Author: Sokolonko [No.4]
Author Website:

Requirements: Community Base addons A3, CUP Terrains Core

Signed: Yes, serverkey included

Short description: The mod will add armies fighting in Scandinavia during World War two.

Date: 2019-01-20 20:50

Comments: (0)


Northern Fronts - Scandinavia in WW2

Sokolonko [No.4]

The mod will add armies fighting in Scandinavia during World War two, including:
- Finnish Army [1939 - 1945] - Winter War, Continuation War and Lapland War,
- Royal Norwegian Army and Navy [1940] - Invasion of Norway,
- Norwegian Ressistance fighters [1940 - 1945] - Occupied Norway,
- Red Army [1939 - 1940] - Winter War,
- Danish Army [1940] - Invasion of Denmark,
- Foreign volounteers - fighting in Finland and Norway

Mod is going to include realistic representations of weaponry, equipment and vehicles used by all the forces listed above, allowing the community to create great scenarios taking place in cold, northern countreis. The development started in November 2017 and with increasing support from community, FWW2 team and Finnish community modders it was possible to create huge variety of assets with custom models, textures, animations and sounds.

To install Northern Fronts - Scandinavia in WW2 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Known issues:
- Panzerfausts are missing sights and proper animations - this will be added in future updates

To get in touch with devs and follow the development, join our Discord:

Credits & Thanks:
- Sokolonko - head dev, models, textures, configs, management, ruining beta-tests
- Caselius - textures, historical information, multiplying mod size by adding termendious ammounts of Variety™
- Brave Sir Charge - models, public relations, FF cooperation, memes
- h- - FWW2 cooperation, all custom audio effects, re-scripting the whole engine
- Anddy - terrain, models, historical information, making beta-tests for Sokolonko to ruin
- Troska - models, textures, ArmaFinland cooperation, actually working on the assets
- Ashton - models, textures, pushing forward something (at last!) not Finnish

FIXED: ACE compat being part of the pack and causing error message on startup

FIXED: Global mutiplayer lag occuring on big mutiplayer servers

FIXED: Panzerfaust 30 and Klein now can be properly aimed

- FiIXED: map key issue

- ADDED: A dummy vest for static weapon crews to carry more magazines for static weapons

-FIXED: L39 movement

- Fixed: obsolete HNEG_Bace replaced with current version

- Fixed shadowLOD on M26Rv
- Fixed DP27 magazine rotating wrong direction
- Fixed bolting animations not working properly

- FIXED: ACE dependency issue

Re-upload of recent hotfix

- FIXED: Signed missing pbo's
- FIXED: Eden issue

ADDED: [FIN] 76/k02 howitzer
ADDED: [FIN] Cavalry uniform
ADDED: [FIN] Cavalry officer uniform
ADDED: [RU] Nagan revolver
ADDED: Static weapons magazines for infantry system (soldiers can carry additional magazines to static weapons)
ADDED. M36 Field Cap variants
ADDED: M38 Helmet variants
ADDED: M39 Sidecap variants
ADDED: Static weapon UI icons

FIXED: LS26 size
FIXED: All mosin variants now have visible clip on reload animation
FIXED: Uniform shadows missing heads
FIXED: Minor gearing and bag shadow issues
FIXED: Lahti L39 now prioritises vehicles over infantry when picking targets
FIXED: Various weapons deploypoints (limited sinking into ground when deploying weapon in prone position)(edited)
FIXED: Magazine crosspack
FIXED: Molotov compatibility with IFA3 vehicles
FIXED: NF units can be used in spawn module

ADDED: weapons and magazines as editor placeable pickable items.
FIXED: reported crosspack bug (visible scripting error and freezing repack dialog)
ADDED: mag crosspack is available in the plain action menu if ACE is not used
ADDED: Finnnns into the Spawn AI Eden modules.

FIXED: Manual bolting was not synced across network
FIXED: freelook key was blocked while bolting

ADDED: Scenario start module to create a unified style "fade into scenario" film effect
ADDED: Scenario end module, akin to above one with scenario end attributes (as in which ending to select etc).
ADDED: A typewriter style font (default used by the above modules)
ADDED: Modules for constant film effect (you know, for cutscenes etc), and for starting/ending the constant film effect (in case someone wants to do that)
ADDED: Module for adding the "film reel wiggling text" with extra functionality
ADDED: Serverside Settings module. Possibility to override the client settings available in the in-game pause menu -> options -> north options

FIXED: Insect swarms were not deleted when module was deleted(edited)
FIXED: the reported scripting error pop-up
FIXED: another possible scripting error pop-up (most likely shown up for people but gone unreported)
FIXED: IFA tanks were not being killed with fire
FIXED: getting into a burning tank did not kill you, only when exiting it..
FIXED: flames on vehicles and men would burn forever
FIXED: Player killed by molotov should no longer respawn in flames...
ADDED: burning men now lose all their inventory
ADDED: burning men can have their inventory cook-off when caught on fire, at 30% probability. Probability can be tweaked in mod settings
TWEAKED: molotoved vehicle may explode after being burned for a while.
TWEAKED: molotov flames now go out faster depending on rain
ADDED: if soldier moves through a molotov flame (on ground) depending on the speed of the movement the following will happen: move slow and you die into the flame, move faster and your feet will catch fire (and will get damaged ofc). In latter case if you stop you will be engulfed in flames after a few seconds (need feedback on this), if you keep running the flames will die out in some seconds, if you run into water they of course go out immediately.

FIXED: Shadow issues with some gear and backpacks
FIXED: ShadowLOD added to M36 Summer uniform
FIXED: Better rigging on M36 Summer uniform
FIXED: Manual Bolting AI issue

REMOVED: Mag repack module (will be back after being fixed)

- FIXED: Smaller Maxim recoil
- FIXED: Mosin zeroing disabled
- FIXED: Modname

Fixed Maxim shadow (even more!)

FIXED: L39 too big elevation
FIXED: Kp/31 missing deploypoint in memoryLOD
FIXED: Maxim shadow

Probably last pre-release update.


- Community Base addons A3
- CUP Terrains Core

Forum topic:
- BI forums

Steam Workshop:
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Tags: Germany,   Danmark,   Finland,   Norway,   Scandinavia,   Wwii,   Blufor,   Opfor,   Military,   Equipment,   Character,   Units,   Vehicle,   Gear,   Weapons,   Retexture,   Mechanized,   Mod