Author: NumbNutsJunior
Author Website: https://github.com/NumbNutsJunior/Notification-System

Requirements: No addons required

Version: 1.02

Short description: is a simple notification system with timed hints that are simple and easy to use.

Date: 2020-03-28 17:30


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Notification System

by
NumbNutsJunior


Description:
A simple notification system with timed hints that are simple and easy to use.

Features
- Priority message system, messages are sorted from top (highest priority) to bottom (lowest priority).
- Personalize each message with whatever color progress timer you want.
- Dynamic hint height to hold any length message.
- Supports structured text of course.


Installation / Usage:
For usage instructions and information of how to use Notification System please refer to the included documentation and/or example mission.

- Define the files found in the example mission into your mission's function library and create any new messages through the script fn_handleMessage.sqf.
- You will need to create the rscTitle life_message_hud either through your own system or with the function fn_initMessageHUD.sqf after defining message_hud.hpp in you're mission's rscTitles class.


Media:



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License / Disclaimer:
The style of hint produced is not completely original as it was inspired from the types of notifications found on GTA V but the system created for them is designed for arma 3 and to be lightweight and portable across missions.

The style of hint produced is not completely original as it was inspired from the types of notifications found on GTA V but the system created for them is designed for arma 3 and to be lightweight and portable across missions.
~ NumbNutsJunior aka Pizza Man


Changelog:
1.02
3/28/2020
Added some file name compatibility.
Added a small performance increase to notification queue.

1.01
Added timer conditions
Added cleanup for controls
Fixed issue related to RemoteExec/RemoteExecCall
Use fn_handleMessage with these commands

1.00


Forum topic:
- BI forums




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