Author: barba_negra
Author Website:

Requirements: Hellenic Armed Forces Mod (HAFM) - NAVY, HAFM NAVY Core & Weapons part, Advanced Combat Environment 3 (ACE3), Community Base addons A3, ACEX, CUP Terrains Core, CUP Terrains Maps, ZNV Complement

Version: 1.46
Signed: No

Short description: Modality of Submarine Simulation and Naval Combat

Date: 2019-02-09 16:53


Comments: (3)
Rating:



 







Combat Submarino USS Alabama (Version Server host player)

by
Barbanegra


Description:
PLEASE, YOU NEED TO READ ALL THIS INFORMATION TO KNOW HOW TO USE THE MOD

This ship is not a common vehicle of the Editor. This mod recreates a simulation of underwater navigation, while transporting the players that operate the ship. Allowing to move, turn, submerge, emeger, armed with torpedoes, missiles, cruise missiles and nuclear missiles, this ship can fight other ships and submarines, and support the ground infantry, everything is managed from an area that simulates navigation inside of a submarine. and everything that is executed from the compartments, will be executed by the submarine that simulates the exterior of the ship.

the submarine that can be damaged by the enemies and everything that happens to the submarine. could harm players inside of the compartments, the players will feel movements, water pressure, lack of oxygen, inclination, pain, heat, radiation, among other characteristics, if the ship is destroyed, the players inside will die, if the ship damages. will flood the areas by water, they will feel a strong movement of S, blows, pain and bleeding, fire in compartments, among other actions, the players can repair the ship from the compartments with tools, seal broken valves and extinguish the fire , repair engines and electronic boards, among other jobs, this work was done with the purpose that players entering the ship can feel that they are inside a real submarine and that they work inside as if they were in a real submarine.

You can obtain the manual of navegation this link:

https://forums.bohemia.net/forums/topic/220361-combat-submarine-uss-alabama/

If you wish to use the submarine in a Dedicated server please use the following version located in this link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1611319861&searchtext=


IMPORTANT INFORMATION, if you want to edit the missions with the USS Alabama should be the following information:

If you are inside the ship, and you close your EDEN server, your editor will remain dark

To solve it go to tools, and press the camera

Then press escape and close your Splendio camera.


Important information about the base missions package

The base missions package that is currently the 1.45.rar you must have the correct version of this mission pack, to be able to run the ship without errors, please verify and if you do not have it, obtain it from this link, at the end of the first publication:


https://forums.bohemia.net/forums/topic/220361-combat-submarine-uss-alabama/

The 3d model of this ship is made by the author Gnat, you can locate the model that has been used for the alabama in the information that you find in the prolog of the navigation manual. The engine of movement of the ship is made by Mr. Stick_Hogue, they can locate their work from the prologue of the navigation manual.


Combat Submarine USS Alabama

This mod is apart from a submarine a modality of naval simulation with combat of different ways and in relation to terrestrial missions, it is very important that you read the manual of the Alabama before manipulating the ship, this mod was made with the purpose to work in milsin, military simulation, so it is not possible to manipulate it in a player, you need a crew of no less than 6 to operate it.

Submarine Militar USS Alabama, is a submarine navy space ship armed with torpedoes, cruise missiles and nuclear missiles, specially designed for the protection of maritime and terrestrial spaces, this mod is based on the simulated function of its operation in most of its aspects, so it will be necessary for a constant coordination and communication between the crew, the compartments that divide it, the function cameras, the tasks given, the position of government or ground control and command.


Among the features we have:

Crew and Command
Propulsion engines shaft and Helix
Atomic or Nuclear Energy
Reactors
Electric or Electric Energy
Batteries
Mechanical or Diesel Energy
Snorkel System
Gas combustion discharge system
Replenishment
Applicable maneuvers of the USS Alabama
Possible Threats
Enemy Strategies
Individual and group offensive tactics of enemy vessels
radial assistance system between enemy vessels, when one is attacked, nearby vessels will help
missile cruises support of enemy vessels requested by enemies on land
Nuclear missile support of enemy vessels requested by enemies on land
Control compartments and electrical panels
Depth chargue
Unguided torpedoes
Guided Torpedoes System
Unguided Missiles
Guided Missile System
Possible Complications
Repairs
Auxiliary Electrical System
Medical area
Sonar Manipulation and Communications
Sonar Passive
Sonar Active
Tracking System
Threat Proximity Sensor
Countermeasures
Radial Silence System
Enemy ships use radial silence maneuvers to hide from the radars
Communications with Ground Bases or other Allied Vessel
fax delivery system for communication
Radio buoy
Fire in Compartments
Nuclear Safety
Engine repairs
Driving the Alabama
Descent, Ascent, Port and Starboard
Pressure for crushing depth
Anticollision Reader
Officer's Place At the Command of Ship
Auxiliary Oxygen System
Analysis to avoid Threats
Maximum Silence Maneuver
State of Absolute Silence
System of enemy naval convoys (New)


please, if you have any questions, or do not find how to execute any of these features, please ask in the comments and we will help you.


Current support maps for the development of missions:

Stratis
Altis
Malden
Chernarus
Lingor
Duala Island
4 islands Mske
Everon
Saralite


In order to create a simulation based on real events, this submarine mod was created to be operated in compliance with the respective safety rules and procedures based on the navy.

This release version for whorshop V 1.45, is for server host player, if you want to upload a dedicated server with the submarine, you must use the dedicated server version that you will obtain in this link

https://steamcommunity.com/sharedfiles/filedetails/?id=1611319861

you need to download the missions package for version 1.45, to obtain the ship, you can edit your missions on this initial mission, or you can perform the predetermined missions that the missions package offers, to successfully edit the missions of uss alabama you must read the last topic of the navigation manual to edit it without errors,
To obtain the ship, download the base missions from this link, at the end of the first publication:

https://forums.bohemia.net/forums/topic/220361-combat-submarine-uss-alabama/?tab=comments#comment-3324566

The loading time of the ship's start modules and the configuration of the enemies takes approximately 3 to 4 minutes from the moment the first player enters the server. During that time, the enemy's AI programmed to navigate the enemy ships will enter the ships. During this loading period, avoid boarding the ship and wait for the announcement of the Operational Alabama submarine.

please read the manual for any concern and if you have any questions you can do it through the comments, If you suffer some bigs or do not manage to operate the ship, please inform in the comments, to solve the problem as soon as possible, and I will gladly help you, greetings.


Installation:
To install Combat Submarino USS Alabama (Version Server host player) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Notes:
https://paypal.me/QuinteroCaceres


Media:


Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Changelog:
1.46
-New Hydrofone System for the Sonar System Compartment (this Hydrophone system will be able to distinguish auditory noise emanating from vessels, and the sonar operator after a prepared study will be able to distinguish between a cargo ship of depth to a frigate, or a corvette to differentiate a freighter, this new system of hydrophone allows to study the noise of the enemy propellers and to know what boat we have around us, coming from port or starboard, from the bow, or from the stern.
-Added an ejector of carbon dioxide gas residues, when the diesel engines are turned off and there is still toxic gas inside the boat
- added new sounds emanating from the energy propellers on the outside of the ship
-Added original sound of the snorkel system
-added sound of emptying and filling ballast tanks of the system operated from the bridge
-added loss of radial silence system due to torpedo load and missile
-you can continue to use your initial base missions package without problems, but you will not receive the new changes, in order to obtain the improvements you must use the initial basic missions of the package 1.46

1.43.26
-corrected the zoom problem of the periscope

1.43.25
1.43.24
-possibility to deactivate radio in the Weapons compartment
-arrangement in the countermeasures of enemy submarines
-minor arrangements

1.43.23
-correction in the maneuver of radial silence executed by enemy vessels
-corrected from several mixed audios
-Updated noise from internal combustion engines
-Fixed the programming of one of the enemy submarines.
-added noise produced by the hatches, noise by the speed changes, immersion alarm horn, among other noises produced by the hull of the ship, (these noises can only be heard if you are using the current version of the mission package, you can continue using the old package without problems, but you will not receive the newly added noises).

1.43.22
-added radiation damage caused by high temperature nuclear reactors
-correction of floating objects when the submarine is destroyed
-Adjustment of torpedo impacts
-Correction of information on sonar system screens

1.43.21
-correction minor

1.43.20
-fire in compartments caused by damage to the ship, working again
-use of the extruder to extinguish fire inside the compartments working again (the option to take the fire extinguishers will only appear when the fire goes inside the ship)
-temperature of rising reactors produced by heat of fire inside the ship
-Missing fax send sounds

1.43.19
-repaired the repetitive option in the use of internal combustion engines
-corrected error in events during entry to crush depth
-corrected error in the options in the loaders of actomicos propellers when the batteries were used
-low audio correction
-other minor fixes

1.43.18
-repaired oxygen consumption auxiliary tank
-Adjusted the life time of the countermeasures from 35 to 40 seconds
-Adjustment of contact visualization of enemy ships now only visible in the computers of the sonar system compartment
-Fix attacks against the submarine by enemies when it is already sunk

1.43.17
-Nuclear release with sound effect working correctly
-corrected the deactivation and activation of the alarm delay of the Weapons compartment
-corrected the deactivation and activation of alarm delay of the sonar system compartment
-corrected the abandonment of periscope when returning to the bridge
-added new maps for the development of missions with the USS Alabama support

1.43.16
-correction in the torpedoes to fight against other submarines, fully functional for battles in depths and for combats of surface ships

1.43.15
-engine sound on surface running again
-small change in torpedo operation, to work a little better on deep targets
-Auxiliary oxygen tank consumption adjusted to a duration of 40 minutes

1.43.14
-necessary changes in the passive sonar system, to work also when the ship is in radial silence

1.43.13
-adjusted system of countermeasures
-arrangement in the silence system Radial enemy

1.43.12
-Fixed the system for launching unguided missiles and torpedoes, correcting the error of the firing action when the map was closed before firing.

1.43.11
-added cargo security system to initiate the modules in the main hatch to enter the ship when it finishes
-adjusted flare system of enemy vessels to evade torpedoes and missiles
-arrangement of guided torpedo system on enemy transport vessels
-Added new map for the navigation and development of Stratis missions
-important arrangement in the navigation of enemy submarines

1.43.10
-minor arrangements

1.43.9
-adjustment in the enemy convoy system

1.43.8
-Adjustment for damage caused by radiation emitted by nuclear reactors
-Adjustment for damage due to lack of oxygen

1.43.7
-repair of enemy submarines
-important arrangement of enemy Artificial intelligence
--added new convoy system, enemy ships and submarines escort cargo ships during their transfer if they are within a radius of 2000 meters (if you have doubts about how this system works please ask in the comments)

1.43.6
-arrangement at the entrance of the bridge
-fix in the periscope view, to see the change we recommend get the map package map version 1.45.1

1.43.5
-corrected error about adjusting the outside staircase

1.43.3
-Diesel engine system running again
-Auxiliary oxygen consumption working properly
-Expulsion of Carbon Dioxide gases operating
-Damage adjustment by depth charges
-operating snorkel system
-surcharge of batteries for electric propulsion with the use of snorkel, in depth of snorkel
-inhalation of carbon dioxide gases injure the crew

1.43.3
-corrected the problem of pain without cause
-depth meter repaired

1.43.2
-minor arrangements
-repaired sonar compartment programming

1.43.1
last update of the week
-very important repair about the boat's programming on the ballast tanks
-you need the mission package 1.45 to run the boat without errors

1.43
-arrangement in the emptying of ballast tanks

version 1.42.1
version 1.42

1.4
-you need the compatible map package of version 1.4 to be able to use this version
-an important fix in auxiliary oxygen
-Arrangement of various sounds
-raise of ballast tank pressure panels
-Adjustment for damage by depth charges
-Arrangement of textures from the exterior of the ship
-rehabilitated the fuel consumption of the ship by the use of diesel engines
--Rehabilitation of diesel engine fuel replenishment
-important arrangements of textures inside the ship

1.3
1.2
1.1
Update of @ZR_Navy
Important fixes the release version.
addon ZNV now as independent mod @znv
published the navigation manual separately, for people who want to know the ship before downloading it
Reduction of requirements eliminating several dependencies among them:

1.0



- ZNV Complement
- Advanced Combat Environment 3 (ACE3)
- ACEX
- Community Base addons A3
- HAFM NAVY Core & Weapons part
- Hellenic Armed Forces Mod (HAFM) - NAVY
- CUP Terrains Core
- CUP Terrains Maps


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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Tags: Addon,   Vehicle,   Military,   Blufor,   Modern,   Navy,   Submarine,   Uss Alabama,   United States