Author: OChristie
Author Website:

Version: 1.0

Short description:

Date: 2008-10-10 13:02


Comments: (2)
Rating:



 

3-terrain_kit_01.jpg

Terrain Starter Kit
by
blackknight63


Description:
This pack was made to help people who have never made a map before, Make a Map!
It includes 5 Terrain Templates (terrain.png's) 5 Sat_LCO's and 5 Masks!
I have left the masks a standard colour to simulate the area of which they are based etc!


Templates:
1. Hilly Area - Grass
2. Mountain Range (Valley's) - Rock/Grass
3. Plateau's (Nevada) - Rock/Desert
4. Large Hills/Mountains - Rocky/Snow
5. Gradule Mountains/Hills - Rocky/Desert


Instructions:
You need the Visitor 3 tool.
1st - Rename your this folder to the name of your terrain!
2nd - Edit all of the RVMAT Files in the "Data" Folder and the "layers.cfg" in the "Source" Folder so that "YOURTERRAINNAME" is replaced with the name of your terrain.

    1. Place the desired "terrain.png" in the "terrain" folder in side of the "source" folder!
    2. Place the "Sat_LCO.png" and the "Mask_LCO" in the "source" folder!

    3. Open up Visitor 3

    4. Create a New Project

    5. Set the "Terrain grid size" to "2048 x 2048"

    6. Set the "Terrain cell size (meters)" to "10.0"

    7. Click "Calculator..."

    8. In the "Image size (pixels)" Field type "2048"

    9. Click "Apply Proposed" the "Close"

    10. Click "OK" You will now see a blank blue background which is just waiting for you to start importing. Wait!....

    11. Click "Tools" at the top

    12. Select "Project Parameters..." from the drop down list

    13. In the "Texture layers" box click "Base (active)"

    14. Click "Edit"

    15. In the "Texture size" drop down menu slect "40.0x40.0m"

    16. Click "OK". Now it says (Invalid).....

    17. Click "Calculator..."

    18. Do (8.) and (9.)

    19. Click "OK". Now lets set up where we want Visitor to look for our "Data" Folder!

    20. Click "Tools" at the top

    21. Select "Project Preferences..." from the drop down list

    22. In the "Folder - Textures" textbox put in "YOURTERRAINNAME\data"

    23. Click "OK"

    24. Now "Save" the project into the "Source" folder - (MAKE SURE YOU PUT ".pew" AT THE END OF THE NAME - EXAMPLE "yourterrainname.pew"). Right, now we can start to import all of the necersary data!

    25. Click "Project" and then go to "Import Terrain from picture..."

    26. Find your folder that is located in the "P:\" Drive then "YOURTERRAINNAME --> source --> terrain" and then select "terrain.pbl" - THEN SAVE YOUR PROJECT!

    The heightmap should have shown up in Visitor 3!

    Lets import the Sat_LCO and Mask_LCO

    27. Click "Tools" at the top

    28. Select "Import Satilite + Mask..."

    29. Navigate to "layers.cfg" in the "source" folder

    30. Select "Binary" and click "OK"

    31 Selct the "Sat_LCO" and then select the "Mask_LCO"

    32. Wait!

    33. Open "Buldozer" by clicking the "Red Exclamation Mark"

    34. Then, Without Closeing go to the Visitor 3 "Project Menu and select "Export World"

    35. Save the .wrp file with the same name as your PBO or EBO, Make sure to save it in the PBO Folder, save it next to the "data" and "source" folders!

    36. Now you can close "Buldozer" and "Visitor 3" - DO NOT FORGET TO SAVE IT!!

    37. Open up the "config.cpp" and replace all of the "YOURTERRAINNAME" with the name of your PBO! and then you are ready to go, just PBO or EBO it and then go go go!

Forum topic:
- BIS




Enable javascript to be able to download from Armaholic please!



Tags: No tags