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Description: This mod is a community driven effort to bring World War Two to ArmA2. Our team and our contributors have spent countless hours creating content for this mod so our community can have some World War Two fun. Please have respect for us. Many of us have large families and full time work. Some of our models are highly detailed and deserve high praises while other models are low quality. We don't count anything or anyone out simply because everyone deserves a chance to contribute. WE APPRECIATE ALL THE FINE EFFORTS OF EVERYONE THAT HAS GIVEN THEIR TIME FOR THIS MOD. Our goal with this Beta release: To refine our mod and improve it so everyone can enjoy it. I will not be listing any items or classes of this mod as they will change before the official 1.00 release. *IF you're interested in building a wiki for our mod, please contact us. Were looking for a detailed oriented person that will break open all our pbo's and list all our classes. and build a decent wiki. What you get: A huge map, some smaller maps, a LOT of stuff from some awesome people. Installation: We always recomment to use modfolders. Check our FAQ for how to do it. Included files: ** Media: Videos by maggotsic Known Issues: This is a beta release. There are many bugs. The idea of the release is to root them all out and to give missions access to build missions and submit them. There are several known issues such as Aqu_RR_buildings will throw up a config.bin error. Aqu_RR_buildings have non-functioning doors at the moment. You may receive an rvmat error while accessing the BF109 in the 31stWC class. Not all infantry weapons have the same sound sources...For example, some German infantry's K98 rifle may sound different from others. Some weapons do not have proper tracer presentation, some weapons that should have tracers do not. Some models contain improper geometric specifications and contain texture or other errors. The map is not representive of accurate WW2 conditions. It is just a multiplayer map. Your frame rates may drop in certain areas of the map due to high vegetation or high poly count from other models. Spawning some models equiped with AI can and will cause a crash. The bofors40mm gun in an example of that. I highly recommend experimenting or spawning empty vehicles for those that have this issue, and crewing them after the vehicle is spawned empty into the game. *IF and AS you find them, please take note and submit a list to our mod team. The map is incomplete. There are train stations, however the railroad tracks are not in. There are some beach areas that contain obstacles. They can be removed so mission builders can build their own custom missions around them. That will be up to the community for future releases. If you are a mission builder, please submit your missions to via msn live messenger or email. Your missions will be added to the mod and you will be given credit. If you have custom terrain objects, or other models for custom missions, please submit them and your work will be added. Credits & Thanks: Mod team members: Aqu, T-roc, Beton, Agamoth, Vilas, Alper, Enigma, Aeneas2020 Community contributors (including addons from ArmA1 carried to this mod): Burner, AST_Walker, stubblehopper, JohnsART, wld427, FF sTudios, Band of Brothers, The FEW, project RACS, HIFI fx, STALKERGB. If I forgot your credits, please beat me over the head with a rail road tie. I did this in a rush today and it can always be added later. Disclaimer: *What your allowed to do: Modify any of the content such as textures, or configurations and submit them for patch or subsequent releases of this mod. We can add them to the mod while we keep the original content with your credits displayed as the modification author. ***What your not allowed to do: Re-release any content of the mod on your own. All modifications must be submitted to our mod team and re-released in subsequent official additions/patches to this mod through our team. Forums Topic: - Armaholic forums - BI forums ![]() - 31st Normandy Mod patch 1 - 31st Normandy Mod patch 2
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hello! great mod, love it to bits! only have one issue though, the groups which come with the mod in the group list cause the game to shut down whenever i try to place them on the editor... any ideas what could be causing this??
Like half of the stuff is working for me. none of the weapons loaded so there running around with invisible guns. the maps didnt load either.
cant wait to play....btw the 1st link tole me like 6hrs to DL but the second 1 i get 26min so try both links if 1 seems wayyy 2222222 longggggg....anyways peace out looks great!
I had the mod for arma 1 it was awesome and this even looks better
but i cant download and play it for some reason I dont know what the hell iam doing wrong
english+pc is chaos for me..
anyone can help me with this?
anybody dutch here?
are everybody supposed too speak russian, or have i donne something wrong? i don't get any subtitels either.
Ps could you make platoon size group like on project 85 A Platoon includes several squads, or two sections, and has a strength of 40 or 50 soldiers or what about a comapmny. Company(Infantry), Troop(Cavalry) or Battery(Artillery):
"It usually consists of 3 or 4 platoons and is commanded by a captain." But make it a different download able file. you know make like different kinds of company's like meckinized company or an airborne. But for some what high end pc's. that would make this mod the best. because in Armed Assault i would love to use 31st Normandy mod a little more than the other ww2 mods its just that.It didn't have any unit groups. and i used to have massive battles. and it made it way, way easier
Germany - 10 men(-): The basic German squad centered around an MG34 or MG42 general purpose machinegun (GPMG); personal weapons for the gunner and assistant gunner were pistols (generally), squad leader (MP40 SMG), 7 riflemen (Karabiner 98K 'Mauser' bolt action rifle). As the war progressed and manpower losses mounted the Germans were forced to reduce squad size to 9 men (dropping a rifleman). Panzergrenadier squads (halftrack mounted) had 8 dismounts with 2 GPMGs; Fallschirmjager (paratroop) squads were authorized 11 men, also with 2 GPMGs. In 1944 and 1945 many squads were below authorized strength even after replacements.
US Airborne Infantry Squad - 12 men: same as infantry squad except that the BAR is replaced by a M1919A1 light machine gun (LMG). Same organization as the regular infantry squad. In practice the organization was flexible to the mission with one or more rifles often replaced by submachine guns and one man in the squad carrying a bazooka (generally one per platoon).
British & Commonwealth Infantry Squad (Section) - 10 men: Section leader (Sten SMG), Assistant Section Leader (rifle), 6 riflemen (rifle), Bren Number 1 (Bren LMG), Bren Number 2 (rifle). British and Commonwealth forces carried the .303 Enfield rifle (bolt action) throughout the war. The basic squad structure remained constant throught different battalion types (e.g., infantry, motorized, parachute), while the Para's were able to add additional Sten guns based on mission requirements. PIAT anti-tank weapons were allocated to squads from the company level as in the US forces.
Can you make unit groups so we won't have to make each unit -induvidual- US Army Infantry Squad -
12 men: Squad leader (Thompson submachine gun 'SMG', M1 carbine, or M1 Garand rifle), 10 rifleman (M1 Garand rifle), 1 automatic rifleman (BAR). Organized as: Able Team (2 scouts); Baker Team (5 rifleman), Charlie Team (3 rifleman + BAR). One rifleman per platoon would generally carry a bazooka in addition to his personal weapon. There were 3 rifle squads per platoon in a rifle company.
What version of Arma 2 should this work on?
There is only one mission yet. I would wait for the official 1.00 release that will contain a bunch of missions or just keep an eye out for people to post them.
Awsome mod guys!
Anyone know if there is server that will run a game using this mod?
More shots http://img266.imagevenue.com/gallery/loc435/47_1140_1267815180-50.php
Royal Killer. In the beta release is was addressed there are older ArmA1 classes ported over that contain invalid crews. The best way for now is to spawn those equipment empty and then crew them in your missions. This will be fixed.
Also this morning I uploaded a fix to address the issue of infantry respawning in single player mode without proper weapons, also included code in the readme that addresses the same issue in multiplayer that can be added to missions by mission creators. Also added mortar classes to each parent class of US infantry.
-Rip
Total comments : 24, on page: 15