Author: yax
Author Website: https://github.com/itc-addons/ITC_Land_Systems

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 1.3.07
Signed: Yes, serverkey included

Short description: ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them.

Date: 2019-09-19 21:57


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ITC Land Systems

by
yax


Description:
ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them.

Features
- Battery Control System
- Commander's Fire Control System for SPH and MLRS platforms.
- Self Propelled Howitzer Ammo Handler & Autoloader
- Improved Gunner's Sight for SPH and MLRS platforms.
- Improvements to AR2 Darter UAS.
- New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell.
- New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality.
- CRAM system for vanilla Phalanx and Sea Sparrow systems.
- Overhaul to vanilla artillery accuracy.
- Variants of vanilla IDF systems with these features implemented.

Documentation and Tutorials
Detailed information on the features added by ITC Land Systems can be found on our wiki.


Installation:
To install ITC Land Systems you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
itc_land_*.pbo


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Notes:
To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord!
If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page!


Changelog:
1.3.07
Fixed: Invalid magazine used in Mk.41 VLS Air Defense variant.
Fixed: MLRS Tablet app and GPS guidance updated to be in line with other back end code updates.
Fixed: Error where sights weren't working when re-entering vehicle/object when player was unarmed

1.3.06
Fixed: Latest reported SPH Ammo handler issues on dedicated server
Added: Config definable rates of fire for autoloader
Added: Hammer 2 Mod. 1 (includes higher rate of fire)

1.3.05
Fixed: Latest reported SPH Ammo handler issues on dedicated server
Added: Config definable rates of fire for autoloader
Added: Hammer 2 Mod. 1 (includes higher rate of fire)

1.3.04
Fixed: Latest reported SPH Ammo handler issues on dedicated server
Added: Config definable rates of fire for autoloader
Added: Hammer 2 Mod. 1 (includes higher rate of fire)

1.3.03
UX tweaks to BTY Setup page of BCS
Added zeus compatibility to MN230 VLS systems

1.3.02
The previous patch didn't patch anything
I am a big dum dum

1.3.01
we did an oopsie
GMLS was broken

1.3
Added: Mk 45 mod 0 Hammer 2 (Naval Gun System) - includes ammo handler, IGS, tablet access
Added: MN230 VLS (Cruise Missile) - includes launch interface for GPS targets
Added: Guided M320 ICM (itc_land_m230gicm_12rnd, itc_land_m230gicm_6rnd)
Added: Improved Gunner Sight (IGS), implemented on all SPH systems and NGS
Added: Basic QD/AZ display - for use on assets without existing display and without autoloader
Added: Variant of improved mortar illum round for spawning by script (itc_82mm_flare_scripted)
Fixed: Count of rounds fired on sights showing incorrectly
Fixed: Error in delay fuse code
Fixed: Most/All functional bugs in the SPH Ammohandler
Fixed: Typos in 155 and 152mm battery type names in BCS (apparently the mmm or metric millimetre is not recognised, fine)
Fixed: Description of Mk 6 fire modes in BCS, should now better reflect those displayed when using the mortar.
Fixed: some battery definitions had errors in the available munitions listed in their configs
Added itc_land_common_fnc_getCurVehicle: Returns either the player vehicle or the UAV they are currently controling

1.2.02
Sheaf calculations fixed

1.2.01
Hotfixes:
- Darter, PGM & FCI altitude fix
- CIWS System independent fix

1.2
Added: MLRS App to tablets on MLRS, includes remote guidance and fuze setter
Added: New MLRS munitions with ITC features:
-M230 HEX - Unguided high explosive munition
-M230 ICM - Dual purpose anti tank / anti personnel cluster munition
-M230 PGM - GPS guided high explosive munition
-M230 MAT - Anti tank mine dispersal munition
-M230 MAP - Anti personnel mine dispersal munition
Added: Improved illumination properties for ACE 82mm Illum shells
Added: End of mission & record target functionality to BCS
Fixed: Muzzle velocities for 155mm & 152mm howitzer munitions reduced to provide realistic range capabilities
Fixed: Time fuze function was not spawning submunition/helper entities with correct alignment resulting in unpredictable behaviour of various shell types
Fixed: Mk6 82mm BTABs and battery definitions updated to v1.1 standard.
Fixed: Various tweaks to config components of CIWS feature.
Tweaked: Various config values used by BCS to provide TOF for various munitions that require optimal burst heights.

V1.1
- Counter-battery radar system.
- Indirect fire warning siren.

V1.01
- all itc systems vehicle are now zeus compatible
- CIWS interceptable ammo types now also editable in addon

V1.0
Initial Release



- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3


Forum topic:
- BI forums


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