Mandoble released an updated beta of his Mando Missile ArmA for ArmA 2 on the
BI forums.
This does work with ArmA 2 and ArmA 2 Combined Operations.
Changes in v2.4b9:
- Improved TV systems performance.
- Improved greatly guidance for ATGMs.
- Fixed TV system affecting the shift-click on map to add personal waypoints.
- New global mando_last_onmapsclick.
- Improved HUD system timed lock on.
- Improved mando gun interception logics.
- Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces.
- Changed Kuznetsov setup.
- Fixed the setups of several C-130 classes.
- Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers.
- Added MMA systems for more Iranian Mod units.
- Added Gigan nuclear warhead for the SCUD launcher.
- Added E. Echo/Mando nuclear warhead for the SCUD launcher.
- Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle.
- Fixed a bug with SCUD targeting dialog.
- Added script to make AI fire SCUD missiles
- New test mission mma_test_nuke_addon.Takistan to test nuclear warheads
- Added script to mark non specific MMA systems as radar emitters.
- New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf
- Readjusted flight profile of anti-radar missiles for AV8B
- Re-adjusted flight parameters for Myke's JSOW and JDAM.
- Added systems for BAF units (Included with OA patch 1.54)
Very nice. Mando is god.
awesome :D
cool :guitar :yay
Goofed around a bit with the gun script from Mando. I attached a CWIS to a C-130, climbed, and discovered that the CWIS makes an awesome weapon because it kills everything it sees. Including my aircraft "son, they got us." This brings up a question: did I miss instructions on restricting the movement of the model to a set range of degrees, or is that not currently a feature? If it's not, it should be, otherwise the safest use for the gun is on a platform out in the middle of the ocean.
Nice spot Moxy21; I'll check it out. I've got more than a few joy buttons that arma won't recognize... so maybe, just maybe....
couldnt edit last post, so @quicksilver its on page 48 of bi forums (Deralky,s Post)link for joy2key ok.
@Quicksilver above, on the biforums i found a link to a program called (joytokey) it lets you program your stick for more things in mma,also settings for mouse in the program i use it with a thrustmaster t flightstick x with the mma mod.
Here's a link to Doolittle's example scripts:
http://www.armaholic.com/page.php?id=8506
Cheers,
PartyHead.
Firstly thanks for this awsome mod Mandoble.
Was wondering if you could help me out, im creating a Commander Console, and as part of its function ive included a "launch UAV","Dismiss UAV" and "MQ9Predator" Buttons. The UAV scripts im using are "Doolittle's" dynamic UAV.
Once you launch the UAV you get a hint telling you that the MQ9Predator can now be used, then you click the "MQ9Predator" button in the console to access the UAV camera display. You can Launch and Dismiss the MQ9Predator any number of times. Once launched, the MQ9Predator will Circle between 2 points {pointA and pointB} untill shot down or dismissed.
What i was wondering is could your "TV Hellfire UAV system" work with this setup instead of Doolittle's BIS_UAV_1 display ?
Im still learning scripting so my scripting skills are limited.
If this is at all possible any help would be greatly appreciated.
Thanks,
PartyHead.
Bumped into some issues with the mma re-arm script and a "load-out not allowed" tone. There was some difficulty changing load-outs in the sample missions (even when the aircraft was empty). Roughly half the display box seemed kinda pointless: anyone who would use this mod would also be able to look at their aircraft and know what it was carrying. I recommend a system closer to the one Franz used on his F-18 for re-arming; it was a lot simpler to use (albeit script heavy) and, in my opinion, much stronger. Additionally, the in-game key rebinding doesn't detect my joystick, so my Saitek x52 could only be used to steer the plane. This has always been the weakness with custom bindings and Arma: you have to split your attention in an unnatural way to use them (I noticed aircraft drift in the demo videos all the time - in MP, you'd be dead if you did that). Then again, if the mod did work for me, I would have to rebind the joystick to play Arma games not equipped with the mma mod, which is rather annoying. This relegates the mod to set-piece type missions only. It's a brilliant piece of scripting, no doubt at all; the parts which do work for me (without requiring major restructuring) are timely, useful, and well-done.
yes that rocks
:guitar :yay :guitar
:yes
thank you mandoble, ive had hours of fun with your great mod. happy christmas.
@BLACKMETAL
No, they are actually very similar/same aircraft.
I have an error message when loading the sample missions ( this addon is dependent on an addon that was deleted. mando_missile_addon )
can you help me...
@Kavlarakos
Actually su-25 and su-39 are very different planes.
Total comments : 22, on page: 15