Author: Big
Author Website:

Version: 1.0

Short description:

Date: 2010-02-04 20:27


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BD1's Combat Ambience
by
BlackDog1


Description:
When making a mission...ambience is one of the most important factors and I feel many forget the impact that sight (or lack of), sounds, etc, have on our gaming experiences.

4 sounds for your enjoyment:
    Distantmortars
    Combat1
    Jetflyby
    airraidsiren
Usage:
You then have to create a 'sound' folder in your mission to store the sounds. You then have to define the sounds in your mission description file for example:

class CfgSounds
{
sounds[] = {combat1, distantmortars1, jetflyby1}; 


class combat1
{
name = "combat1";
sound[] = {"\sound\combat1.ogg", db+1, 1.0};
titles[] = {};
};

class jetflyby1
{
name = "jetflyby1";
sound[] = {"\sound\jetflyby1.ogg", db+1, 1.0};
titles[] = {};
};

class distantmortars1
{
name = "distantmortars1";
sound[] = {"\sound\distantmortars1.ogg", db+1, 1.0};
titles[] = {};
};

};
Then just create a trigger, go to the effects tab at the bottom left hand corner and find the sound you want to play in the 'anonymous' sounds list. Scroll to the bottom and that is where you will find the new sounds.

They should now be ready to use in your mission.


Forum topic:
- BI forums




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