Author: Snake Man
Author Website: http://tactical.nekromantix.com/

Requirements: Arma 2

Version: 1.9
Signed: Yes, serverkey included

Short description: This is AGS Port/Harbor Pack addon from OFP, now ported to work in ArmA. These models can be used from mission editor, or placed in WRP terrains directly.

Date: 2012-07-29 15:03


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AGS Port / Harbor Pack

by
Snake Man and PMC


Description:
This is old OFP addon by Agent Smith (AGS) ported to ArmA and now ArmA 2 by PMC. This addon includes several different port / harbor buildings to be used in WRP terrains and in missions as objects placed in mission editor. This does not work with OFP anymore.

AGS was so kind to grant permissions to anyone porting/using them in ArmA, he posted this in the BIS forum for everyone to see. All the pbo/path etc names are identical to the OFP ones in original release, so any ported missions or terrains will work without editing.

These objects are same as AGS made them in OFP, except that config has been rewritten to work in ArmA 2, models have been touched up with few properties and ArmA 2 optimizations as well as all models now have last resolution LOD less than 100 points to maximize performance. The model textures have been merged and normal / specular maps (rvmats) are done.

This addon is very high performance with 1 section count.


Installation:
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.


Included files:
ags_port_cfg.pbo
ags_port.pbo


Online manual:
The online manual can be found here.


Credits & Thanks:
This is old OFP addon by Agent Smith (AGS) ported to ArmA by PMC. This addon includes several different port / harbor buildings to be used in WRP terrains and in missions as objects placed in mission editor. This does not work with OFP anymore.

AGS was so kind to grant permissions to anyone porting/using them in ArmA, he posted this in the BIS forum for everyone to see.
http://forums.bistudio.com/showthread.php?t=70005


Change log:
v1.9
- normal maps redone with much lesser bump.
- no property class in pmc\ags_port\crane1tower.p3d, fixed.

v1.8
- mod.cpp and image added for expansions and main menus.
- Cannot create non-ai vehicle AGS_crane1base - is taken into alice module. utes have cranes, fixed.

v1.4
- $pboprefix$ missing, added.
- config separated from the main addon.
- signature keys v2 used.

v1.3.1
- small cfgPatches compatibility fix for PMC 51km Desert terrain.

v1.3 initial ArmA 2 release
- initial release.

v1.2
- removed shiny textures.
- tweaked window reflections where applicable.



Forums Topic:
- BI forums
PMC Tactical forums




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