Author: norrin
Author Website:

Requirements: No addons required

Version: 0.3

Short description: This is a new version of the revive that fully integrates with the ACE mod.

Date: 2009-05-02 22:33

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ACE revive AI-Disabled

This package of scripts creates playable units that fall unconcious when killed, which can then be revived. Enabling the ability to revive and heal other players, along with the combination of revive and respawn can really enrich your mission. The scripts can be used to enforce co-operation between players as you'll need to stick together and help one another to successfully complete a mission and they can also be used to limit the number of lives given to each player in respawn missions. These canned scripts take the guess work out of building respawn and revive into your mission. The revive packages come in 2 flavors.
1. Designed for use with AI-enabled CO-OP missions or hybrid solo/multiplay
2. Designed for use with NO AI enabled missions
This document describes the features and use of the AI-enabled scripts.

Read the included readme's for information how to correctly add these scripts to your missions.

Included Missions:
A simple AI_enabled example mission is included in which all BLUFOR can revive one another. See mission briefing for more details. NB: This mission is not complete but should give you an opportunity to test the script. It also uses Kronzky's UPS script and Rommel's Suppressive fire scripts in the mission_scripts folder.

Forum topic:
- BI forums

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