Author: Raddik
Author Website: http://www.geektacticalclan.com/arma-2/

Requirements: Mando Missile ArmA for ArmA2 for one version.
Island(s):

Version: 1.01
Date: 2010-01-04 10:47
Submitted by: Big


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Operation Sky Sweeper
by
Raddik


Description:
Soon the 1st Marine Division will be landing on the shores of Chernarus near the town of Komarovo, and it's up to us to clear the way of OpFor air threats and armor. Our 1st primary objective is to eliminate all OpFor air assets. This includes the several dozen SU34s we know of and other unknown fixed wing aircraft. Again, the enemy is on standby so expect a quick response to the initial attack from reinforcements. Use extreme caution and make sure your aircraft is in tip top shape.

Our 2nd primary objective is to defend the single MLRS we have in the town of Komarovo at all costs. With the losses we've suffered recently, this is our only chance at taking out the Russian command center to the North. It will take one hour for the MLRS system to be ready, we must defend it while it's being deployed.

The final detail is the tricky one. We only have 60 minutes to complete this mission, or the ground forces coming in behind us will be pummled. That means both shooting down all OpFor aircraft and defending the MRLS system in that timeframe. Failure of either will result in a mission failure as a whole.

Intel:Intel has told us there is a significant OpFor aircraft presence on and around Chernarus. There is believed to be several dozen SU34s and some other unknown aircraft in the area. As a less significant threat, we also expect some OpFor anti-air assets, supply trucks and other support vehicles, OpFor radar installation and more. Enemy is on standby and related alert levels are extremely high. Using satellite recon, we have spotted various armor units and convoys already en route to Komarovo, there is potential for these units to be in excess of 10 tanks and 20 APCs. Finally, we have some support from a dozen or so locals who's objective will be to help us defend out MLRS system on the ground.

Equipment: We will be using a US Marine LHD as a base of operations. This will provide us with 12 F35-B aircraft, 3 AH1-Z helicopters, and 4 experimental carrier friendly A10s. All aircraft will be outfitted with heavy anti-air loadouts to maximize their damage capabilities. We have set up a repair, refuel and rearm area on the grass airstrip near the town of Balota...check


Features:
BluFor only Co-op gameplay for up to 14 players
Fully functional & custom made steam catapult system for deck launching
Scripting that creates 80+ enemy aircraft placed randomly around the map, with only 8 alive at any given moment.
Dual Primary Objectives include destroying all OpFor aircraft & protecting a vital BluFor asset
Full featured LHD base with respawning resources including:
12 custom outfitted F35-B aircraft with 8 Sidewinder missiles, 2 Maverick AG missiles, and 600 rounds of GAU12 cannon ammo
4 custom outfitted A-10 'Warthog' aircraft with 2 Sidewinder missiles, 6 Maverick AG missiles, and 600 rounds of cannon ammo
3 custom outfitted AH1-Z 'Apache' helicopters with 6 Sidewinder missiles, 8 Hellfire missiles, 38 Hydra missiles, and 1500 rounds of M197 cannon ammo
Fuel, Ammo, and Repair trucks on BluFor friendly grass airstrip in Boalta
AI guerrilla warfare team set to protect BluFor missile asset
Full 3D clouds w/5K meter draw distance
All scripting is dedicated server friendly
Full briefing.


Installation:
Place the pbo file in your ArmA\MPMissions folder.


Change log:
v1.01
- Added – New version with support and tweaks for Mando Missiles v2.4.
- Added - 3 BluFor AI controlled respawning F35B aircraft to support players.
- Added - 1 BluFor AI controlled respawning A10 aircraft to support players.
- Added – (2) AH-64 Longbow helicopters.
- Added - Player-controlled view distance/grass settings.
- Removed – (1) AH1Z Cobra helicopter.
- Fixed - Spawn height issues with aircraft.
- Changed – Updated catapult system to lock player in vehicle until launch is complete.
- Changed – Reduced OpFor aircraft total count to 50.
- Changed – Moved BluFor MLRS asset away from building, on occasion it would self-annihilate.
- Changed – Loadouts on all vehicles to balance gameplay and encourage team work.
- Changed - Starting view distance to 4500 meters.
- Changed - Major overhaul of underlying scripting for BluFor aircraft loadouts, respawning, and positioning.
- Changed - Complete retooling of AI aircraft spawning scripts…they have been reduced to a single function. This adds a 5-15 fps increase over v1.0.


Forums Topic:
- BI forums


- Mando Missile ArmA for ArmA2 (for one version)





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