Author: wolffy.au
Author Website: http://creobellum.org

Requirements: No addons required

Version: 1.2

Short description: Anti-Personnel Mine Field

Date: 2009-12-26 07:20


Comments: (2)
Rating:



 

3-minefield.jpg 3-minefield1.jpg 3-minefield2.jpg

Anti-Personnel Mine Field
by
Wolffy.au


Description:
Anti-Personnel Mine Field script

The area will auto-populate with danger signs and sunken mines. To state the obvious, yes you will explode if you enter the area.


Installation:
It comes with a mission as a demo version. Extract the folder to your ArmA2\other Profiles\Yournick\Missions and load it in the editor.


Change log:
v1.2
- Markers indicating mine fields are drawn without delay.
- Triggers are placed without delay
- Each minefield marker is populated in its own spawned process
- Removed real mines from function to improve FPS
- Reduced number of objects per metre to improve FPS
- Added hedgehogs to prevent vehicles from entering the area
- Added multiple blast size options - Odin
- Changed only healthy or lightly injured units will trigger mines - Odin


Forum topic:
- Armaholic forums.
- BI forums




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