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Author: W0lle
Author Website: http://armaholic.eu/wolle/ Requirements: Advanced Combat Environment 2 - Core, Advanced Combat Environment 2 - eXtras, Community Base addons Island(s): Version: 1.12 |
Description: A mission with 6 versions:
- Operation Lojack III v1.12 (Group Respawn) - Operation Lojack III v1.12 (ACE2 Version) - Operation Lojack III v1.12 (Revive Version) - Operation Lojack III v1.12 (Single Player) - Operation Lojack III v1.12 (Alternate extraction / Revive) Installation: Place the pbo file in your ArmA2\MPMissions folder for the coop versions. Place the pbo file in your ArmA2\Missions folder for the singleplayer version. Notes: The mission contains a lot of random elements, not only the 16 possible locations of the hostage. Time and weather are also random as well as the locations of the patrols and their strength. Change log: v1.12 - Converted the soundfiles to wave and back to ogg, maybe they are more audible now. - Safehouse marker is hidden until needed to avoid any confusion. - "Mama Bear" is now displayed as Mama Bear. - Fixed the problem in the revive version in which the mission ends when there are still players alive. Thanks Norrin! - Added silenced G36 magazines. - Added a tiny intro scene so hoz stop naggin'. v1.1 - All scripts converted to sqf - Only leader can use tracking device - Extraction script fixed - Alternative extraction changed to a safehouse v1.09 - Group respawn added - All reinforcement groups have a 50% chance of appearance, this should reduce the amount of enemy units a bit - Grouped the BI first aid modules correctly v1.08 - New briefing script by Shuko - Added more weapons to select from - ACE2 Version added v1.07 - Overview added - SP Version created - amount of enemy in SP reduced v1.06 - Added an alternative extraction point in case the extraction helicopter can't move anymore. - Added a debug trigger (temporary) which shows the position of the extraction helicopter with an orange dot. - Using publicVariable for all variables in the init.sqf v1.05 - Fixed screwed up script call in 1.04 v1.04 - Removed one script and replaced it with triggers v1.03 - Redefined briefing and tasks v1.02 - Extraction chopper is set to captive, ignores ground targets at all v1.01 - Removed debug hint - added distance checker (active only when tracking device is active) Credits & Thanks: I want to thank toadlife for his original version, and his help back then as I made the first conversion for VBS1. For this version a huge 'thankyou' goes to Benny and Norrin which both were a great help with the scripting issues. Benny also optimized a lot of the scripts and Norrin added his revive script. Forum topic: - Armaholic forums - BI forums ![]() - Advanced Combat Environment 2 - Core (For ACE2 version) - Advanced Combat Environment 2 - eXtra (For ACE2 version) - Community Base addons (For ACE2 version)
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I'm a big fan of the original version of toadlife it looks good ;-) i see what happens with the versions.
best of regards
This really looks great. However I havnt gotten very far. I was playing the ACE version with 2 of my friends, and when we get auto ejected out of the plane, our parachutes are only sometimes deployed... When they are deployed, they disappear when we are 20 metres off the ground and fall to our death, those who survive get shot instantly. I know this is probally an ACE problem, but this looks great and I really would like to play it, so if it is possible to fix then that would be great. Again I understand if it cannot be done.
Please take note that there is a new version available:
Operation Lojack III v1.01
This is wonderful news!
Me and my friends have missed this mission ever since Arma came out.
Thank you so much!
Total comments : 4, on page: 4