Author: the0utsider
Author Website: https://github.com/the0utsider/mag-drop/tree/master/goko_drop_magz

Requirements: Community Base addons A3

Version: 1.25.06
Signed: Yes, serverkey included

Short description: Spawns a magazine around model's hand while reloading a depleted magazine. Empty magazines fall on ground with physx simulation, applies velocity as well if unit is moving and stays there.

Date: 2019-04-25 06:55


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Magazine Simulation A3

by
the0utsider


Description:
Magazine simulation: Open-source mod for magazines simulation in ARMA3.
Adds authenticity to long firefights and overall feel.

If reloaded weapon's config support magazine proxies tech, mod will get the magazine model accordingly (NIArms, RHS' mods and CUP weapon's have this, for example). If not, it will use generic rifle magazine model.

Simulation only happens with depleted magazine (ammo null).

Persistency
Using BIS' super-simple objects method mixed with various SQF code tricks; a magazine model will spawn around hands of soldeir after mag pulled out, fall with physics simulation. Decal on ground will stay persistent throughout mission time without affecting server and client FPS, it is a lightweigh addon assuring very low network traffic and performance impact zero to none[community.bistudio.com] thanks to super-simple objects..


Installation:
To install Goko mag drop you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
goko_dropmagz.pbo


Media:


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License / Disclaimer:
MIT License

Copyright (c) 2018 Gokmen

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


Changelog:
1.25.06
- Added: Extended debug options (CBA settings)
- Tweak: Simulation improvements
- removed unnecessary files from modfolder

1.25.05
- Added: Extended debug options (CBA settings)
- Tweak: Simulation improvements

1.25.04
- *NEW*: CBA options implementation
- Added: More error checking to deal with random situations
- Tweak: Muzzle event handler for 'rifle' and 'pistol' class (less overhead)

1.25.03
1.25.02
seperated local & global methods

1.25.01
fixing mp

1.25
createVehicleLocal strangely gets broadcasted through all clientes without remoteExec...
removed RE from function call.

1.24
- Added: Custom magazine rotation method for simple objects
- Added: Locality method for complete DS & multiplayer support (@spectre)
- Added: Magazine Wells support using CBA_compatibleMagazines (@dedmen)
- Added: Above sea or above ground detection (now works on Carrier)
- Fixed: Mod now works fine on headless / connected client vice-versa
- Tweak: Improved compatibility: Any magazine defined with special model will be utilized

1.23.02
minor tweaks, sound & particle sim adjustments

1.23.01
- fixed rhs mag detection
- small tweaks

1.23
- Fixed: Mod not working on RHS class soldiers now fixed
- Fixed: Magazines spawning random bug is gone for good!
- Tweak: Model getter method: All CUP and RHS weapons now fully working.
- Added: Now using CBA ClassEventhandler method: improved compatibility
- Added: Boolean for shooting from vehicle (mag simulation won't happen while shooting from offroad etc)

1.23.03
cleaned debug hint from code.

1.23.02
- updated BIKey signature
- fixed particleSource bug for good

1.23.01
fixed particle function (param won't be available on STABLE until 1.92)
included bikey

1.23alpha - 04-04-2019;
- *NEW*: Persistent decals throughout mission time
- *NEW*: Using BIS' super simple object method to simulate dropped magazines
- *NEW*: Rewritten code and functionality for better simulation and efficiency
- *NEW*: particleSource detection and protection method (no more flying mags)
- Added: CBA WaitUntilAndExecute to improve mod performance
- Fixed: Red Hammer Studios' mods working again
- Fixed: models now stand on correct alignment on surfaces
- Fixed: Multiple particle source's being stacked on model
- Fixed: Soldier randomly spawning magazines is fixed for good
- Tweak: sound emission max hearing range decreased to 30m
- Tweak: Particle3D simulation weight and air friction adjusted
- Tweak: attachTo model memory points

1.22.1
1.22
1.21
- Added: A3 proxy magazine technology support

1.2.01 - 3 nov om 16:14
fixed typo on local variable.

1.2 - 11-03-2018;
- *New*: Mod uses fired eventhandler instead of reloaded EH
- Added: New method runs less on scheduled environment
- Added: Shortened loop cycle for better detection on player/non A.I.

1.10 - 04-30-2018;
- Fixed: Player spawning particle simulation before hitting reload keybind
- Added: switch for detecting 'reloadmagazine' action for human controlled units
- Added: sound simulation and 7 different sound samples
- Tweak: positional sound effect below unit's position using modelToWorldVisualWorld and playsound3d commands

1.0
4-29-2018 - release



- Community Base addons A3


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Tags: Addon,   Weapon,   Magazines,   Drop,   Animation