Author: Fortran
Author Website:

Requirements: No addons required

Version: 1
Signed: Yes

Short description:

Date: 2009-07-14 18:40


Comments: (1)
Rating:



 

8582-a10_123.jpg 8582-a10_456.jpg 8582-a10_789.jpg
A-10 Camopack
by
Fortran


Description:
This adds 9 reskins of the A-10 to ArmA2.


Features:
    Camo1
    Camo2
    Camo3
    Camo4
    Camo5
    Worn
    Olive
    Tan
    Graphite


Installation:
We always recomment to make modfolders.
Read our FAQ for how to do it.


Included .pbo files:
a10camo.pbo


Usage:
From the "REPLACEMENTS" folder select which A10 camo you would like to use and
copy the 2 associated files into the same location as the a10camo.pbo file. For
a visual reference of which camo is which, look in the IMAGES folder.

For example, should you want to use camo6 then copy;

a10_camo6_config.pbo
a10_camo6_config.pbo.FORTRANMOD.bisign

Load up ARMA2 and the A-10 will now be skinned with whichever texture config number you chose.

NOTE: Only one config can be used at any given time.

ALTERNATIVE METHOD 1:

The following method can also be used to skin the A-10 without replacing the standard
texture via the config method above. This method only requires:

a10camo.pbo
a10camo.pbo.FORTRANMOD.bisign

to be included in the mod/addons folder.


Place an A-10 on the map, double click and in the INIT line of the A-10 add the following:

this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"];

Where "*" = the number of the camo you would like to use. Camo file names are sequential and as follows:
camo1_a10_01.paa
camo1_a10_02.paa

camo2_a10_01.paa
camo2_a10_02.paa

camo3_a10_01.paa
camo3_a10_02.paa

camo4_a10_01.paa
camo4_a10_02.paa

camo5_a10_01.paa
camo5_a10_02.paa

camo6_a10_01.paa
camo6_a10_02.paa

camo7_a10_01.paa
camo7_a10_02.paa

camo8_a10_01.paa
camo8_a10_02.paa

camo9_a10_01.paa
camo9_a10_02.paa

ALTERNATIVE METHOD 2:

It is also possible to dynamically skin the A-10 via a script.

Create a new SQS file in your mission directory: In this example it is titled

"camo.sqs"

Add the following to the camo.sqs:
// MyA10 = Name of your A-10 unit
// Place in init line of unit
// this exec "A10camo.sqs"

MyA10 = _this select 0

MyA10 setObjectTexture [0,"\a10camo\camo*_a10_01.paa"]
MyA10 setObjectTexture [1,"\a10camo\camo*_a10_02.paa"]

// Where "*" = the number of the camo you would like to use.

Execute the camo.sqs by adding the following to the init line of any A-10 unit on the map:
this exec "camo.sqs";


Credits & Thanks:
kju for the config assistance.


Forums Topic:
BI forums




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