Author: Mazdak
Author Website:

Requirements: OAC, CAA1 project, Community Base addons, MP40, Mauser 98K
Playable options:

Version: 0.91

Date: 2010-01-26 08:45

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This mission is loosely based on the Cuban revolution, more specifically the landing of the yacht "Granma" in south eastern Cuba and the consequent guerilla war. Roughly 2 - 3 hours playtime. Balanced emphasis on offensive and defensive. Future versions may include a currently work in progress m1 carbine addon and a smith and wesson handgun addon by Harry in the authentic version.

Two variants of the mission are included: the authentic version which uses the weapon addons (*) by gms, and the lite version which doesn't.

- Lite and authentic versions included.
- Roughly 2 - 3 hours playtime.
- Balanced emphasis on offensive and defensive
- Uses JW Custom's Ultra Simple Patrol Script
- Uses the medic modules.

Extract the .pbo file(s) to your ArmA2\MPMissions folder.

Known issues:
- weapons chosen in the briefing in the authentic version will not correspond to the weapons which players will actually start with
- some strange behaviour in the movement of the respawn point and spontaneous repetition of triggered text displays

Change log:
- startup kits changed in authentic version so that only "authentic" weapons can be used.
- now uses Ultra Simple Patrol Script v1.0 by JW Custom, standard cyclic waypointed patrol paths removed.
- error referring to 1911 magazines no longer exists.
- the area around each village which must be clear of enemy for it to be considered liberated has been extended
- ambient animals module used
- medic modules used

Credits & Thanks:
- toadlife and norrin for the "Universal Weapons Respawn Script"
- the OFPEC community for assisting me in my endeavour to learn to make missions.
- JW Custom for the Ultra Simple Patrol Script

Forums Topic:
- - BI forums

- CAA1 project
- Community Base addons
- MP40 (*)
- Mauser 98K (*)

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