Author: SGT Fuller
Author Website:

Requirements: Community Base addons A3

Signed: Yes, serverkey included

Short description: contains the Core functions of the United States Air Force mod. This pack is mandatory for the entire USAF mod to work. It also contains the missilebox for the fighters.

Date: 2020-04-04 11:35

Comments: (0)


USAF MOD Main Pack

SGT Fuller

Welcome everyone to the new and improved United States Air Force mod 2019. We have attacked and attacked and attacked this mod to get it ready for you the flyers. This mod is a representation of the United States of America's Air Force. The United States Air Force (USAF) is the aerial warfare service branch of the United States Armed Forces and one of the seven American uniformed services. Initially part of the United States Army, the USAF was formed as a separate branch of the military on 18 September 1947 under the National Security Act of 1947.It is the most recent branch of the U.S. military to be formed, and is the largest and one of the world's most technologically advanced air forces. The USAF articulates its core functions as Nuclear Deterrence Operations, Special Operations, Air Superiority, Global Integrated ISR, Space Superiority, Command and Control, Cyberspace Superiority, Personnel Recovery, Global Precision Attack, Building Partnerships, Rapid Global Mobility and Agile Combat Support.

This pack contains the Core functions of the United States Air Force mod. This pack is mandatory for the entire USAF mod to work. It also contains the missilebox for the fighters.

To install USAF MOD Main Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

ALL VERSIONS of the previous USAF MOD are obsolete and should be deleted prior to utilizing the new mod.

Future plans:
- Bombers
- Rotary
- Close Air Support/Early Warning

- F35B and C

Credits & Thanks:
- ARMA 3 game engine: Bohemia Interactive
- Project lead: SGT Fuller
- Project 2IC: Peral
- Models: SGT Fuller, Lala, Raynor, Brian, Hpookie
- Configs: SGT Fuller, Raynor, Lala, Pingopete, Hpookie
- Scripts: Lala, Raynor, Pingopete
-John Spartan

- Muckep
- Apilion
- Foot Munch
- InterpidGamer
- Frl Mike
- RavenDK
- Nes4day
- AtinAkiri
- Theebu
- Aduke and Team
- Meatball0311
- Ohally
- Raid
- Teeha
- ACE Mod and team
- IRIS Simulations
- Eggbeast - scripts and development of CBU types
- Unsung Mod / Eggbeast - clustermine logic
- Myke - models made to order!
- wld427 and RKSL - original CBU script in PRACS mod
- Arindfile
- KetsuCorp: GEAR MOD

- If i forgot you please PM me and you will be added to the credits

You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or
mirror it without SGT Fuller's prior permission and agreement.
This add-on is released under
Creative Commons License


Hotfix: Add server keys back in.

AAR: Add tanker module
AAR: Transfer tanker ownership to client on approach to eliminate rubberbanding
Cargo: Fix several issues in multiplayer
GPS: Add CBA bind to mark target from TGP view
Missilebox: Add GBU-31 VLCDW
Missilebox: Reduce BLU-108 particle load
Missilebox: [REDACTED]
- Missilebox: Add AARGM-ER (anti-radiation missile)
- Missilebox: Add CBA setting to disable nuclear weapons (becomes regular bomb)
- Missilebox: Make all laser guided munitions lock on after launch
- Missilebox: Fix and optimize SFWs (CBU-97/105, AGM-154B)
- Missilebox: Fix unguided CBU inheritance of laser tracking
- Missilebox: Enable B-61 GPS guidance
- Missilebox: Add CBU-104 GPS guided GATOR
- Missilebox: Modify CBU ammo classnames for consistency
- Missilebox: Fix several bombs being able to track
- Missilebox: Increase CEB submunition count
- Missilebox: Add Height of Burst function (GPS integration WIP)
- Missilebox: Reduce performance cost of nuclear script
- Missilebox: ECM overhaul
- Missilebox: AIM-9X material tweaks
- Missilebox: Fix GBU-28 material error
- Missilebox: Remove cursor from several weapons
- Main: Fix LAPES option not appearing
- Main: Fix UAV feed not working after cycling
- Service Menu: Add delay for rearm with CBA setting
- Service Menu: Show current magazine in hardpoint list and tooltip
- TGP: Fix messing with main menu camera
- TGP: Fix several cases where laser designator would not be added

- Missilebox: Fix AIM-120 damage behavior
- Missilebox: Add AIM-120 D variant and make default
- Missilebox: Fix F-35 fuel tank texture path
- Missilebox: Remove thrust and effects from AGM-154
- Missilebox: Fix APKWS rockets not hiding when fired
- Cargo: Allow compatibility with VIV (must be empty)
- Afterburner: Fix AB text not disappearing when disarming AB while it is engaged
- AAR: Fix possible error in refuel point connection position
- Service Menu: Fix bays with openBayWhenWeaponSelected = 0 not animating

1.0.2 hotfix1
- Fix missing cargo function references

- Missilebox: Increase GBU damage radius
- Missilebox: Enable JSOW/JASSM GPS guidance
- Cargo: more accurate vehicle size check (clipVisual)
- TGP: Remove redundant scroll actions and key binds
- TGP: Fix fire laser key
- TGP: Disable head tracking when entering optics
- Service Menu: Fix modules not adding action

- Fix loading screen freeze
- Fix server key mismatch
- Fix CfgGroups error
- Fix CfgPatches error


- Community Base addons A3

Forum topic:
- BI forums

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