basic armor"(thin aluminum), M2/Mk19/Unarmed variants.
Added M1035 mini-ambulance, for use with the stretcher mod. (not a medical vehicle (yet))

Added extra animation/garage features, like a cargo cover for the 4-door cargo HMMWVs.
Rebuilt the old HMMWV models using tweaks introduced in the newer ones, slightly better damage systems, etc.
Soft top HMMWVs(and the M1025) have "hillbilly armor" that can be enabled: scrap metal armor panels for the doors and cargo area.
Many tweaks to the layout and configuration of the uparmoring on HMMWVs to better reflect their real life armor.

v1.17
Added a script that should hopefully try to keep the trailer stable, at least at lower speeds.
Added support so my other vehicles can tow the trailer. This made it very angry.

v1.16
Fixed many bugs with trailer physics, mostly caused by my own incompetence.
Trailer is now relatively safe to tow at 1x timescale, 2x is risky, 4x is right out.
Added a simple setOwner server loop to make sure trailers are local to the player towing them.
Hid the settings for adding vehicle/trailer weight, as they're unnecessary for now.

v1.15
Visual and fire geometry fixes/tweaks for GMVs.
Added turret armor for the GMVs.
Added an experimental M1102 trailer. Works sometimes, may not be MP compatible yet. Use with extreme caution. (if you use it for a serious mission and don't have a curator to fix things when it goes mad, that's on you.)

Added an ammobox for the GAU-19. When attached to( via Vehicle in Vehicle or directly using attachTo) the GAU-19 GMV, and the GAU-19 GMV is out of ammo for the titular weapon, use the action on the box to restore its ammo, consuming the box.
It won't fit directly into the GMV with Vehicle in Vehicle because of an arma bug, load another object first: eg, a can of beans, or something else small.

v1.14
Massive overhaul of the GMV, now sports armor by default.
Added M134 and GAU-19 versions of the GMV.
Many tweaks to damage resistance.

v1.13
Added turn-out mode for M240 and turret gunner on GMVs. Allows you to use weapons/binocular/etc. Turret gunner animation is a bit broken but manageable.
Lost the old model.cfg, rebuilt the GMV animations.
Adjusted some config properties, vehicle has less base "armor" now.
More damage textures.
Redid the ammo cans in the GMV, now uses actual 40mm/50cal cans, is less cluttered.
Mk19 now uses 48 round belts, has 6 spare.

v1.12
Added new (properly working) effects to the weapons on the GMVs.
Fixed mirrors, missing gauges on GMV.
Fixed some small model errors here and there.
Changed Mk19 reload to be 10 seconds instead of 6.

v1.11
Fixed several small model bugs, mostly with the GMVs.
Fixed fire geometry for rear passenger seats in 4 doors.
Added better slightly better animations for the mounted guns on GMVs.
Added M2 variant GMV.
Added FFV to the remaining seats on the 4 doors properly.

v1.10
Hotfix for several small animation bugs, M1113 codriver seat being broken, and making the GMV "store" its turret gun to make it fit better in helicopters and other vehicles.

v1.09
Added proper TFAR support.
Added removable bags, ammo cans, radio, bumper, BFT, and equipment for the GMV.
Added FFV to all remaining seats in the GMV.
Added more ammo to the GMV.
Added removable bumper, radio, and BFT to other HMMWVs.
Changed and split the PBOs, so you can use the base and cargo PBOs only, or base and GMV only.

v1.08
Some fixes for bugs related to removing doors and passenger/cargo mode.
Added first version of an unarmored GMV based off an ECV chassis.

v1.07
Fixed steep hill climbing torque.
Fixed engine drowning behavior in MP.
Added buoyancy geometry, vehicle now experiences drag in water.
REMOVED autocenter property to fix water physics, you will have to realign preplaced HMMWVs in editor missions.
Changed engine drowning behavior to not kill the engine if overturned in shallow water.
Changed engine drowning behavior so that submerging the exhaust with the engine off won't kill the engine unless the engine is also below the water.
Changed wheel steering angle.

v1.06
Added a 4-door variant of the M998.
Added the ability to open windows and shoot out.
Added correct-bolt-number wheel textures.
Added M1097A2 HMMWVs, 2 and 4 door, with A2 parts, engine, etc. Has a higher payload capacity.
Added 2-door M1113 ECV, with ECV engine and upgrades. Has highest payload capacity.
Fixed a lot of, but not all of, the issues with damaging the vehicle. Added incomplete damage textures.
Other fixes and small stuff I forgot.

v1.05
Hotfix for visual bug introduced in last update. Sorry!

v1.04
"Advanced" fording behavior is disabled by default now. You can enable it in the CBA settings. CBA is required.
Basic behavior is to kill the engine if the air intake is submerged.
Submerging the exhaust and turning off the engine will now kill the engine in advanced mode. Going over 20km/h in deep water will slowly damage the engine in advanced mode. (This is an increase over the manual's recommended 8km/h limit due to practical limitations.)
Added a solid green camo, with the green canvas being used on the woodland skin.
Added color-matched cargo bench seat textures.
Added a fording exhaust model.
The quad bike should now fit in the back of the truck.
Improved engine sound config, engine should make noise when idling now.

v1.03
Fixed transparency bug with vehicle windows.
Added a toggle-able fording kit air intake, use the "fordingkit_hide" animationSource, or the virtual garage. There is no exhaust model yet.
Added optional support for Boxloader's "drive-on" system.
Added pseudo-realistic fording simulation. Vanilla's misbehaving fatal fording depth value is now 1000m.
Without the fording kit, exceeding 0.76m of water depth at the engine will slowly damage it, and submerging the air intake at 1.3m depth will kill the engine. With the fording kit(default), submerging the air intake at 1.9m depth will kill the engine. You can repair the engine after this, unlike in vanilla.

v1.02
Fixed engine sounds being in a format only supported by RC/dev branch.

v1.01
Added license file.

v1.00



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Tags: Addon,   Vehicle,   Retexture,   Military,   Light Armor,   Wheeled,   Car,   Blufor,   Modern,   M998,   Hmmwv,   Vurtuals Hmmwvs