Author: India Kilo, Chammy
Author Website:

Requirements: No addons required

Version: 1.04i
Signed: Yes, serverkey included

Short description:

Date: 2010-06-04 07:12


Comments: (19)
Rating:



 







CSM2 modular
by
India Kilo, Chammy


Description:
Recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod:
http://forums.bistudio.com/showthread.php?t=78437
(simply extract the files from the above mod into your @CSM2\Addons directory)

CSM2 is heavily focused on weapon and combat sounds.
When you are in the midst of a firefight our aim is that you will enjoy
immersion to the point where you are genuinely shocked & surprised.

Reference work is included with full permission from the original authors where
the standard is considered to be already at a level that significantly adds to
enjoyment of the game, with the benefit that it is tailored and balanced to
work well together with CSM2.

Lots of people are using on-board audio with software rendering - do yourself
and the industry a favour and buy a decent dedicated hardware sound card!
It will provide better quality audio and lower CPU utilisation and encourage
the game industry to take better advantage of hardware features, improve game
immersion and help prevent the "just good enough" malaise from spreading.

Features for ArmA 2:
G36 and G36K variant CQB reflex sight is available for all fire modes in
addition to the optical sight.
Use your weapon fire mode key (default F) to cycle sequentially through the
available fire modes:
Semi --> Burst --> Automatic --> Semi (CQB) --> Burst (CQB) --> Automatic (CQB)

Due to the way that the ArmA II engine handles muzzles, this feature treats the
CQB and normal views as having two separate magazines, i.e. starting with two
magazines of 30 rounds, you can fire 30 rounds while aiming with the optical
sight, then switch to the reflex sight and fire 30 more *without reloading*.
However, when both magazines are exhausted, you have to reload *both* magazines
before you are able to fire in CQB and normal views.
Historically, this was referred to as "the infamous ammo bug" in ArmA II v1.00
and the feature was subsequently removed by BIS in v1.01
This is feature is disabled for ACE2 when the client configuration file
directive is set.


Installation:
As we always recommend use mod folders, the structure of a @MAP folder is allready given in the archive.
Read the FAQ for more information about the use of modfolders.


Included pbo files:
CSM2_c_Aircraft.pbo
CSM2_s_Aircraft.pbo
CSM2_c_Ammo.pbo
CSM2_s_Ammo.pbo
CSM2_c_Gear.pbo
CSM2_s_Gear.pbo
CSM2_c_Helicopters.pbo
CSM2_c_Helicopters.pbo.CSM2.bisign
CSM2_c_Vehicles.pbo
CSM2_s_Vehicles.pbo
CSM2_c_Weapons.pbo
CSM2_s_Weapons.pbo
CSM2_c_wep_launcher.pbo
CSM2_s_wep_launcher.pbo
CSM2_c_wep_mg.pbo
CSM2_s_wep_mg.pbo
CSM2_c_wep_pistol.pbo
CSM2_s_wep_pistol.pbo
CSM2_c_wep_rifle.pbo
CSM2_s_wep_rifle.pbo
CSM2_c_wep_smg.pbo
CSM2_s_wep_smg.pbo
CSM2_c_wep_sniper.pbo
CSM2_s_wep_sniper.pbo
CSM2_c_wep_veh.pbo
CSM2_s_wep_veh.pbo
CSM2_c_EnvSnd.pbo
CSM2_s_EnvSnd.pbo


Media:

Video by Berliner19


Usage with @ACE_SM:
CSM2 works together with ACE2 @ACEX_SM and the default configuration is set to
override @ACEX_SM sounds as detailed below.
As both mod's are beta and still being developed, further support and changes
will be added.
To configure CSM2 to override ACEX_SM Weapon classes (default setting), the:
#define CSM2_ACEX_SM
statement is included in the client configuration file:
...\Bohemia Interactive\ArmA 2\userconfig\CSM2\csm2_clientside_config.hpp
If you are using ACE 2 but do not use @ACEX_SM sounds, or you wish to use
CSM2 standalone or with another sound mod, then change the above statement
to a comment by preceding it with '//' as follows:
// #define CSM2_ACEX_SM
CSM2 will then no longer check for @ACEX_SM dependencies and will start
without the popup message.


Credits & Thanks:
Chammy (audio engineering & production, sounds, suggestions, creativity...)
vo.2 (reference material, sound samples)
kju (config reference ref.
Zeus (beta testing)
BIS and BIKI ref.: http://community.bistudio.com/wiki/Main_Page


Changelog:
v1.04i
- Improved: 500lb explosion sounds
- Added: additional bullet cracks, MG firing variations
- Improved: soundFly & bulletFly levels, run footsteps on concrete

v1.04h
- Improved: AK107 single fire trailoff & automatic fire now uses burst fire sound
- Improved: AK47 single fire trailoff
- Added: M4 single fire trailoff variation
- Added: M2 trailoff variations
- Fixed: no M2 reload sound
- Fixed: no C4 explosion sound
- Improved: re-prioritised artillery sounds to utilise the additional sounds added in 1.04g release

v1.04g
- M249 firing sound action less audible (bit less 'scratchy')
- additional 2A42 single and burst firing sounds
- additional M4A1 & M16A4 firing sounds
- additional armour explosion and artillery sounds.

v1.04f
?

v1.04e
- Modified: M16 & M4 added variations with small boost in bass
- Improved: M16A4 trailoff cleaned up & variations added

v1.04d
- New and remixed weapon sounds for the following classes: M16, M4, AK74, RPK74
- Additional bullet sounds

v1.04c
- Fixed: No recoil on M16A4_ACG
- Fixed: M16A4_ACG burst base class update error (finally!)
- New technique introduced on an experimental basis to improve variation in combat ambience by varying bullet sounds - changes are subtle
- Added ambient environment sound module - first pass at improving balance of environmental sounds, e.g. reduced obtrusive sea noise level, breeze/wind levels more noticeable, etc.

v1.04b
- Improved: Balanced distant firing weapon sounds (changes are subtle)

v1.04
- Improved: CSM2 weapons now broken down into the BIS format adopted by ACE2 mod, providing much greater flexibility and choice of which modules are used and significantly improved configuration

v1.03.05
- Changed: AK74/107 & derivative weapons use single sounds or closely matched variations

v1.03.04
- Changed: M16/M4 weapons use single sounds or closely matched variations
- Improved: M249 & M240 sounds

v1.03.03
- CSM2_c_Weapons config adjusted to use new M16 & M4 firing sounds more frequently
- Added: Yoma Addon Sync support

v1.03.02
- Improved: M16A2 & M16A4 firing sounds
- M4 firing sound
- MK12 SPR brass sound removed (thanks Alex72)
- 556x45mm round distant supersonic crack cleaned up

v1.03.01
- Added: Additional ACE2 weapon classes
- Fixed: ACE2 M4 derivative SD weapons not playing suppressed firing sound (thanks OrdeaL)
- Improved: AH-64D engine relative level reduced
- Improved: M249 firing sound

v1.03
- Fixed: CSM2_c_Weapons class Throw & Put definition (thanks Robalo_AS)
- M242 now fires single in High Rate of Fire mode instead of burst
- Improved: M4 firing sound

v1.02
- initial beta release

v1.01
- Added ACE 2 support

v1.0
- original release


Forum topic:
- BI forums




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