Author: tpw
Author Website:

Requirements: No addons required

Version: 20191216
Signed: Yes, serverkey included

Short description: is a set of config patches and scripts to modify the environment of some of my favourite maps.

Date: 2019-12-18 10:59


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TPW Environment - Clutter/Vegetation/Lighting/Sound changes

by
tpw


Description:
TPW ENVIRONMENT is a set of config patches and scripts to modify the environment of some of my favourite maps. While I'm incredibly grateful and appreciative to the authors and developers of Arma3 terrains, I often found myself wishing that the clutter/vegetation, lighting and environmental audio was more to my taste. And now here we are.

TPW ENVIRONMENT affects the following terrains, by the following authors to whom appropriate kudos are due:
Anizay - Temppa
Cham - Temppa
Hellanmaa - Temppa
Ihantala - Temppa
Khoramshahr - Eagle
Kujari - Temppa
Livonia - BIS
Lythium - Green_Beret/FFAAMOD
Ruha - Temppa
Svartmarka - Temppa
Uzbin Valley - Max
Vinjesvingen - Temppa
Virolahti - furean
Weferlingen Summer - mondkalb / Vertexmacht
Some terrains are changed by config patch only, some by script only, and some by patch and script (although you don't absolutely have to run both).

In general, config patches apply Enoch lighting and sounds, murkier water, increased clutter draw distance, and increased density and variety of clutter particularly in forested areas. You'll really notice the difference on Weferlingen, which has very austere forest clutter by default, but looks much more overgrown when patched by TPW ENVIRONMENT. https://steamcommunity.com/sharedfiles/filedetails/?id=1938188379

Scripts work by dividing the terrain into a grid (usually 512m or 1024m) and removing/replacing vegetation and other objects in the grid elements nearest the player. Replacement stuff is spawned enablesimulation false to reduce CPU overhead, and dynamically hidden and unhidden as the player moves between grid elements. Trees spawned in this way do not move in the wind. Scripts are heavily commented and logically written, so you can easily adapt them to suit your taste or for other terrains.


Installation:
To install TPW Environment - Clutter/Vegetation/Lighting/Sound changes you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Notes:
Several things to note:
These scripts were written by me for me. If you don't like the effects, you're welcome to modify them, but not welcome to bitch to me about it.
They are written to increase immersion, not performance. Your CPU will probably notice.
They are written for SP use.
You will need Livonia DLC, Global Mobilisation DLC, and CUP Terrains Core to provide the full range of needed vegetation. Please see point 1 if you're thinking of whingeing about these requirements.
At this early stage, this mod is pretty much intended for advanced users, which means I expect you'll know how to get PBO addons working and how to execute scripts. If it gets some traction then I'll give it the same treatment as TPW MODS.


Changelog:
20191216


Forum topic:
- BI forums




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