LoneStar informed us
SNKMAN released version 1.1.87 of the Group Link 4 Special FX Edition addons on the
BI forums.
Quote SNKMAN :
Yeah I'm really very very proud about this version of Group Link 4.
I have spend most of my time to enhance and improve the "Enemy A.I. Enhancement" with really big success.
The result and the main goals is the "Group Link 4: Defend" moduel the "Location System" and the "Patrol System".
The new module and systems really will give a mission designer everything he was ever thinking about.
Also the "Enemy A.I. Reinforcement Request" feature was heavily improved and optimized.
Version 1.1.87 changelog:Fixed:- All required B.I.S. functions will be initialized by Group Link 4.
- Captive ( Surrender ) bug where captive units did not follow the captor correctly or just run around by their own.
Enhanced:- All "H.C." features can be used stand alone.
- "H.C. Artillery" feature. Supported: D30 / M119 / Mortar / M270 MLRS.
- All kind's of suppressed weapon classes are detected and added automatically in the "Advancing" 15 meter array.
- Enemy A.I. which was requested as reinforcement will only look for/mount vehicles ( Cars ) of their own side.
Added:- Partol feature.
- "Group Link 4: Defend" module. Enemy A.I. which was synchronized with the "Group Link 4: Defend" module will never leave their position even if under attack.
- New example mission ( GL4_v-1-1-87_Example.utes ) which shows the new "Enemy A.I. Enhancement" features.
- Setting to ( UserConfig\GL4\GL4_Global.sqf ) to enable / disable player and friendly A.I. rearm.
Improved:- Group Link 4 "Enemy A.I. Reinforcement Request" feature.
- Enemy A.I. which was requested as reinforcement and not close to the conflict point will automatically switch their behavior / combat mode and speed mode to get to the conflict point as fast as possible.
- Added "Defend" and "Location" groups to the "Array Debug" system.
- Added "Defend" and "Location" groups to the "Marker Debug" system.
- Units/Groups which use the "Get In" feature will assign turrets of the vehicle if available.
Optimized:- "Unmount" and "Remount" functions. Gunner, Driver and Commander of a vehicle ( Car / Tank / Air ) do not unmount their vehicle even if they are no real crew members. ( assignedVehicleRole )
Changed:- "Get In" feature. Groups which should automatically mount a empty vehicle at mission start must be synchronized with the vehicle.
- It's now possible to use multiple "Group Link 4: Custom" "Group Link 4: Static" and "Group Link 4: Defend" modules.
Re-Wrote:- "ReadMe.pdf" and "Feature.pdf". Added enemy A.I. "Group Definitions" to "ReadMe.pdf" which explains the use of "Custom" "Defend" "Static" and "Location" groups.
- "Force Move" can be used with vehicles again.
Enhanced: Enemy A.I. groups which was requested as reinforcement and not close to the conflict point will look for vehicles of the kind "Car" "Tank" and "Air" to get faster to the conflict point.
Thumbs Up!
Man!!! you're a GOD thank you very much for this "mod"........fcking LOVE IT:eek:love
@Moxyz1:
so it('s ace2 that's the problem then.
ikkeennigij121, popular error it seems, im trying to run the new aircraft hud mod and cba and not gl4 at all but im getting the same result as you are :con
:dontgetitI like your mod but my arma2 first ctd's then I get this "invalid crew:civillian" while using it with ace2.
Please help
This need to be added to ACE awsome addon bro.
Total comments : 6, on page: 6