Author: Adanteh
Author Website:

Requirements: No addons required

Version: 1.31
Signed: No

Short description: It's a mod you place objects with for terrains. It uses TerrainBuilder template files, to keep problems with importing objects in TB to a minimum and have a solid reliable dataset.

Date: 2018-12-06 18:17


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ObjectPlacementTBH

by
Adanteh


Description:
Keep in mind that this mod is mainly for powerusers.
If you have no idea what this mod is for, then don't bother subscribing because it is not for you.
It is primarily used for serious terrain makers (No kellys island people), so expect needing a decent knowledge of that to be able to actually use this.

WTF Is this?
It's a mod you place objects with for terrains.
It uses TerrainBuilder template files, to keep problems with importing objects in TB to a minimum and have a solid reliable dataset.
It also allows to do surface mask painting (TO BE USED FOR MINOR ADJUSTMENTS ONLY, DUE TO ARMA PERFORMANCE LIMITATIONS!)
There's a brush, composition placement, polygon fill, basic shapefile support (To make adjustments to roads, no previewing) and a bunch more stuff
It handles pitch / bank pretty well, with special handling for landSlopeContact items (Autoaligning walls, BUT ONLY IF YOU USE MY SUPER SPECIAL LIBRARY FILES)

But Adanteh, why doesn't it do this certain special thing?!!!one!!
Because no one has added it yet. If you have decent SQF knowledge, it's relatively easy to add extra tools yourself, just contact me somehow.
The backend uses python and I'd like to have a collection of general useful scripts in this as well, so if you have super special scripts please contribute to them.

If you hate this mod and much prefer XCam/typing coordinates in notepad then by all means stick to that.



Installation:
READ FIRST
Manual is included in the mod folder. Use install_requirements.bat on first run

To install ObjectPlacementTBH you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Armaholic note:
.dll files can harm your PC! Before running this you should make sure you understand the risks!
Armaholic, its staff and the people behind the website can never be held responsible when any file you download from the website causes any damages, disruption in services or any other issues related to the downloading and usage of these files! Downloading and/or installing these files is totally at your own risk!

Armaholic note:
.exe files can harm your PC! Before running this you should make sure you understand the risks!
Armaholic, its staff and the people behind the website can never be held responsible when any file you download from the website causes any damages, disruption in services or any other issues related to the downloading and usage of these files! Downloading and/or installing these files is totally at your own risk!


Included files:
*.pbo


Media:



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Notes:
It doesn't work!
Cool, make a ticket of what EXACTLY doesn't work on this page: https://gitlab.com/Adanteh/objectplacement-tbh/issues

Can I help?
Yes:
* Someone with better math can probably fix a bunch of rotation issues
* A better wallbuilder would be good
* Allow reading model data without extra tools (For proper automatic template generation)
* Written / video guides on how to use this
* Buying me beer


Credits & Thanks:
NeoArmageddon (Mapbuilder),
zgmrvn (Surface Painting, Modular setup),
Overfl0 (Pythia, Python stuff),
Mondkalb (SPAL Tool, Models),
_SCAR (Math, Export),
Ianbanks (Math, Export),
ChronicSilence (Matrixes),
Ice (Template Files)


Changelog:
1.31
* Make it clearer when things aren't working correctly (Still need to figure out the many ways this can happen)
* Fix restoration of gizmo when it somehow gets deleted
* Prevent deletion of gizmo by pressing Delete
* Change x/y axis restraints to be based on first selected object (like 3DEN)
* Fix align to mouseover not working okay for height (Mouseover, then press B+Alt (Alt being height axis button)
* Add probability to SPAL
* Add some SPAL presets by Rylan, so people might understand why it's useful
* Add a basic composition / brush in Default project
* Fix script error when switching to object mode
* Fix a loading screen
* Add some entries to Stringtable

1.30
Fixes everything

1.29
* Fixed a bunch of stuff for MP (should work okayish now)
* Added map markers including TB template colors
* Fix the install_requirements.bat

1.28
* Fix issues with rotating offset using mouse drag
* Add a collapse all button to used objects panel
* Add placed objects under "Manual" layer so things are a bit more organised
* Add scrollwheel movement for X/Y axis (Press those buttons and use scrollwheel)

1.27
1.26
Actual update
* Can switch between placed objects with left/right arrow keys
* Can switch between library entries with up/down arrow keys
* Added subfolder for compositions, use backslash when saving, you can also click an existing folder and click save to save into that folder ( https://i.imgur.com/AtsgKF5.png )
* Added x-cam/autoreplace mode, (4th button on toolbar). Will replace last item in selection by whichever class you are selecting. Aka place an object, hold down arrow key to browse through them real fast.
* Added import options for other mission placed objects (Under Tools in the top bar)

v1.25
v1.24
v1.23
v1.22
v1.21
v1.20
v1.19
v1.18
v1.17
v1.16
v1.15
v1.14
v1.13
v1.12
v1.11
v1.10
v1.09
v1.08
v1.07
v1.06
v1.05
v1.04
v1.03
v1.02
v1.01
v1.00


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Tags: Addon,   Object,   Ambient,   Civilian,   Military,   Structure,   Static,   Building,   Tent,   Road,   Sandbag,   Bunker,   Rails,   Hesco,   Modern,   Rocks,   Tree,   Nature,   Editor Extension