Author: 16AA
Author Website: https://gitlab.com/16AA/LSR/lsr-public

Requirements: CUP Terrains Core

Version: 1.03
Signed: Yes, serverkey included

Short description: replaces many CUP buildings with their equivalents from the Contact DLC, meaning many buildings on terrains using CUP buildings now have interiors. We have found that it completely changes how we play on terrains that we've known for over a decade.

Date: 2019-10-15 19:59


Comments: (1)
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Interiors for CUP

by
16AA


Description:
This small add-on replaces many CUP buildings with their equivalents from the Contact DLC, meaning many buildings on terrains using CUP buildings now have interiors. We have found that it completely changes how we play on terrains that we've known for over a decade.

It replaces the buildings on any terrain or mission that uses them (i.e. even third party terrains that depend on CUP). It does not require ownership of the Contact DLC as Bohemia Interactive made the assets available to all ArmA 3 owners.


Installation:
To install Interiors for CUP you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
LSR_main.pbo
LSR_patch_contact_in_cup_c.pbo


Known issues:
There are some glitches where the ground clips through the floors of buildings; it is unlikely that we will be able to fix this in the near future.


Notes:
Please report any issues on our purl=https://gitlab.com/16AA/LSR/lsr-public]repository[/url]. This project is free and open source. Any contributions are welcomed. You can also discuss this project on the Bohemia Interactive forums[forums.bohemia.net] or in the comments below.

If you're looking for a MilSim group to play with in these interiors, you might consider the 16AA - https://16aa.net/
We provide generous portions of FISH and CHIPS.


Credits & Thanks:
Thanks to Dunwall who did most of the leg work of working out which buildings could be replaced with which, the people on the CUP Discord for their help, commy2 for convincing me to give up with trying to replace the buildings in a clever way, and the developers of HEMTT for making continuous integration possible for ArmA mods


Changelog:
1.03
Reverting to old version while we debug signatures

1.02
New features:
- Water stations and Guardhouses without interiors are now replaced by versions with interiors
- "aesthetics" PBO added for purely visual changes. Replaces the hay bales, long wooden barns, small brick barns and large metal barns with slightly prettier versions from the Contact DLC. If you don't like these changes, you can remove this PBO.
Fixed:
- Broken damage model on one building. Thanks to "Steve 161st" on the BI forums for helping us to find the issue.
- Signs that were often attached to buildings and were now floating have been replaced with empty models. If you really want these signs back, remove the "remove_floating_signs" PBO. Thanks to dave_beastttt and velzevul for pointing out these floating signs on the BI forums.

1.01
Added missing PBO which was a build time dependency and apparently causing errors for some users. Signature compatible with previous release.

1.00



- CUP Terrains Core


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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