Mando Missile ArmA for ArmA 2 updated beta released
Mods and Addons
 

4-mma_arma2.jpg

Mandoble released an updated beta of his Mando Missile ArmA for ArmA 2 on the BI forums.
This does work with ArmA 2 and ArmA 2 Combined Operations.

Changes in v2.4b9:
    - Improved TV systems performance.
    - Improved greatly guidance for ATGMs.
    - Fixed TV system affecting the shift-click on map to add personal waypoints.
    - New global mando_last_onmapsclick.
    - Improved HUD system timed lock on.
    - Improved mando gun interception logics.
    - Added a new internal variable "mando_gun_extrah" for mando guns placed over roof surfaces.
    - Changed Kuznetsov setup.
    - Fixed the setups of several C-130 classes.
    - Added MMA systems for LoBo Irak Mod Mig23, Mig27, Su22 and choppers.
    - Added MMA systems for more Iranian Mod units.
    - Added Gigan nuclear warhead for the SCUD launcher.
    - Added E. Echo/Mando nuclear warhead for the SCUD launcher.
    - Added a new internal variable "mando_scud_type" to set the type of SCUD missile per vehicle.
    - Fixed a bug with SCUD targeting dialog.
    - Added script to make AI fire SCUD missiles
    - New test mission mma_test_nuke_addon.Takistan to test nuclear warheads
    - Added script to mark non specific MMA systems as radar emitters.
    - New test mission mma_test_sead_addon.Chernarus to test mando_im_active_radar.sqf
    - Readjusted flight profile of anti-radar missiles for AV8B
    - Re-adjusted flight parameters for Myke's JSOW and JDAM.
    - Added systems for BAF units (Included with OA patch 1.54)



Written on 2010-08-29 20:09 by Foxhound