Author: Dieselpirat
Author Website:

Requirements: Arma 3 Apex, RHSUSAF

Version: 1.2.01
Signed: Yes, serverkey included

Short description: 2035-Rearmed is a conversion mod, which juggles with base-game assets and repaints them, rather than adding items to the game. Instead of changing loadouts, it swaps models and textures directly.

Date: 2019-05-17 06:59


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2035 Rearmed (Conversion-Mod)

by
Dieselpirat


Description:
2035-Rearmed is a conversion mod, which juggles with base-game assets and repaints them, rather than adding items to the game. Instead of changing loadouts, it swaps models and textures directly.

Its intention is to give scenarios and campaigns, which use vanilla items, a new look and feel. 2035-Rearmed is not trying to be accurate in terms of realism, it just tries to paint a more familiar picture on the virtual battlefield that is Arma 3.


Installation:
To install 2035 Rearmed (Conversion-Mod) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
sj_2035_rearmed.pbo


Changelog:
1.2.01
1.2
- Fixed Magazine issues caused by recent updates sperating magazine meshes from weapons meshes
Please Note: If there are any issues regarding magazines, please let me know!
- Added black TRG variants
- AAF now uses black TRG20 and TRG21 rifles instead of MX because of the magazine issues
- Changed NATO Pacific camo from M81 to MARPAT
- Darkened CSAT pants slightly

1.13
1.12
- Fixed magazine not showing on Mk48 (SPMG)

1.11
- Added support for magazineWell[] (fixes invisible Magazines on RHS AR-15 rifles)

--> 1.10
- Replaced AR15 (MX) sounds with RHSUSAF sounds
- Replaced Mk18 (TRG20, TRG21) sounds with RHSUSAF sounds
- Replaced SPAR (Hk416 D14.5) sounds with RHSUSAF sounds
- Added 2 vest variations for both NATO factions

--> 1.09
- Improved textures on Combat Helmet Light
- Improved textures on Tactical Vest
- Improved CTRG textures
- Added 9 new NATO Helmet textures
- Fixed wounds on all (CSAT, CTRG and NATO) uniforms
- Changed M16A4 to M16A3 and M4 to M4A1. (sound mod compatibility)
- Swapped TRG21 GL with Mk18 M320

--> 1.08
- Swapped IR Laser with AN/PEQ-15
- Swapped Flashlight with M952V
- Swapped NATO Bipods with Harris Bipods
- Reverted CSAT Bipods
- Fixed wrong M4A1 RIS pose
- Fixed US flags being mirrored on combat fatigues
- Imrpoved NATO and NATO Pacific backpack textures

-- 1.07
- Swapped Hk416-GL 6.5mm with M4A1 RIS (M320) 6.5mm
- Swapped P07 with M9 Beretta
- Changed 16Rnd 9mm Mag to 15Rnd 9mm Mag

v1.06 (Hotfix)
- fixed "H_HelmetB_Light_tna_F" error

v1.05
- Fixed zeroing on NATO weapons
- Restored helmets
- NATO Rearmed (rhsusaf) compatibility fix

v1.04
- Included missing Hunter varaints (GMG, HMG)
- Corrected vehicle turret texture
- Replaced some NATO Helmets with RHS Helmets

v1.03
- Reworked vehicle textures
- Cleaned up and reorganized some config-files

v1.02
- Improved NATO Desert Combat-Fatigue Texture (Shirt)
- Improved NATO and NATO Pacific backpacks
- Improved Hk416 6.5mm magazine textures
- All NATO Pacific textures have been redone (new Woodland BDU Textures)

v1.01
- Fixed Hk417 pose
- Added new backpack-textures for CSAT, CSAT Urban and CSAT Pacific
- Added new Rahim Texture
- Added new Navid Texture
- Added new Titan and RPG32 Textures to better match CSAT's uniforms

v1.0
- First published to the Steam-Workshop



- Arma 3 Apex
- RHSUSAF


Steam Workshop:
- Subscribe




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Tags: Addon,   Pack,   Retexture,   Weapons,   Opfor,   Blufor,   Gear,   Vehicle,   Uniform,   Units,   Military,   Fictional,   Rhs