Author: Sumrak
Author Website: http://www.nightstalkers.cz

Requirements: No addons required

Version: 1.10
Signed: Yes, server key included

Short description: Namalsk is fictional island, located in Bering Strait
Date: 2010-05-26 17:12
Submitted by: Sumrak


Comments: (21)
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4-namalsk_v110_1.jpg 4-namalsk_v110_10.jpg 4-namalsk_v110_11.jpg 4-namalsk_v110_2.jpg 4-namalsk_v110_3.jpg 4-namalsk_v110_4.jpg 4-namalsk_v110_5.jpg 4-namalsk_v110_6.jpg 4-namalsk_v110_7.jpg 4-namalsk_v110_8.jpg 4-namalsk_v110_9.jpg

Namalsk
by
Sumrak


Description:
A part of Nightstalkers: Shadow of Namalsk modification..

What is Namalsk?
Namalsk is fictional island, located in Bering Strait. It is island with hard conditions for life, island is covered by needle-leaved trees, with high mountains covered by perma snow blanket. On Namalsk are located lot of different objects, for example there is high transmitter Seraja in mountains, underground in object AII, big town Vorkuta and two harbors Tara and Lubjansk.

What is Nightstalkers: Shadow of Namalsk?
Namalsk is only the part of this modification, full modification, with campaign on Namalsk island and more features (more info http://forums.bistudio.com/showthread.php?p=1452834#post1452834 or http://www.nightstalkers.cz) will be released probably in summer 2010. Namalsk is using models of buildings from this mod and probably these models will be in this period more tune-up (added for more objects paths for AI, etc.). I tried to minimize size of this release, so, don't await full versions of all pbo's, there are only things, which are needed for playing on Namalsk.


Features:
- Very detailed island
- Covered almost by new objects (buildings and smaller misc objects from "http://www.nightstalkers.cz" Nightstalkers: Shadow of Namalsk modification)
- You can found on Namalsk big town Vorkuta, old hospital, small factories and villages, yard,2 harbors, mountains covered by snow, big agricultural object Jalovisko, UNDEGROUND object AII (since 1.10 patch new part!!), train tracks, deep forests and more and more.. SEE Screenshots below they tells more than words
- Since ArmA II, new island is near Namalsk, called Tara
- Since ArmA II, Completely NEW painted satellite mask with higher resolution.
- Since ArmA II, Enhaced quality of ground textures
- Since ArmA II, Enhaced performance on whole island
- Tweaked ArmA II trees for better performance on Namalsk
- You can see map here


Installation:
As we always recommend use modfolders.
Check our FAQ for a clear explanation.

For the missions extract the .pbo file(s) to your ArmA2\MPMissions folder.


Included .pbo files:
namalsk.pbo
ns.pbo
ns2.pbo
ns_modules.pbo
ns_music.pbo
ns_plants.pbo
ns_rocks.pbo
ns_sounds.pbo


Media:

Video by Wastelander:


Additional info:
What is AII Laboratory?
AII object is a experimental object in ArmA II. It seems to be normal ground factory, but, under this factory is a 4 floor undeground.
This object exist since ArmA 1, 0.45 version, but, in this patch (Namalsk ArmA II 1.10) is object upgraded and got his final apperance. Added new floor, which is also particullary flooded with water. (see screenshots)
There are still problems, that underground isnt too dark in daylight, but, i tried to do with this something, so, underground is now darker and if you have turned shadows on, you get even better results.

http://download.nightstalkers.cz/arma2/110_release_AIImodule6.jpg
http://download.nightstalkers.cz/arma2/110_release_AIImodule8.jpg
http://download.nightstalkers.cz/arma2/110_release_AIImodule9.jpg
(Screenshots - at night with AII Module, underground lights turned on)

AII Laboratory module::
Because was underground quite empty, i created module, which can spawn approximately 100 misc objects.
With these objects are spawned lights also. (this is not a abandoned laboratory (according to Namalsk Crisis story))
Default state - lights off, but..
you can control lights with variables:
* control variable ns_aii_l_status (0 = lights off, 1 = lights on)
* lights intensity variable ns_aii_l_intensity (i recommend very small values = 0.01 - 0.05, 0 = off (dark), 1 = fully on (not recommended))
You don't have to put init of these variables into some inicialization. You can control them during mission.
Maybe you will have problems with very strength glow, if you have postprocess details on maximum, try to set lower setting for postprocess.
Small example, how to try this module:
http://download.nightstalkers.cz/arma2/110_release_AIImodule1.jpg
http://download.nightstalkers.cz/arma2/110_release_AIImodule2.jpg
http://download.nightstalkers.cz/arma2/110_release_AIImodule3.jpg

Color schemes modules::
You can use them for changing color scheme in your mission. The only thing, which you need to get these modules working, is inserting module into your mission.
From the last version, modules was improved and they are now with priority (def, defgray, cold <=> 1501, 1502, 1503)


Known issues:
There is unfor. still triangular poly bug on low terrain detail (engine bug), only solution is set to bigger terrain detail (normal settings is enough)


Credits & Thanks:
GSC Gameworld - some sounds, textures and objects (like Sebjan factory and mine) from S.T.A.L.K.E.R. game
mikebart - texture for grass
SenChi - Skybox textures and edited grass texture by mikebart
Pikus - author of Chemical plant objects and wind powerplant
Saigos - for making a photos as data for Jalovisko buildings models
Apo - for testing Namalsk v1.0
Dokix2 - for testing version 1.10
..and Bohemia Interactive for great game


Changelog:
v1.10
*Added: AII underground spawn module (spawns misc objects into undeground, you are also able to control lights there)
*Added: Extended underground of AII object, now with other floors (see details with release)
*Added: Added some objects to some locations, entrance to the AI and vehicle entrance to the AII object,..
*Added: New entrace in AII object into underground
*Added: Destruction animation for railroad bridge
*Added: Ambient sounds for Namalsk (global settings, local for island was buggy)
*Added: More penetration materials added onto parts of objects (glass, wood, iron..)
*Changed: Changed to a better structure of Nightstalkers: Shadow of Namalsk mod, which is used by Namalsk
*Changed: Walking on objects have now a proper sound based on type of material (wood, plates, etc..)
*Changed: Namalsk is no longer default island
*Changed: Namalsk config adapted for further ArmA II patches (new cloads parametres)
*Changed: Rail-tunnels models reworked
*Changed: AI object have now geometry and better roadway lod
*Changed: Changed color of snow on satellite map (little)
*Changed: Improved color filters for Namalsk, now also with priority (def, defgray, cold <=> 1501, 1502, 1503)
*Fixed: Better bump maps for ground textures (particullary removes strange effect with old textures)
*Fixed: Issues with not working property "damage = no" in models, fixed by destrType="DestructNo"; in cfg
*Fixed: Tall grass model issue
*Fixed: Strange white artifact in lowres lod in small spruce model
*Fixed: AII underground is now darker and with shadows you get even better result
*Fixed: Improved configs (Thanks to Kju)
*Fixed: ArmA2.rpt related warnings to the Strange convex component
*Fixed: ArmA2.rpt related warnings to (class=house) missing object class
*Fixed: ArmA2.rpt related warnings to the updating base class
*Fixed: ArmA2.rpt should be now without any other warnings
*Fixed: Some object positions related issues (barrels in AII object, etc..)
*Fixed: Some issues related to the roadways on some objects
*Fixed: A lot of another tweaks in models (based on reports, thanks to reporters)


Forum topic:
- BI forums





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