Group Link 4 Special FX Edition version 1.1.87 released
Mods and Addons
 


LoneStar informed us SNKMAN released version 1.1.87 of the Group Link 4 Special FX Edition addons on the BI forums.


Quote SNKMAN :
Yeah I'm really very very proud about this version of Group Link 4.
I have spend most of my time to enhance and improve the "Enemy A.I. Enhancement" with really big success.
The result and the main goals is the "Group Link 4: Defend" moduel the "Location System" and the "Patrol System".
The new module and systems really will give a mission designer everything he was ever thinking about.
Also the "Enemy A.I. Reinforcement Request" feature was heavily improved and optimized.

Version 1.1.87 changelog:
    Fixed:
      - All required B.I.S. functions will be initialized by Group Link 4.
      - Captive ( Surrender ) bug where captive units did not follow the captor correctly or just run around by their own.
    Enhanced:
      - All "H.C." features can be used stand alone.
      - "H.C. Artillery" feature. Supported: D30 / M119 / Mortar / M270 MLRS.
      - All kind's of suppressed weapon classes are detected and added automatically in the "Advancing" 15 meter array.
      - Enemy A.I. which was requested as reinforcement will only look for/mount vehicles ( Cars ) of their own side.
    Added:
      - Partol feature.
      - "Group Link 4: Defend" module. Enemy A.I. which was synchronized with the "Group Link 4: Defend" module will never leave their position even if under attack.
      - New example mission ( GL4_v-1-1-87_Example.utes ) which shows the new "Enemy A.I. Enhancement" features.
      - Setting to ( UserConfig\GL4\GL4_Global.sqf ) to enable / disable player and friendly A.I. rearm.
    Improved:
      - Group Link 4 "Enemy A.I. Reinforcement Request" feature.
      - Enemy A.I. which was requested as reinforcement and not close to the conflict point will automatically switch their behavior / combat mode and speed mode to get to the conflict point as fast as possible.
      - Added "Defend" and "Location" groups to the "Array Debug" system.
      - Added "Defend" and "Location" groups to the "Marker Debug" system.
      - Units/Groups which use the "Get In" feature will assign turrets of the vehicle if available.
    Optimized:
      - "Unmount" and "Remount" functions. Gunner, Driver and Commander of a vehicle ( Car / Tank / Air ) do not unmount their vehicle even if they are no real crew members. ( assignedVehicleRole )
    Changed:
      - "Get In" feature. Groups which should automatically mount a empty vehicle at mission start must be synchronized with the vehicle.
      - It's now possible to use multiple "Group Link 4: Custom" "Group Link 4: Static" and "Group Link 4: Defend" modules.
    Re-Wrote:
      - "ReadMe.pdf" and "Feature.pdf". Added enemy A.I. "Group Definitions" to "ReadMe.pdf" which explains the use of "Custom" "Defend" "Static" and "Location" groups.
      - "Force Move" can be used with vehicles again.
    Enhanced: Enemy A.I. groups which was requested as reinforcement and not close to the conflict point will look for vehicles of the kind "Car" "Tank" and "Air" to get faster to the conflict point.



Written on 2010-03-24 19:55 by Foxhound