Author: BobTheHunted
Author Website:

Requirements: BTHBC Terrains Core - Objects and Shared Definitions, CUP Terrains Core

Version: 1.04
Signed: Yes, serverkey included

Short description: This is a heavily modified/redesigned and updated version of CypeRevenge's "Lost Island"

Date: 2018-12-21 00:21


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Krasnorus

by
BobTheHunted


Description:
This is a heavily modified/redesigned and updated version of CypeRevenge's "Lost Island" (Original can be found at http://www.armaholic.com/page.php?id=28356 )

Krasnorus is a small island in the baltic sea that is slowly developing from a rural countryside island into an increasingly more urban and developed trade location.

There are a great many changes to the original terrain including an entirely new city in the SW corner of the main island and serious modification to the heightmap. The heightfield resolution is 4x higher. The ground textures and clutter have been entirely replaced. The satellite texture and mask have both been completely redesigned from scratch. Many objects have been replaced with A3 objects or my own custom assets.

The terrain features a completely custom lighting setup and uses a custom textured skybox for better visual weather.

Terrain specs:
Size: 10.2km x 10.2km
Cell size: 2.5
HM resolution: 4096
Sat/Mask resolution: 20480px
Lat/Long Coords: 21.744/-58.153 (in the Baltic Sea)
~410,000 objects total


Installation:
To install Krasnorus you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
BTHBC_LostIsland.pbo
BTHBC_LostIsland_c.pbo


Notes:
If you wish to contact me, join my Discord server or send me a direct message through Discord.
Join me on Discord.


Changelog:
1.05
Small config fix

1.04
Added: Dirt decals under many dirt piles throughout the island
Added: Expanded Budky, with more buildings and no dead ends. Added backyards, walls, lights, detail objects, etc.... The town is almost entirely different now
Added: Expanded St. Marx, with a new strip-mall type area and a lot more buildings/detail inside the city
Added: Expanded Stoczek, with many more objects, more roads, and fixed dead ends. Fixed alignment of existing objects, as well as adding many new objects. Added backyards, walls, lights, detail objects, etc.... Like Budky, the town is very different compared to how it was before
Added: Expanded Svetlograd, with new subdivided town-block that was previously mostly empty before
Added: Expanded several of the guard rails throughout the island
Added: Forest surface type under many trees surrounding forests or in clusters instead of just grass
Added: More rocks/boulders on sloped areas near Krasine
Added: More walls and fences to residential area in St. Marx
Added: New Krasnorus Police Department icons to various buildings throughout the island
Added: New fire escapes to many buildings in Svetlograd
Added: New grass surface that appears in small patches throughout the island
Added: New military airfield north of St. Marx
Added: New road leading up to the factory complex near the main mountain
Added: New road type: Wide variant of the cobblestone path
Added: New stationhouse buildings throughout the island
Added: New wooden bridge in the north of the island to connect the road network around the mountain on that side
Added: Plate character configuration
Added: Preview image for loading screen
Added: Preview video for main menu screen
Added: Several new objects to St. Marx and surrounding area
Added: Several new sidewalks/pavement to the city center of St. Marx
Added: Small patches of dirt that appear throughout the island
Added: Smaller rocks and more detail to some areas
Added: Various patches of a new tree type throughout the island
Added: Various patches of foliage throughout the island
Added: Various rocks to small valley near Svetlograd
Added: Wooden boardwalk paths to steep areas in mountain trails
Added: Wooden planks to many areas for easier navigation between buildings/floors throughout the island
Changed: Created breaks in some of the large farm fences throughout the island due to AI navigation issues
Changed: Expanded taxiway at Krasnorus airport
Changed: Heavily modified terrain sat/mask layers
Changed: Heavily modified the terrain surrounding the new airfield
Changed: Heavily modified wildgrass clutter models and configuration. Tall grass is now shorter and all the grass is slightly smaller and less common
Changed: Hens and roosters now spawn as ambient life
Changed: Layer surface mask blurring. Tiles with snow have a 1px blur and all other tiles only have a 0.5px blur
Changed: Modified large flat area under the water near Krasnorus airport to look more natural/realistic
Changed: Modified some road materials and added new detail textures
Changed: Moved location of a hidden "farm" to be farther away from the main road
Changed: Moved the Balkash Airbase location
Changed: Moved various objects throughout the map (Houses, walls, trees/bushes, lights, etc...)
Changed: Opened up a closed-in house in St. Marx that had no entrance in the walls before
Changed: Overall slightly reduced ambient life spawn rate
Changed: Redesigned terrain normal map
Changed: Replaced haybale models with custom retextured version
Changed: Replaced more A2/CUP objects with available A3 variants
Changed: Replaced six CUP shed models with my custom variants (They look more natural, don't glow at night, etc...)
Changed: Replaced tree stumps with custom versions that more properly match my custom tree trunks
Changed: Several tree models are now have "class = treeSoft" instead of "class = treeHard"
Changed: Sky textures and reflections textures were adjusted/recolored slightly to look better
Changed: Slightly modified the rotation and scale of several large rocks throughout the island
Changed: Smoothed interpolation artifacts (result of initial upscaling of heightfield) from many large areas in the terrain
Changed: Smoothed road near entrance/exit of St. Marx port
Changed: Smoothed roads in Svetlograd
Changed: Surface under bushes in St. Marx Hospital is now grass instead of concrete
Changed: Swapped the road ID's of my new road and an older one for organization's sake
Changed: The intersection near Krasnorus Airport now has a roundabout intersection similar to the existing roundabout
Changed: Tweaked/modified road network
Changed: Updated preview image to reflect new changes
Fixed: Adjusted elevation of several floating objects
Fixed: Clipping houses in St. Marx
Fixed: Clipping objects in and around Kozinka
Fixed: Fallen tree log orientation now properly aligns to the terrain slope
Fixed: Flickering sidewalks in various locations throughout the island
Fixed: Hospital elevation in Svetlograd. Floor was clipping into the ground near the back
Fixed: Overlapping fences in a Svetlograd property
Fixed: Position of various fences/walls realigned
Fixed: Realigned buildings clipping into the ground or not properly oriented in Stoczek
Fixed: Realigned houses that were too far above or below the surface in most towns
Fixed: Replaced/removed bugged yellow CUP house in various locations throughout the island
Fixed: Skewed houses in St. Marx
Fixed: Slightly tweaked road corner/intersection models to be more properly aligned
Fixed: Surface in the dirt pits of the construction zone in St. Marx are no longer grass
Fixed: the rotation of several buildings that were oriented to the terrain surface
Removed: All bar gates on the island, because of AI related issues
Removed: All of a single rock type found in thick forests
Removed: Bush clipping inside a building in Stoczek
Removed: Bush clipping inside of house in Svetlograd
Removed: Objects obscuring or obstructing roads/footpaths throughout the island
Removed: Random large rock east of St. Marx that was obstructing several other objects
Removed: Random rock object near Budky
Removed: Random solitary wall in the garage of the Svetlograd hospital
Removed: Removed some locations from the map that are no longer present on the island
Removed: Removed various out of place decals throughout the island
Removed: Various medium to large shipwrecks throughout the island
Removed: Various objects around the radio station in the forest that felt out of place
Removed: ~100 duplicate objects

1.03
1.02
1.01
1.0
Initial Release



- BTHBC Terrains Core - Objects and Shared Definitions
- CUP Terrains Core


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Tags: Baltic Sea,   Fictional,   Urban,   Rural,   Hills,   Mountains,   Woodland,   Grassland,   Russia,   Terrain,   Island,   Addon