Myke released 2 new teaser videos and some screenshots on
our forums showing his latest progress with the F-16.
Quote Myke :
Highlights:- [IMPROVED] Cockpit texture has been completely reworked
- [ADDED] working instruments: speedmeter, altimeter, rpm, compass, gear indicator, AOA indicator, climb/diverate indicator, roll indicator
- [IMPROVED] HUD completely redone
- [ADDED] MFD's show bootup sequence when turning engine on
- [ADDED] Right MFD shows fully functional compass
- [ADDED] Left MFD shows "Fakescreen" depending on config weapon loadout (static and class-realted, does not change when weapons are fired or added by script)
- [FEATURE] all MFD screens (including bootscreens) can easily be retextured by retexture addons maker for personalization purpose
- [FEATURE] MFD's can be retextured with setObjectTexture in missions (showing mission-relevant infos, as example)
- [FIXED] Pilots seating position now way more accurate
- [FIXED] Pilot no longer has right hand in the middle but on right side where flightstick is supposed to be
- [IMPROVED] some .rvmat files weren't set to use the new shaders, now they are
- [IMMERSION] Removed UI-HUD of top of the screen (you know, the radar and compass, health and fuel and also weapon/ammo UI)
- [FIXED] Couldn't eject with ACE2 running
- [ADDED] ACE2 Ejection seat system fully integrated
- [TWEAK] Built-in countermeasure system can be disabled
- [ADDED] Full support for MMA countermeasure system
- [ADDED] Full support of RKSL countermeasure system
- [ADDED] Missionmaker can manually set which countermeasure system should be used if all are installed
- [ADDED] Autodetection of MMA and/or RKSL countermeasure system and autoconfigure of it
You can find more information and post your feedback in the
Footmunch/eddyD F-16 in ArmA 2 wip topic.
Wow! Maybe I should take some flying-lessons.. ;) Looks great!
great work
I've watched this thing since Footmunch released it way back in the day. In Arma, It was second only to the F-18 in terms of scripting and functionality (a lot of servers couldn't handle the F-18 - unfortunately), and it has only gotten better. In my opinion, this is now the standard by which all other fixed wing aircraft addons should be judged. Don't believe it? Fly the plane. Try to stop flying it. Pull up and watch it climb, then drop power and do one of those Russian cobra moves. Go low, throttle up, and come streaking in at tree level to fire your weapons; feel how smoothly it functions, look at the placement of the HUD details. On burner, you're gone before anyone knew you were there - without a glitch or a stutter, or a bunch of noticeable artifacts. BIS would do well to look at the quality of this model, because it hasn't sacrificed any on gameplay, and illustrates what can be done when you give a damn. Major kudos to the team of individuals that have slaved over this thing to blur the line between flight simulation and game.
wow ,looks great. looking forwards to flying it:yes
Awesome, looking forward to the release :)
Total comments : 5, on page: 5