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<title>Advancing Power (@)</title>
<link>http://www.armaholic.com</link>
<description>Last comments on page</description>
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<pubDate>Sun, 19 May 2013 13:28:21 +0000</pubDate>
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<title> Aaron_Turner</title>
<description><![CDATA[*You can also ignore the comment about Lingor - I see it's already included also...*]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> Aaron_Turner</title>
<description><![CDATA[*NM about increasing the length of the battlefield.  2,000 Meters is more than enough - lol*]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> Aaron_Turner</title>
<description><![CDATA[Great missions!  They're very entertaining.  I play around with them more than any others.  With the flexibility, the level of replayability is infinite, and the intense firefights keep you going for hours.  It may be a head on battle, but you can still strategize to limit how many casualties your squad takes.  Again, great missions!<br />
<br />
Some Minor Problems (The missions are awesome even if these things can't be fixed.  They don't take away from the battle at all):<br />
<br />
1 - If I set the size of the Squads to more than 9 Units (10-15), it still limits all Squad sizes to 9.<br />
2 - If I have 9 Units, I can call a Supply Truck to make it 10.  However, if I have 8 Units and already have a Supply Truck that makes it 9, I can't call another regular Unit.<br />
3 - When putting more than 10 Squads on each Team, the extra Squads say &quot;Scalable&quot; and usually don't function after the battle starts - The &quot;Scalable&quot; shows beside the last Groups on each team in the stats during the game: 0-0-0.<br />
<br />
Possible Improvements:<br />
<br />
1 - Allow playability on other user-created maps like Duala and Lingor Islands.<br />
2 - I know the constraints of working with the small battlefied for use of Jets, however, if you have more time and patience, maybe you could make the Jets a Support Unit the same as the AH Support where they spawn about 5 to 10 km from the battlefield and allow whoever requests it to control them.  If you do add Jet Support, the cost should be around 25 Score. *The added costs would makeup for the damage they inflict and difficulty to shoot them down*<br />
3 - The support costs for helos with guided weapons systems should be increased to atleast 20 Score as it's too easy to earn enough points to call them...and they quickly remove any hard earned armor from the battlefield in mere seconds.  *The added costs would makeup for the damage they inflict...and decrease how rapidly AI can call for the support*<br />
4 - Allow for the option to increase the length of the battlefield up to 3,000 Meters to accomodate Tank Battles.<br />
<br />
Thanks again for these missions.]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> TML340</title>
<description><![CDATA[How do I use this? There was no readme included in my download, just some PBOs. I need some help.]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> thinktankak</title>
<description><![CDATA[Buying weapons does not seem to work for me, I'm not running any mods and running the latest edition of Arma 2 and Arma 2 OA.<br />
<br />
It says use the Ammo box to buy weapons, when you press G to access the box it only shows the gear you are wearing.]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> Guevera79</title>
<description><![CDATA[I'm lovin' this mode. Pretty much what I've been trying to do my self. Thx for saving me the headache. Extremely fun, and dynamic.  <br />
<br />
(couldn't get to the BI forum) but the only bug I found is that: recruited vehicle drivers act like they never dismount if ordered to. EX: you have the driver disembark, so you can drive. Then when trying to order him in to a cargo position, he will only have the option to &quot;disembark&quot;, permanently.]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> SavageCDN</title>
<description><![CDATA[Thanks for this... great mission!!]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> Lao Fei Mao</title>
<description><![CDATA[Great mission, mate! It can really create a violent battlefield.]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> Dragon Zen</title>
<description><![CDATA[Thanks andromedagalaxe.<br />
You can use 0-0-9, and you can see the button to close fasttime.]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title> andromedagalaxe</title>
<description><![CDATA[I'm having fun with this.<br />
1 suggestion. I don't like the way the clouds look with them blowing through very fast. It seems like the mission is on time acceleration when the clouds look like this. This mode is hectic enough, so I don't think you need to do that. Otherwise this is a challenging and versatile mode.]]></description>
<pubDate>Thu, 01 Jan 1970 00:00:00 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463#c]]></link>
<guid isPermaLink="false">Thu, 01 Jan 1970 00:00:00 +0000</guid>
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<title>Original message</title>
<description><![CDATA[<a href="http://www.armaholic.com/./datas/users/ihvx0vx01yrrd_4.jpg" class="scale"><img src="http://www.armaholic.com/./datas/thumbs/ihvx0vx01yrrd_4.jpg" alt="" /></a><br />
<br />
AdvancingPower
by<br />
Dragon Zen
<br />
<br />
<strong>Description:</strong><br />
Arma is a realistic war game, but I want to provide a mission for entertainment.<br />
<br />
<br />
<strong>Features:</strong><br />
The major feature of my mission is 4F:<ul>1.Furious: In this mission, you are the center of the frontline, your enemy appear in front of you and friends come from behind. You can set battlefield smaller (see &quot;Flexible&quot;) to enjoy crazy CQB! That's why I recommend Fallujah map.<br />
    Battlefield will move with position of groups, so eve<br/><br/><span class="readmore"><a href="http://www.armaholic.com/page.php?id=11463">Read the full article on Armaholic</a></span><hr style="size:5px;">]]></description>
<pubDate>Tue, 09 Oct 2012 07:02:26 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/page.php?id=11463]]></link>
<guid isPermaLink="false">Tue, 09 Oct 2012 07:02:26 +0000</guid>
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