Author: Ext3rmin4tor
Author Website:

Requirements: No addons required
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Version: 1.1 Alpha

Date: 2010-02-08 07:56

Comments: (1)


Sahrani Conflict

In this campaign the plot is centered around Captain Steven Anderson, a US Special Forces soldier, but you will play also as several other characters, specifically a USMC Rifleman named James Garnet, a RACS soldier named Raoul Morales and a sniper named Travis.

Steve Anderson was sent to Sahrani in 1995 after a military golpe led by a renegade RACS general, Vasquez, wiped out the government and attacked the US embassy in Paraiso. Anderson eventually remained trapped in Sahrani wy the rest of the US forces leaves the island. After 6 months of civil war in the resistance, Anderson kills Vasquez and end his dominion over South Sahrani.

In 2007 Anderson is called back into action because the Northern Republic has invaded the Southern Part of the island and the US government decides to deploy his USMC to help the RACS to retake part of their country.

Extract the .pbo file(s) to your ArmA\Campaigns folder.

Known issues:
I know there are some bugs in the mission, most of them are due to the fact you spend more time in dealing with ArmA AI bugs to make your mission works than to make the mission itself. Here there is a list of known bugs, any help is really welcome, as you can see they are mostly ArmA engine problems rather than

bad coding:

- Someone told me that one time the AH-6 crashed on the church, I've never experienced such a problem
- Sometimes the tank in the main road will spot you and it will have the turret pointed towards you, so it's hard to sneak through. You can make it to the other side anyway by throwing a smoke grenade and using cars as cover.

- When your team reaches the waypoint near the docks, your leader will be stucked for something like 30 seconds because the waypoint is in an unwalkable area for the AI and it requires some time before the AI decides to skip the waypoint because it can't be reached.

- Sometimes the game decides that all the tank crew members are dead when they are not, but I checked the function 1000 times and it is correct. So you might have an enemy T-72 operational and have the SPECIAL OBJECTIVE completed at the same time. I think this has something to do with the fact the AI sometimes can walk through the building walls and in that moment they are not counted as alive or present on the map. But it's a real mystery.

- Sometimes after helping the RACS to conquer Gulan, your leader orders you to get out of the cannon (which is correct) but after that decides to make 2 men board the spotter positions of the cannon (it happens to me just 1 time).- This is not a bug, but you may have a very low frame rate assaulting Yoro because there are several units moving (2 RACS infantry teams, 1 Armor team, 1 US Armor team, your team and if you completed the bonus objective also 2 paratrooper teams behind enemy lines).

The final campaign will have more than 20 missions, so far I have only completed the Prologue and Chapter 1, so there are 8 missions (2 prologue missions, 6 missions in Chapter 1).

Credits & thanks:
I want to thank this wonderful community that is OFPEC for all the help and support they gave me in the editing section. I made this campaign alone, both the mission design and the scripting, if anyone finds scripts that are smilar to a script he made before the campaign release I can assure I didn't steal it. All the scripts are written by me.

Music Credits
Read the Readme.txt inside the .zip file to know where all the musics come from and about my future plan to create an outro cinematic listing all the credits when the whole campaign is ready

Forum topic:
- BI forums

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