Author: johnnyboy
Author Website:

Requirements: No addons required

Version: 2.0

Short description: This is an Arma 3 script to have AI move quickly through a path of positions while fighting.

Date: 2019-06-25 08:45


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JBOY AI CQB Movement scripts

by
johnnyboy


Description:
JBOY AI´╗┐ Scripted Path - Alpha Release of script to have AI move quickly through a path of positions while fighting. In this video we see a stack of 4 units clear a house, breach doors, and dynamically fight. Also this script can be used to create moving AI on static structures that have no AI paths (like new destroyer, Cargo Ship Mods, Oil Rig compositions). For example: It's now possible to have AI defenders patrolling an Oil Rig, or AI attackers assault an Oil Rig.

Features working so far:
AI moves through series of hardcoded positions recorded in an array.
@beno_83au's awesome door breaching
Shotgun door breaching. Aims exactly at door jamb where handle is.
Multiple stacks can execute multiple paths simultaneously
Supports 1 to 4 units running through movepoints
Lead unit uses hand gestures and in-game voice file to command team
Leader tosses grenades into rooms or up stairs (and followers take cover)
If unit clips and falls off balcony, he is killed so does not ruin entire teams moves
AI can fire while moving
AI will stop before doors and open them.
AI plays animation to test if door is locked, and you see door handle animated, and hear custom locked door jiggle sound.
AI resumes ai behaviour and waypoints after successfully executing a move script


Installation / Usage:
For usage instructions and information of how to use the JBOY AI CQB Movement scripts please refer to the included documentation and/or example mission.


Media:


Above video credits: @beno_83au for breaching chard script, and RHS for pump shotgun.

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Known issues:
Units occasionally clip thru walls, or clip thru railings and fall.
Units occasionally ghost thru closed doors instead of breaching them
Damn "config no entry" message popping up and driving me crazy.
Stack moves too slow


Future plans:
Make video showing how to create your own building path
Collude with @madrussian to integrate his node generator
Integrate with @sarogahtyp's path calculate script
AI interacts with hostages (get down!)
AI climb ladder
Integrate Phronk's flash bangs.
AI move from window to window to cover/observe outside building
AI domestic activity in house (move around house, light fire in fire place, turn on/off lights, sit in chair, use toilet, use computer, watch TV)
Suggestions?


Changelog:
2.0 alpha
Added Phronk's flashbangs.
Added player control of teams to execute building paths (including synchronized multiple team entry).
Fixed bugs and many small improvements.

0.02
0.01


Forum topic:
- BI forums




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