Author: Mandoble
Author Website: http://www.ofpec.com

Requirements: No addons required

Version: 2.4b9
Signed: Yes, serverkey included

Short description: Fire and configure missiles and create missile launchers.
Date: 2010-08-29 20:07
Submitted by: Foxhound


Comments: (13)
Rating:



 

4-mando_hud_news.jpg


Mando Missile ArmA for ArmA2
by
Mandoble


Description:
Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc. Mando Gun ArmA is now also integrated inside Mando Missile pack.
This does now work with Arma 2 and Arma 2 Combined Operations.


Installation:
Important note: MMA_XEH_AutoLaunch.pbo has been moved to @mma_xeh folder, dont forget to remove the MMA_XEH_AutoLaunch.pbo that might be present in your current @mma folder. If you want to use the autolauch, execute ArmA2 with mod=@mma;@mma_xeh modifiers.

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.


Included files:
mando_missiles.pbo
mando_phalanx.pbo
mu90.pbo
MMA_XEH_AutoLaunch.pbo


Usage:
Read the online MMA readme or the included readme file for more info how to use this.


Media:




Credits & Thanks:
Defunkt, aside from pretty good ideas, he provided sounds, the outstanding images of the RWRs for east and west planes and fine-tuned all the PAAs present in the pack, he also modified Raptor6 MFD to include "NTSC" effect as well as some nice pp effects for older type cameras. Customized MMA HUDs including HMD and AH64 monocle, as well as Javelin, Metis, Stinger, Strela and Igla portable missiles.
Raptor6, do you like the fantastic background of the TV systems? it is from him.
Deanosbeano and scars who provided some mando turret models usable for the Phalanx gun.
Cyborg11 for the ACE2 setups

Special thanks
All these guys among others have been providing ideas and good testing along the life of this project:
Crusader, Cyborg11, Kremator, Manzilla, Massimo, Scars, Stiltman, Vengeance and ViperMaul.


Changelog:
v2.4b9
- Improved TV systems performance, now they are better suited for areas with many targets and heavy loaded missions.
- Improved greatly guidance for ATGMs.
- Fixed TV system affecting the shift-click on map to add personal waypoints.
- New global mando_last_onmapsclick. Store there any action you want to be restored after MMA usage of map.
- Improved HUD system timed lock on, less chances to lose the lock when many targets are in front of you.
- Improved mando gun interception logics, now it will work better against fast targets moving side to side of the gun.
- Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces, set it to the height of the surface.
- Changed Kuznetsov setup, if Jackass888 Russian CIWS is present, it will be used instead of default mando turrets.
- Fixed the setups of several C-130 classes, now the systems will come up correctly if you are in these planes.
- Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers.
- Added MMA systems for more Iranian Mod units.
- Added Gigan nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
- Added E. Echo/Mando nuclear warhead for the SCUD launcher (also available as warhead for anyother system you want to setup).
- Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle: 0 - conventional, 1 - Nuclear Giga, 2 - Nuclear E. Echo/Mando.
- Fixed a bug with SCUD targeting dialog that were affected if you use any other MMA system before of it.
- Added "mando_missiles\units\mando_ai_scud.sqf" script to make AI fire SCUD missiles
- New test mission mma_test_nuke_addon.Takistan to test nuclear warheads
- Added "mando_missiles\units\mando_im_active_radar.sq f" to mark non specific MMA systems as radar emitters.
- New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf
- Readjusted flight profile of anti-radar missiles for AV8B
- Re-adjusted flight parameters for Myke's JSOW and JDAM, they are more maneouverable and have longer range.
- Added systems for BAF units (Included with OA patch 1.54)

v2.4b85
- Added MMA support for new Myke's F16 pack
- Added MMA Support for new Myke's Su34 pack (note that pilot's head is a bit missaligned with the HUD)
- Added MMA Support for new Myke's Missile Box
- Added MMA support for CheyenneAh56's CM-170 Fouga Magister
- Added MMA support for OA SCUD launcher (included mma_oa_scud_addon.utes mission to test it)
- Added MMA support for all STI A10s variants
- Defunkt fixed the issues with the Javelin interface and the map. WFOV and NFOV indicators now working according to zoom level
- MMA Rearming dialog enlarged
- MMA Rearming configurations added Su34s, F35Bs, AV8Bs and F16s if Myke's Missile box is present
- MMA Rearming configurations added for AV8Bs, A10s and F35s if SirSmok@lot's Cluster Bomb pack is present
- Fixed class asignment for Mi28
- Fixed and issue with the TV cameras that prevented you to lock on stopped vehicles.
- New mando_portables.pbo addon by Defunkt, prevents OA to selflock on targets with manpads and Javelin



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