Author: pinaz93
Author Website:

Requirements: FIR AWS (AirWeaponSystem)

Version: 0.4
Signed: Yes, serverkey included

Short description: adds the Boeing 737 and variants of it.

Date: 2019-09-16 16:58


Comments: (1)
Rating:



 







Boeing 737 and variants

by
pinaz93


Description:
Planes included:
KC-737 (Tanker version)
C-737 (Cargo version)
E-7A (AEW version)
737-S5/C40 (Passenger version)

Features:
-Mid-air refuelling with most aircraft mods (Firewill's planes, my planes, TeTet's SU-35 and F/A-18E/F).
-The three military versions are mid-air refuellable by the kc-737
-Terrain and sink rate alarm sound
-Wide radar range and data link for the E-7

Skins:
E-7:
-USAF
-NATO
-Italian air force
-RAF
-German air force
-AAF

C-737/KC-737:
-USAF
-NATO
-Italian air force
-RAF
-German air force
-3 civilian cargo operators (also used as smuglers planes on all sides, the planes are full of weapons/ammo to loot!)

737-S5/C-40:
-Various civilian operators for the 737-S5
-USAF C-40


Installation:
To install Boeing 737 and variants you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
aws_737.pbo
aws_kc737.pbo


Usage:
HOW TO MAKE YOUR PLANE COMPATIBLE:
-You will need a memory point called "refuel_receptacle" if you need the "Boom" or "refuel_probe" if you need the "basket". This is the point where the basket or the boom will be connected to your plane.
-An animation source in the config and an animation in the model called "fuel_probe" or fuel receptacle.
-The kc-737 skript will automatically look for the value "1" of the animation, if the response is positive the plane will extend the boom or the basket as necessary.


Known issues:
-the cockpit is like the old 737-200 one, I will update it in the future
-The passenger cabin is still wip, you will find it "empty" apart from the seats
-no static version at the moment
-some parts of the model are wrong (engines model, etc), I will change them in the future


Credits & Thanks:
Sabre[dust]: for porting the model and let me use it
Helija For the original model


Changelog:
0.4
E-7A:
-Fixed a bug that was blocking the radar script if boarding an empty E-7A. If you board an empty E-7A please press the "Reset scan script" entry in the actions menu to get the script back on working.
-The radar script will be now activated/deactivated with the active radar sensor, so if the active radar is off the radar script will be off as well.
KC-737
-New drogue model thanks to [Dust]Sabre
-The drogue will now be hided in the pod when not in use

0.3
-small bugs fixes
-New textures as requested (see new screenshots): Royal Netherlands air force (E-7, KC-737, C-737), Royal Australian air force (E-7, KC-737, C-737), Republic of Korea air force (E-7), Generic grey textures (E-7, KC-737, C-737).

0.2
-Fixed sensor range
-Radar scan/info script added

0.1
beta release



- FIR AWS (AirWeaponSystem)


Forum topic:
- BI forums


Steam Workshop:
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