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Operation Foothold
by Trenchfoot Description: Coop mission for 1 to 20 players (5 man squads). The theater of operations is Chernarus, where the USMC are attacking RUSSIAN controlled territory. First Objective: Capture Port Balota - Travel by sea from the barge and capture Port Balota. Follow the buoy string to reach the coast and choose one of the suggested landings. You may then make your way along the coast and capture Port Balota. Second Objective: Destroy Radio Tower - As a prelude to an all out assault on Balota Airstrip, take out the main Radio Tower. This is vital to preventing the enemy from calling in reinforcement not to mention preserving the element of surprise in our next objective. Failure to destroy the Radio Antenna before assaulting Balota Airstrip may have dire consequences! (hint: any explosive should do the trick) Third Objective: Capture Balota Airstrip - With the communications tower destroyed, the enemy can not call for reinforcements or report our presence. We can now capture Balota Airstrip and plan the next phase of our operation. Final Objective: Attack Chernogorsk - We have laid the groundwork for this main assault on the manufacturing city of Chernogorsk. Eliminate enemy assets and capture the city of Chernogorsk. This will deal a severe blow to enemy production capabilities. Expect to perform house-to-house combat as you clear the city unless you utilize armor or air strikes to burn it to the ground! Optional Objectives: -Optional: Perform a surprise attack on the main enemy airbase in the North. Destroy their air force as it sits on the tarmac! -Optional: Perform a surprise attack on the enemy tank depot in the city of Elektrozavodsk. Destroy their armor as it sits idle! Note on Optional Objectives: Bypassing these two may end up with you receiving some inbound enemy reinforcements (which are tracked on your map) but it's nothing you can't handle right? -Communications chatter indicates Enemy Armor inbound! -Communications chatter indicates Enemy Aircraft inbound! Features: -Dawn coastal assault from floating barge using Zodiak and RHIB -Moving respawn point as operation progresses -Detail oriented design (unit by unit) and helpful briefing text -Upon capture of the airstrip, access to select armor, aircraft and other facilities -Optional objectives and most towns in SW Chernarus are lightly occupied by the ennemy forces for search and destroy -Much more to discover Installation: - Extract the pbo file(s) to your .\ArmA2\Missions (installation) folder. Change log: v1.3b: - Correct package v1.3: - Fixed some triggers not working in MP v1.2: - Removed fog and improved weather. - General improvements and fixes. v1.1: - Players now start on a small island East of the objective instead of a barge. (watch out for coastal gun emplacements on your way to the landing!) - Modified squad ranks and player models to remove officers. - Weapon crates now contain all possible weapons and ammo - Weapon crates were placed on the starting island so you can select whatever loadout you wish. - Populated more towns. - Disabled AI players, this also disabled "Join in Progress". Until I can find a script to enable this your teammates will have to join before starting. This means that if you play as a single player mission your are going in solo. To do: - Not sure if civilians are necessary but they would add alot to the atmosphere. - Bug fixing (need testers!) - Suggestions? Forums Topic: - BI forums
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