Author: Qinetix
Author Website:

Requirements: No addons required

Version: 1.02
Signed: Yes, serverkey included

Short description: Titus for Arma 3 contains three versions: unarmed, armed and police version.

Date: 2018-09-02 19:25


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Titus

by
Qinetix


Description:
Titus for Arma 3 contains three versions: unarmed, armed and police version

Features:
- accessories in virtual garage: working slat cage, camo net, windows grilles
- nine color variants
- simulation of Tatra suspension (“backbone“ tube and independently swinging half-axles)
- mirros and cameras
- working GPS on more than 40 maps
- animated doors, hatches
- UAV terminal available for commander
- working lightbar and sirens on police version


Installation:
To install Titus you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
qin_titus.pbo


Usage:
EDEN editor:
BLUFOR -> NATO -> Cars -> Titus, Titus (ARX20)
BLUFOR -> Pacific NATO -> Cars -> Titus, Titus (ARX20)
BLUFOR -> Gendarmerie -> Cars -> Titus (Police)


Credits & Thanks:
da12thMonkey - He helped me to find a problem with unitInfoType , when I had no weapon info. By mistake I used this parameter twice in my config and the last one was set to "RscUnitInfoNoWeapon".
reyhard - For solving an issue of FFV and destrType, when I was able to walk trough vehicle after its destuction.
All people from the BI Forums for advice about IP rights of design
Bohemia Interactive - for Arma 3 and their tools. Also I used their tires texture of Pandur, as Titus uses same.


Changelog:
ver. 1.02
- added own proxy model of damaged wheel
- changed resolution of AAF and UN skin textures to twice smaller due to total size of the addon
- added new skins with smaller resolution: CSAT, CSAT Tropical, CSAT Jungle, CSAT Grey, Camo Desert 2 (first three are made by Pennywise; for grey I've used his sample)
- added better texture for camo net with alpha channel (modified vanilla)
- added new color variants of cam onet for certain skins (originaly there were two variants - desert and woodland camo)
- added new maps for GPS: Trava, Ruha, Vidda, Napf
- fixed magazine error of some vanilla vehicles when using this mod
- steering rear wheels as in real world (animation only, in physx there still steering second axle)
- due to rear wheels tweaked turncoef and steering sensitivity in config because of loosing speed when steering with higher turncoef; thanks to that turning diameter is smaller
- animated anntenes inspired by RHS (thanks to kllrt for providing me a sample)
- added new glass materials

v1.01.1 hotfix
- also removed wet look from damage and destruct textures

v1.01
- improved damage model (now the vehicle is closer to MRAP, better SLAT cage damage and other tweaks of hitpoints)
- added hitpoints of body under roof
- windows grilles, police parts and stripes now disapear after destruction of the vehicle
- ability to open co-drivers door in unarmed version
- added emblems of several counterterrorist units for vehicle with police parts (use this command: vehicle setObjectTextureGlobal [9, "qin_titus\data\emblems\swat.paa"]; another units: geo.paa, gign.paa, gsg9.paa, nocs.paa, urna.paa)
- added armed police version (virtual garage only)
- changed rvmat files (now the vehicle doesn't have a wet look)
- added preview picture of police version
- added skin of AAF

v1.00


Forum topic:
- BI forums


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