Author: zGuba
Author Website:

Requirements: SLX mod & Extended eventhandlers

Version: Rev 3
Signed: Yes, serverkey included

Short description:

Date: 2008-12-21 15:11


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4-behindbarrel.jpg 4-commandshooting.jpg 4-distantsmoketown.jpg 4-dragging.jpg 4-injured.jpg 4-shotrunning.jpg 4-tankdust.jpg 4-tracerandfire.jpg

zSLX little update
by
zGuba


Description:
Changes and additions:
    VehicleEffects:
      - autorotation script optimised
      - people abandon sinking choppers
      - pilots eject from Ka-50 when going down due to damaged rotors
      - EXPERIMENTAL: burning damage effect spawned locally on ALL units (however shouldn't damage remote units! to be tested) to save MP traffic - thanks to some Turkish guy who noticed it when I blew Balmopan up with GAU-8 once
    EngineStart rev. 3
      - now affects AI too, but does not make AI turn engine on and off all the time
      - fixed an mistake in MP coding from previous release
      - script detects if player is using 1st camera view to declare whether to use proper technique of playing sound - thanks to Spooner!
    ModCore
      - I don't remember what exactly was changed, compare gameplay with official addon and this one
    ShotEffects:
      - disabled SLX tracers by default. To enable them back set global variable SLX_TracersOn to true.
Installation:
Install the included pbo files in the original SLX mod folder overwritting the old ones.


Included .pbo files:
slx_enginestart.pbo
slx_modcore.pbo
slx_shoteffects.pbo
slx_vehicleffects.pbo


Forum topic:
- BI forums



SLX mod
Extended eventhandlers




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