Author: Tusken Raider
Author Website:

Requirements: No addons required

Version: 1.02

Short description:

Date: 2009-11-10 14:41


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3-arrestinggear_01.jpg

Arrestinggear

by
Tusken Raider


Description:
This is a script that you can add to your missions if you want to simulate arresting gear when landing on a carrier.
The script works on any carrier, the Utes one or a spawned one.
It also works if the carrier is moving, as long as the 3 objects move along with it. There are no visible cables or hooks but any plane that lands will come to a halt in a somewhat realistic way.


Installation:
It comes with a mission as a demo version. Extract the folder to your ArmA2\other Profiles\Yournick\Missions and load it in the editor.


Usage:
Unzip Arrestinggear.sqf to your missionfolder.

Iniziate the script by putting this line in your init.sqf or in any initfield:
call {[] execVM "Arrestinggear.sqf";};
Place an object on the map named "cables" where you want the center of the cables to be.
Make sure azimut/direction is the same for the object as the carrier runway.

If you want a custom sound at touchdown see the readme for instructions.


Additional info:
I have made it easy to modify the cable area size and the brakeing sequence in the script file.
You can choose if you want to be able to land from both directions or just one.


Changelog:
v1.02
- Reworked for better performance. Simplified, only one object needed now. Everyting is now local to the script.
- Simplified test mission. Fixed typos.

v1.01
- Fixed bug that caused the plane to stop immediately when landing negative along the y axis.


Forum topic:
- BI forums




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