Author: Gunter Severloh
Author Website:

Requirements: Kunduz Afghanistan - Fixed Doors, Iraqi-Syrian Conflict, RHS,Hermes Airlift Services Mod v1.7
Playable options:

Version: 1.9

Date: 2019-08-18 09:52

Comments: (0)


The ISIL Foothold

Gunter Severloh

Hello Arma community!
Here is a mission i built that i have been working on and off since November 2018:

After a recent reconnaissance mission in Afghanistan, intel reports ISIL forces have established a foothold in the Southwestern area of Kunduz using local Afghan compounds as their place of operations.
Your mission is to locate and clear these compounds, eliminate the anti air threat, destroy their ammo, fuel, Radio, and eliminate the ISIS commander leading the occupation.

Here is a video of my play through and i beat the mission using only 2 of the 4 players:

(Video doesn't represent the latest build.)


  • Mission Requires RHS, Iraqi-Syrian Conflict, & HAS Mod
  • Playable in Single player or Multiplayer.
  • 4 Player Coop with Revive.
  • 1 player teamswitch
  • No respawn
Friendly Assets
  • 3 dune buggies seats 4 - (no respawn).
  • 2 Humvee's with .50cal - (no respawn).
  • 1 Ammo, fuel, & repair truck - (no respawn).
  • 4 Artillery (Mortar M252) Fire missions.
  • 4 calls for a helicopter to: CAS, Drop supplies, Transport, & pickup.
  • Access to Virtual Arsenal at Base to change uniform, weapons, loadout & gear.
Map, Time, & Weather
  • Mission set on Kunduz, Afghanistan Map - (Fixed Doors version so you can open the doors).
  • Over 50 placed buildings, walls, objects, sandbags, and wrecks in and around the compound areas.
  • Month: August - Time: 17:30hrs (5:30pm).
  • Soldiers randomly garrisoned in and around the compounds - (Each play through is not the same!)
  • Roaming infantry patrols will seek you out if you make your presence known.
  • Roaming .50cal Mounted truck.
  • Random starting positions of several of the objectives.
  • If you play solo you have only 4 lives, die with all 4 and mission ends. How long can you survive?
  • Full Briefing with Tasks.
  • Briefing, Supports, and Tasks will transfer to the player on team-switch.
  • 12 objectives with tasks, with no gui task indicators on the map.
  • Use your map to locate objectives based on their description for the task.
  • Your enemy is the ISIL forces, also known as ISIS.
  • Player's faction is Blufor (RHS - USA SOCOM / MARSOC).
  • Start at a large FOB and drive, or fly to the AO.
Advice & Tips
  • Take your time, patience and recon are crucial in surviving in this mission.
  • Theres no wrong way to approach or do an objective, but rushing and carelessness will cost you.
  • Check the rooftops, windows, doorways, and your corners before you make your move.
  • Shooting your weapon will draw their attention, so shoot and scoot!
  • You only have 4 lives if your playing solo, when all 4 are gone its mission over!
  • Use your support Assets, they are limited but can maximize your efforts if used at the right time.
  • Playing Coop means working together, covering the other guy, reviving/giving aid/ammo.
  • Use the terrain to your advantage, as a long range fighter many threats can be eliminated from afar.
  • Move to cover from cover, and look for the next position of cover for your next move.
  • Do your recon, assess the terrain, plan your move, look at where there is cover.
  • When in doubt throw a grenade.
  • When the enemy has an idea or is zeroed in on your position, MOVE!
  • Move diagonally, laterally, not straight.
  • Arc your doors and openings, doing so will allow you to peer the inside flanks.
  • Close your flanks - after moving into a house with doors, close the door behind you.
  • Dont try to outshoot an enemy that already has a bead on you, move!
  • Use natural, and other light sources to illuminate the enemy surroundings.
  • Dont crest hills and become a silhouette, always crawl and use rocks or bushes to conceal your shape.
  • When searching for enemy, look for silhouettes, or shapes that dont belong, dark on sand stands out.

- You can find the mission under Singleplayer Scenarios on the main menu.
- You can also find it under MP Lan.

vanilla arma3 version
Vanilla Arma3 version Steam Workshop v1.0

ACE version
ACE version Steam Workshop v1.0

The ISIL Foothold Respawn version
Steam Workshop v1.0 -

I want to thank the following members of the Arma community
for their work/help with my mission:
  • Rydygier - for his insights in using !ALive code, sorting out bugs with mission end.
  • Larrow - for his code on Multiple support requesters.
  • pierremgi - for his help with code for transferring the briefing on teamswitch.
  • Kronzky - for his Urban Patrol Script.
  • Sushi - for his [TOG] GARRISON SCRIPT.
  • Simmax - for his Kunduz FOB Template which i upgraded.
  • Rydygier & myself - for HAS - Hermes Airlift Services Mod.
  • Red Hammer Studios - for their RHS Mod.
  • AccuracyThruVolume - for his fantastic Iraqi-Syrian Conflict Mod.
  • James2464 - for his original map Kunduz Afghanistan

- Added More lamps at the base around the helicopters area.
- Added new MP Parameters which allows the player to change the weather, time of day,
and the difficulty of the enemy.
- Added adjustable code that reduces sway, recoil and removes the fatigue.
- Fixed - Mission would not end when all tasks were completed.

Zip contains all 4 versions of mission:
- The ISIL Foothold (Original mission v1.9)
- The ISIL Foothold (ACE v1.3)
- The ISIL Foothold (Respawn v1.5)
- The ISIL Foothold (No mods v1.5)

- Fixed the recruit AI sign was facing the wrong direction.

- Increased the Air support (Ammo, transport, CAS) to 6.
- Increased the Artillery fire missions from 4 to 6.
- Updated the Radio antenna task, previously when the antenna was blown up the message would state the radio and transmitter were destroyed, the transmitter part was removed.

- Added gate and fence to compound 4.
- Fixed a collision issue of the Minaret tower in compound 4 as the player would clip on the stairs and get hurt or killed.

- Adjusted heights of service trucks at base as they were stuck halfway in the ground, and then popup in the air once the game started.

- Moved the marker for AI Recruit infantry to the recruit AI board, as it was on the road.
- Turned off the music that would start as soon as you stepped out of the Barracks.
No mods version
- changed the AA Task from a AAF Gorgon, to an FIA Truck with HMG.
- Changed the Static mg from AAF to FIA truck with HMG.

- Moved the AI recruitment board to the wall by the ammo
(be sure to tell your recruited AI to get into choppers, or vehicles while in the base as they wont follow you or exist the base on foot.)

- Added some objects to base buildings, adjusted object positions.
- Added more various sandbag walls to roofs in all compounds.
- Added the option to Halo/parachute to the AO.
- Added the ability to recruit AI for those who prefer help while playing solo.
- Added 4 quad bikes as an alternative vehicle w/1 med fak added each.
- Swapped out 1 MRZR 4 dune buggy with an unarmed Humvee.
- Increased bleedout duration to 5min for coop.
- Changed the game time to 17:00hrs (5pm) so you will have more daylight time.
- Replaced the Chinook with the MH-6m littlebird.
- Updated briefing.

- Changed the Officers beret for vanilla arma3 beret as there was an error reported
about the beret p3d, hopefully the change removed the error.
- The ISIL Commander will now start randomly among the 4 compounds, so you will need to locate him now.
See task description for details.
- Radio Antenna now starts randomly among the 4 compounds, so you will need to locate the tower.
- Moved the ISIL Commander and Radio antenna markers as they both objective/tasks are no longer based in compound 4.
- Moved the reinforcement tank/bmp/infantry squad closer so they show up sooner.
- Changed the markers that were worded ISIS to ISIL.

- adjusted a couple of names in the briefing's credits.
- Adjusted the name in the description.exe as it was incorrect.
- Radio antenna objective will now start in a random position within compound 4.
- Added and adjusted positions of various sandbag fences on buildings.
- Adjusted weather.

May 4th, 2019

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