I think the ACE addon has updated the sounds of the rifles and they may now rely on the ACE sounds addon.
I have been building the campaign using the beta2 version of ACE and ACEX.
I think the updates the ACE crew are promulgating via the SIX updater may be linking a lot of the functionality of the ACEX_SM(?) and the ACEX packs.
I'll have a look at the ACE forums and see how it's all linking.
The only mods I am running are ACE (through SIX Updater) and yours. I hope you are able to locate the area of issue as I would truly enjoy utilizing your mod. Thank you.
Sorry guys, I suspect I made the missions using the ACEX Sound replacement addon. Are any of you running with the sound pack?
If so can you confirm if this is the case?
I'll check the mission tonight and fix it.
Yeah I've had trouble with that and am still trying to get it right. One way to ensure your guys get out is to order them to disembark before the chopper touches down. Somehow it tells the chopper that there are more passengers leaving than just you.
Tell me if this works for you in the mean time.
Thanks for the feedback too.
You need to fix the LZ on mission 1. The OH-6 leaves too fast for the AI squad mates to get off. This results in them jumping out and killing themselves.
I think the ACE addon has updated the sounds of the rifles and they may now rely on the ACE sounds addon.
I have been building the campaign using the beta2 version of ACE and ACEX.
I think the updates the ACE crew are promulgating via the SIX updater may be linking a lot of the functionality of the ACEX_SM(?) and the ACEX packs.
I'll have a look at the ACE forums and see how it's all linking.
The only mods I am running are ACE (through SIX Updater) and yours. I hope you are able to locate the area of issue as I would truly enjoy utilizing your mod. Thank you.
Sorry guys, I can't replicate the problem.
What versions of the ACE addons are you guys running?
It's all good, we will appreciate the update ;)
Sorry guys, I suspect I made the missions using the ACEX Sound replacement addon. Are any of you running with the sound pack?
If so can you confirm if this is the case?
I'll check the mission tonight and fix it.
me too... same as time forever...
Same as DoNNeRBeRG.48th
Cherno missions seem to work, but the other one stops on date and time screen with "acex_c_sound_wep_rifle.pbo" missing
hi all dont work - message
"acex_c_sound_wep_rifle.pbo" missing
i have try out with beta.exe
???????????????????????????
:welcome
update...update...update....:no
This mission full only bugs... im sorry but this is true
I'm just looking at possible solutions for the next release.
It works half the time now.
Yeah I've had trouble with that and am still trying to get it right. One way to ensure your guys get out is to order them to disembark before the chopper touches down. Somehow it tells the chopper that there are more passengers leaving than just you.
Tell me if this works for you in the mean time.
Thanks for the feedback too.
You need to fix the LZ on mission 1. The OH-6 leaves too fast for the AI squad mates to get off. This results in them jumping out and killing themselves.
Why all this night missions.... Booring with night missions, make them day missions.
Total comments : 23, on page: 15