Author: RCA3
Author Website:

Requirements: Community Base addons A3

Version: 2.0.2
Signed: Yes, serverkey included

Short description: allows the machinegunner (or anti-tank gunner) to request his group members for ammunition.

Date: 2020-05-19 10:14


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Assistant Machinegunner and Assistant Anti-Tank

by
RCA3


Description:
Allows the machinegunner (or anti-tank gunner) to request his group members for ammunition.
Two separate FSM's for two different assistants.

Features:
When gunners have less than two magazines, FSM activates.
Assistants will move to gunner with a low stance and drop magazine. Gunner will pick it up.
Tested with VCOMAI, TCL and LAMBS 2.0. ´╗┐


Installation:
To install Assistant Machinegunner and Assistant Anti-Tank you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
ASST_MG_AT.pbo


Usage:
For usage instructions and information of how to use the Assistant Machinegunner and Assistant Anti-Tank please refer to the included documentation and/or example mission.

No addon:
Copy FSM file(s) to your mission root folder.
On automatic rifleman/machinegunner's init:
null=this execFSM "assistant_mg.fsm";
On anti-tank gunner's init:
null=this execFSM "assistant_at.fsm";
Do not run on the assistants but on the gunners themselves.

Addon:
Unzip to your mods folder
Addon required locally where AI is present
Requires CBA


Media:



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Known issues:
(none´╗┐)


Notes:
Unit must be armed when initializing the FSM.


Credits & Thanks:
Bohemia Interactive
BI Arma Forum Contributors

Thanks to:
Armaholic.com
Everyone supporting me @BI Forums.


License / Disclaimer:



Changelog:
2.0.2
Fixed: undefined variable.
Fixed: assistant returns to position after rearm.
Added: prioritize dedicated assistants (MG only).

2.0.1
- Fixed: pass magazine directly to weapon slot when no inventory space available and weapon is empty.
- Fixed: LAMBS variable reset to unit default instead of false.

2.0.0
- Changed: full rewrite
- Added: checking for free inventory space

1.1.1
- Fixed: undefined variable _unit
- Fixed: assistant would rearm gunner and gunner would rearm assistant loop
- Added: variable check if assistant busy
- Changed: assistants ammo count code
- Changed: assistants with same weapons can rearm

1.1.0
- Added: addon version
Fixed: minor errors

1.0.2
- Added: support for LAMBS 2.0

1.0.1
- Changed: Machinegunner minimum magazines is 1 on vest/backpack + 1 on gun, instead of 3 total (takes too much inventory space).

1.0
- Public release



- Community Base addons A3


Forum topic:
- BI forums




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