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Description: The RTE is 'another' 3D editor for ArmA2. Features: RTE Capture? It's a helper which is required for the features of the RTE. A manual can be found here: RTE Capture Manual Manual? Also for the RTE? RTE v4.3 Manual It's not up to date, but should contain everything important Installation: The setup will install RTE Capture which installs RTE for Armed Assault and ArmA II. You can also check the Installation manual made by the author. Media: Known issues: This version doesn't support all features of ArmA II, e.g. 'object composition' is not supported yet. In short: There will be features added => Alpha. Also this version has some small issues but those affect the usibilty only a little. And those have priority on my bug list and should be fixed soon. There is another advantage of this status: It's WiP, therefore feedback and whishes are welcomed and should be placed in my bug tracker: http://rte.jonasscholz.de/bugs/ Credits & Thanks: Used scripts: KRON_Strings SPON_LOS Set pitch / bank functions by General Barron Forum topic: - BI forums ![]() - Community Base addons
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Mmk well
1. It says I need CBA WHICH I have working.
2. It continues to crash ArmA2
3. When ever it -doesn't- crash ArmA2 and I choose to exit, it freezes it at a grey screen, forcing a restart.
Great idea, but it's a little buggy... well buggy as hell. Good idea though!
How do get rid of it ITS THERE WHEN IM NOT USING ANY MODS
PS. Where is the @RTEditor folder?
This is a truely great addon, I used it alot in the first ARMA but I can't get the RTE activation button on my pause menu, so I can't use it in ARMA 2
Can't wait until you get it all together. Looks like it could be very useful. Can't get it to work with my version though. So when you get it together let me know.
One problem...when a trigger is created it can no longer be selected.
Thanks a lot for this!
Sure, it's an alpha build, but it's a good one, and fine for creating and modifying any simple scenarios on the fly.
Total comments : 6, on page: 6