Author: Defunkt
Author Website:

Requirements: No addons required

Version: 1.02
Signed: Yes, serverkey included

Short description: A terrain rendering/shader hack for Arma 3.

Date: 2018-12-24 11:34


Comments: (0)
Rating:



 







ANZINS Terrain

by
Defunkt


Description:
Hello fellow Arma-lovers, long time no post (much less release).

This is my crazy terrain mod for 1.88 Stable (DX11 only). Essentially it's an implementation of THIS idea and seeks to ameliorate, with varying ambition and success, a couple of gripes I have with the terrain in Arma;

Lack of Vibrancy: Between the haze and the washed out satellite textures I've always perceived a real disconnect between the sharp foreground (weapons, characters, vehicles, buildings & clutter) and limp background (everything else).

Lack of Texture: Dissatisfaction with the smooth, featureless & fuzzy appearance of terrain in the middle distance is well documented.

Additionally there are a couple of PBOs which are fundamental (yet optional) or complimentary to the above goals;

Less Haze (addons\haze.pbo): Pushes the atmospheric haze much farther out. I presume BI thought to soften the view distance block but to my mind the default haze hurts far more than it helps.

Colour Correction (addons\colour.pbo): With EvilOrgan's kind permission this addon makes his excellent EO_Real_3 preset the Arma default. You probably have your own colour correction preferences so by all means delete this but maybe give it a try first as the mod was tuned for/with it (and PPFX Brightness/Contrast/Saturation at 110/110/80).

So far only configured for Altis, Stratis and Malden. After Xmas I'll look at Tanoa and the CUP terrains which should all be unaffected for now. Other terrains may be negatively impacted (depending on the degree to which they inherit from those for which it is enabled). At some point I'll also post documentation on using the 'development' build in case anybody's inclined to have a fiddle - much stronger applications are possible but I've tended to err on the subtle side to try and minimize negative artefacts (repeating patterns in particular).

There may be some small improvement to concealment at distance but it wasn't a particular goal.

Probably won't be to everyone's taste, ultimately it's just a mathematical formula that treats each terrain pixel based on little more than its original colour so there's a limit to what it can achieve. It will make some things better and others worse - but hopefully more things better. I find the effect generally pleasing and it was fun to learn something about shaders (not to mention brush up on my high school algebra). I'd like to acknowledge material or moral assists by T_D, EvilOrgan and especially kju; beyond the many high-profile projects he's well-known for he's also always helping, advising and connecting modders and patiently sharing his vast knowledge of the game on numerous endeavours.


Installation:
To install ANZINS Terrain you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Changelog:
1.02
1.01
1.00


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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Tags: Addon,   Island,   Terrain,   Altis,   Stratis,   Malden,   Rendering Hack,   Shader Hack,   Rendering,   Shader