Author: Big
Author Website: http://ffs.s253.xrea.com/

Requirements: CAA1 project, Avgani Iraq & Afghan Village
Island(s):
Playable options:

Version: 1.0

Date: 2009-08-27 06:59


Comments: (0)
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3-sz_afghan_usmc_arma2_01.jpg 3-sz_afghan_usmc__arma2_02.jpg

Seize zones AFGHAN - CAA1
by
stiff


Description:
The enemy seizes the building of neutral zone and tries the suppression of the entire area.
You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.


Installation:
Place the pbo file in your ArmA2\Missions folder.


How to play:
WIN CONDITION
******************
-Seize all bunkers of enemy side.
-Exclude all enemies who seize the buildings.
-Exclude all enemy outposts.
*The seizure of enemy's base isn't needed.

LOSE CONDITION
******************
1)When some buildings are destroyed with the bomb by the enemy.
2)When some buildings are seized at the same time by the enemy.
3)When some outposts are constructed at the same time by the enemy.


How to seize:
1) You invade enemy bunker.
2) Securing the bunker is completed.
3) If the soldier who defends the bunker arrives, the bunker is under our control.
*The marker of the bunker is changed into a solid color in map.


Request by action menu:
The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.
2) Construction of bunker: The bunker can be freely constructed at the position of vantage.
3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.
4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.


Details in bunker:
A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker
Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack
If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture
When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure
If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker
The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,
and if it arrives, the reinforcement force supplies ammunition to the survivor.


Fortress:
The tanks and the soldiers are disposed to the fortress.
The possibility that the enemy can destroy the supplying point is extremely low.

Process
1) Construct the tent.
2) Secure the regulated time state.
3) The fortress is completed at the position of the tent.
4) Dispatching soldiers from the fortress begins.
* The fortress doesn't function when destroyed.(Construct it from the tent again)
* The enemy is also the same.


Rebuilding Outpost:
After enemy's outpost is neutralized, player can request to rebuild the outpost.
If the player requests a lot of rebuilding, victory will be obtained.

Process
1) neutralization of enemy outpost
2) Player goes to the ruins.
3) Select "Rebuilding this outpost" in action menu.
4) Soldiers are sent for rebuilding.
* When the regulation time is passed, the enemy rebuilds it.
* Ruins are marks of the map. (Actual ruins are not seen)


How to deactivate bombs:
1) The enemy seizes the building.
2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.
3) As for the player, it can know the start of the timer of the bomb.
4) The building where the bomb was set is shown by the map.
5) Search for the bomb.
6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building
-The building where the seizure was completed is shown by the exclamation mark.


Commander map:
When the concentration force that requests it arrives, it is possible to use it.
It opens by the radio command 0-0-1. The operation is selection and click with the mouse.
It explains in detail with image file (commander_map_guide.gif).

3-commander_map_guide_04.gif


Credits & Thanks:
- BIS/BIA for their great simulators.
- Trench Generator / Script generator by Benoist
- All add-on authors


Forums Topic:
- BI forums


- CAA1 project
- Avgani Iraq & Afghan Village




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