Author: wogz187
Author Website:

Requirements: No addons required

Version: 0003c

Short description: allows designers to create a new mission in ~5 minutes. This is by no means the first or best mission framework but it is very-- like ridiculously-- easy to use.

Date: 2019-11-06 07:36


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Mission Maker Framework

by
wogz187


Description:
Welcome to the Mission Maker Framework readMe file!

As mission designers we do the same few things over-and-over again. We spawn dudes; we spawn vehicles; we spawn dudes with vehicles; we set waypoints, create triggers and spawn visual effects. The Mission Maker Framework allows designers to create a new mission in ~5 minutes. This is by no means the first or best mission framework but it is very-- like ridiculously-- easy to use.


Installation / Usage:
For usage instructions and information of how to use the Mission Maker Framework please refer to the online readme: https://docs.google.com/document/d/1OaYPVaqiKNoJOkUtzmjz3KT3i8z7DXtxGVBrMxpoW5M/edit?usp=sharing

To play the demo mission,
Install the file SWO_TestTanoa.Tanoa.pbo to your ArmA III missions directory.

To use the module:
0) Play the mission first so you know what you’re getting into!
1) Install the compositions to your compositions folder
2) Create a new mission, title and save
3) Install the script(s) MMF_Functions.sqf and init.sqf (if you have an init, copy/paste the contents from MMF init.sqf)
4) Place the composition on your map and arrange the pieces to create your mission as per instructions below.
5) Have fun!


Media:


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Subscribe to the Armaholic.com Youtube channel


Notes:
Also included is the SWO_function library for creating a custom companion. That project is also WIP. See readMe for more details.

This MODULE is compatible with BASE GAME (current version)
The Tanoa DEMO requires APEX, the Altis DEMO does not


Changelog:
0003c
*allowed naming helicopter support groups

0003b
*added MMF_fnc_camp
*Forum Release

0003a
*added MMF_fnc_wpTRAP
*published “a checkpoint darkly” on Steam

0002c
*fixed area capture re-spawn behaviour

0002b
* added default params to many functions
* combined MMF_fnc_ambush and MMF_fnc_armor into MMF_fnc_mobileGroup
* added params to trigger functions
* added fnc_playerUSE, fnc_destroyThis, fnc_rescueThis and fnc_recruit
* redesigned MMF_fnc_design.sqf, redesigned setup block
* added Independent as playable faction for most functions
* redesigned and expanded customizable arrays
* updated Docs

0002
* rewrote the framework again to incorporate function parameters
* added several functions
* added way more functionality through parameters
* reduced overall size of function library
* added call instructions to all callable functions within the framework itself
* extracted arrays from functions and added to MMF_fnc_design as configurable options
* removed nearly all global variables
* began MMF FRAMEWORK Function Instructions

0001
Pre-release


Forum topic:
- BI forums




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