Quite accurate vehicle movements for land vehicles and ships.
See usage in script header.
- You can set an array of classes to be considered obstacles to avoid (Ex. ["House", "Man"]).
- The script checks for vehicle flipped condition, if flipped for 10 secs the script stops.
- The vehicle will start evasive maneouvers if damage increases.
- Each position now includes a minimum distance to accomplish (check script header for more details)
1.) Extract the Contents of the Zip to the Missions folder found in your MyDocuments\Arma\Missions folder.
2.) Copy the mando_move.sqf into your mission folder.
3.) Copy the init.sqf over to your mission folder
- OFPEC Forums
Tags: No tags