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<rss version='2.0'>
<channel>
<title>Modules</title>
<link>http://www.armaholic.com</link>
<description>Discuss released modifications of the game</description>
<generator>Cotonti</generator>
<pubDate>Sat, 18 May 2013 15:57:30 +0000</pubDate>
<item>
<title>-=XTRA=-Larsiano - Dutch Armed Forces /Royal Netherlands Army [WIP]</title>
<description><![CDATA[A few WIP pictures for the new upcomin' release:<br />
<br />
<a href="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-1502-15-32-69.jpg"><img src="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-1502-15-32-69.jpg" alt="" class="scale" /></a><br />
<a href="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1414-32-06-15.jpg"><img src="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1414-32-06-15.jpg" alt="" class="scale" /></a><br />
<a href="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1418-45-22-49.jpg"><img src="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-05-1418-45-22-49.jpg" alt="" class="scale" /></a><br />
<a href="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-21-01-30.jpg"><img src="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-21-01-30.jpg" alt="" class="scale" /></a><br />
<a href="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-07-40-99.jpg"><img src="http://i442.photobucket.com/albums/qq141/larsiano/Dutch%20Forces%20Mod/arma2oa2013-03-0718-07-40-99.jpg" alt="" class="scale" /></a><br />
<br />
<strong>Changelog v0.40 (01-06-2013):</strong><br />
<br />
-added: RNLAF First Dutch Falcon F-16 (by -=XTRA=-Gooz3)<br />
-added: RNLAF F35B (F-001)<br />
-added: RNLAF CH-47F (D-892)<br />
-added: P-3 Orion V22 in two different colors<br />
-added: UH-1Y<br />
-added: M113 (MG: desert &amp; woodland &amp; camo) &amp; M577 HQ<br />
-added: Landrover (Normal + Special)<br />
-added: Remington 870 Shotgun &amp; MP59 (UZI)<br />
-added: Landing Craft Utility &amp; SOC-R<br />
-updated: AMB leader faction config entry mixup &amp; AMB voices now British<br />
-updated: RNLAF Tiger Team texture<br />
-updated: Leopard now has tank crew]]></description>
<pubDate>Wed, 15 May 2013 00:56:09 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=144283#144283]]></link>
<guid isPermaLink="false">Wed, 15 May 2013 00:56:09 +0000</guid>
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<title>GREENBERET40 - Operation FrenchPoint</title>
<description><![CDATA[<blockquote><a href="http://www.armaholic.com/forums.php?m=posts&amp;p=132682#132682" target="_blank">#</a> <strong>Wiki :</strong>
Yes, OFrP is not meant to be ACE compatible.<br />
</blockquote>
<br />
SAD NOTICE   <img class="aux smiley" src="http://www.armaholic.com/./images/smilies/fool.gif" alt=":-|" />]]></description>
<pubDate>Sun, 12 May 2013 12:47:16 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=144189#144189]]></link>
<guid isPermaLink="false">Sun, 12 May 2013 12:47:16 +0000</guid>
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<item>
<title>Snake Man - Vietnam: The Experience</title>
<description><![CDATA[<a href="http://tactical.nekromantix.com/vte/screenshots/VTE_logo.gif"><img src="http://tactical.nekromantix.com/vte/screenshots/VTE_logo.gif" alt="" class="scale" /></a><br />
<br />
Thanks to Sickboy for sharing Play With Six lockdown launcher with us, I would have announced this first but was under the impression it was private info on private chat, apparently I was mistaken!<br />
<br />
Basically by using this utility you get an Updater, Launcher and ServerBrowser specialized for <a href="http://tactical.nekromantix.com/vte/" target="_blank"><strong>Vietnam: The Experience</strong></a>. Several elements and unrelated content are either removed or hidden.<br />
<br />
It is a basic bootstrapper program that Installs Play withSIX and pre-requisites when missing, and launches Play withSIX in lockdown mode on the desired mod.<br />
<br />
If you like, you still have access to the full Play withSIX experience, simply by launching it instead of the bootstrapper.<br />
<br />
Both the bootstrapper and the lockdown mode are still early versions and both will be much improved coming time. Expect improvements and more variants popping up for more mods coming time :)<br />
<br />
Download from <a href="http://tactical.nekromantix.com/arma2/downloads.php" target="_blank">PMC Tactical - ArmA 2 Downloads</a> page.]]></description>
<pubDate>Sun, 12 May 2013 11:53:06 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=144187#144187]]></link>
<guid isPermaLink="false">Sun, 12 May 2013 11:53:06 +0000</guid>
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<title>IsafPT - TMT Turkish Mod</title>
<description><![CDATA[Can you put the weapons classnames please?<br /><br /><b>Added 31 seconds later:</b><br /><br />Can you put the weapons classnames please?]]></description>
<pubDate>Mon, 06 May 2013 19:57:30 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143936#143936]]></link>
<guid isPermaLink="false">Mon, 06 May 2013 19:57:30 +0000</guid>
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<item>
<title>GARYOSAVAN - TMT Turkish Mod</title>
<description><![CDATA[Landrover, Zıpkın and Ambulance 3D model series belongs to pintura (Steve Kennedy). He is also member of Project Reality Team. You have given wrong credits. :)<br />
<br />
<a href="http://www.pintura3d.com/pages/About">http://www.pintura3d.com/pages/About</a> <br />
<br />
<a href="http://www.pintura3d.com/cache/Vehicles/land_rover16_w580_h387_signature.jpg"><img src="http://www.pintura3d.com/cache/Vehicles/land_rover16_w580_h387_signature.jpg" alt="" class="scale" /></a><br />
<a href="http://www.pintura3d.com/cache/Vehicles/land_rover14_w580_h387_signature.jpg"><img src="http://www.pintura3d.com/cache/Vehicles/land_rover14_w580_h387_signature.jpg" alt="" class="scale" /></a>]]></description>
<pubDate>Mon, 06 May 2013 09:48:16 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143913#143913]]></link>
<guid isPermaLink="false">Mon, 06 May 2013 09:48:16 +0000</guid>
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<item>
<title>Foxhound - Operation FrenchPoint</title>
<description><![CDATA[Thanks for posting the release here <img class="aux smiley" src="http://www.armaholic.com/./images/smilies/smile.gif" alt=":-)" /><br />
News is up on the frontpage and you can find our mirror here:<br />
<br />
<br />
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=15870">Operation Frenchpoint 3.2</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
Arma 2<br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base Addons</a></div>]]></description>
<pubDate>Sun, 05 May 2013 19:13:49 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143882#143882]]></link>
<guid isPermaLink="false">Sun, 05 May 2013 19:13:49 +0000</guid>
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<item>
<title>TigerForce - Operation FrenchPoint</title>
<description><![CDATA[<div style="text-align:center"><a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_logo_V32.png"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_logo_V32.png" alt="" class="scale" /></a><br />
<br />
We had promised a few days ago, version 3.2 of the mod OFrP is finally available.<br />
<br />
<a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_04_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_04_mini.jpg" alt="" class="scale" /></a></div>
<br />
Last update of the mod dated from December 2011, he took us a long time to offer this new version, in part because of some internal and private problems, and it was not easy to overcome.<br />
<br />
To function properly, this new version needs ArmA2 + Operation Arrowhead.<br />
However, you can use it even if you only have Operation Arrowhead, only Warfare buildings can be problematic.<br />
<br />
Special forces are featured in this update, with new soldiers COS and adding CPA units.<br />
Also present an operational skydiver and a unit of 13th RDP.<br />
<br />
You will find, of course, new weapons and new vehicles.<br />
<br />
You were a lot waiting for the aircraft carrier Charles de Gaulle and is also available. It is not controllable unfortunately the ArmA engine does not do it properly.<br />
With more than 60,000 polygons, a single LOD configuration, split into several parts, it is the heaviest of the addon mod. The configuration did not leave us much choice, it is not so easy to make a large object in ArmA 2.<br />
<br />
Visit the downloads area for ArmA 2, you'll find a version of AIO (All In One), compressed in 7z format about 1.15Go.<br />
Separate files will also be online soon for those who can not download large files at once.<br />
<br />
We hope you enjoy this mod OFrP as much as we enjoyed building it, much as we love to share.<br />
<br />
We thank the following teams for their help, their feedback and suggestions.<br />
- 2RIMa<br />
- 3DLM<br />
- A.D.O.<br />
- F.S.F.<br />
- R.A.P.A.S.<br />
- R.E.P.<br />
<a href="http://operation-frenchpoint.com/web/images/group/group_2rima.png"><img src="http://operation-frenchpoint.com/web/images/group/group_2rima.png" alt="" class="scale" /></a><a href="http://operation-frenchpoint.com/web/images/group/group_3ldm.png"><img src="http://operation-frenchpoint.com/web/images/group/group_3ldm.png" alt="" class="scale" /></a><a href="http://operation-frenchpoint.com/web/images/group/group_ado.png"><img src="http://operation-frenchpoint.com/web/images/group/group_ado.png" alt="" class="scale" /></a><a href="http://operation-frenchpoint.com/web/images/group/group_fsf.png"><img src="http://operation-frenchpoint.com/web/images/group/group_fsf.png" alt="" class="scale" /></a><a href="http://operation-frenchpoint.com/web/images/group/group_rapas.png"><img src="http://operation-frenchpoint.com/web/images/group/group_rapas.png" alt="" class="scale" /></a><a href="http://operation-frenchpoint.com/web/images/group/group_rep.png"><img src="http://operation-frenchpoint.com/web/images/group/group_rep.png" alt="" class="scale" /></a><br />
<br />
We would also like to thank the team <a href="http://www.arma3.fr/" target="_blank">ArmA3.fr/CFr-ArmA</a> for their support and help.<br />
<br />
<div style="text-align:center"><a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_01_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_01_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_02_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_02_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_03_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_03_mini.jpg" alt="" class="scale" /></a><br />
<a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_05_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_05_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_06_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_06_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_07_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_07_mini.jpg" alt="" class="scale" /></a><br />
<a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_08_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_08_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_09_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_09_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_14_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_14_mini.jpg" alt="" class="scale" /></a><br />
<a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_11_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_11_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_12_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_12_mini.jpg" alt="" class="scale" /></a> <a href="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_13_mini.jpg"><img src="http://www.operation-frenchpoint.com/web/images/R32/ofrp_v32_13_mini.jpg" alt="" class="scale" /></a></div>
<br />
<br />
This release of OFrP is done now in a climate somewhat tense, since some people permit themselves to modify and distract our work, despite terms of use yet clear, these people continue to do what they wish with the greatest of contempt.<br />
We especially found this week a modified version of the beta version of the mod, which has yet been given only a few people. This version &quot;hack&quot; is intended to be used with the ACE mod, and also in ArmA 3.<br />
<br />
We do not allow any changes to our model, for any reason, and we do not allow any port to ArmA 3.<br />
A minimum of respect, is that asking too much ?<br />
<br />
By downloading and using the mod OFrP, you accept the terms of use that accompany it.<br />
These conditions are also available online here: <a href="http://arma3.fr/pages/en/user_licence/ofrp" target="_blank">OFrP License</a><br />
<br />
<strong><span style="text-decoration:underline">Terms of Use (E.U.L.A.) :</span><br />
The add-ons OFrP were created entirely by the authors (including textures) and thus are the exclusive property of the authors.<br />
<br />
Available only for the game ArmA 2 CO, you are not allowed to use them in a game or other software, present or future.<br />
<br />
You are not allowed to decompile OFrP add-ons to extract the contents.<br />
You are not authorized to modify the OFrP add-ons, or to integrate it with any mod.<br />
You're not allowed to use the OFrP add-ons for military purposes or other non-recreational use. Therefore, the import of these add-ons to VBS2, or any other similar software is prohibited.<br />
<br />
The mod OFrP (version ArmA 2) was created for the game ArmA 2/Operation Arrowhead, and only for this one, you are not authorized to modify or adapt the mod for ArmA 3.<br />
No wild portage to ArmA 3 is therefore not allowed: this is our decision, as well as the refusal to port the mod in ACE and we want, in exchange for what we give to the community, at least that it respects our positions.<br />
<br />
By downloading the mod, you submit to the EULA, and any non-compliance with previous rules, you may be subject to prosecution.</strong><br />
<br />
<div style="text-align:center"><strong><h1>Download Mirrors</h1></strong>
<br />
- <a href="http://operation-frenchpoint.com/web/download/download.php?cat=10" target="_blank">Operation FrenchPoint</a><br />
<br />
- <a href="http://www.arma3.fr/download/file/14" target="_blank">CFr-ArmA</a><br />
<br />
- <a href="http://www.armaholic.com/page.php?id=15870" target="_blank">Armaholic</a></div>]]></description>
<pubDate>Sun, 05 May 2013 15:32:01 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143872#143872]]></link>
<guid isPermaLink="false">Sun, 05 May 2013 15:32:01 +0000</guid>
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<title>ozgurr34 - TMT Turkish Mod</title>
<description><![CDATA[V.1.0 Single Player Missions Pack<br />
<a href="http://www.mediafire.com/?y466eb6bccc6jcy">http://www.mediafire.com/?y466eb6bccc6jcy</a>]]></description>
<pubDate>Sun, 05 May 2013 12:33:24 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143865#143865]]></link>
<guid isPermaLink="false">Sun, 05 May 2013 12:33:24 +0000</guid>
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<item>
<title>onlygokhan - TMT Turkish Mod</title>
<description><![CDATA[<a href="http://img856.imageshack.us/img856/7421/tmtv1background.jpg"><img src="http://img856.imageshack.us/img856/7421/tmtv1background.jpg" alt="" class="scale" /></a><br />
<br />
Long time after full version has been released. In this version you can play with; Otokar ZPT, F16, M60A3, Land Rover, Land Rover Ambulance, Land Rover Zipkin AA, Turkish sniper rifle Jng-90, Eryx and M72A2 rockets, new M4 and M16 varrienties with Aselsan scopes, M101 howitzer, TR-107 rocket launcher, new operational SAT and Maroon beret units, new Jandarma, ISAF TR, Polis Ozel Harekat and winter units and also new pilot and crew units and other new things.<br />
And also older models; HK33, G3A4 and Mg3 weaopons. Any you can also use these weapons with zf scope, T40 grenade launcher, leupold scope, Aselsan Piton TWS scope, Aselsan A340 Nightvision scope, Turkish Army BTR 60 and unimog truck varieties, S-70 helicopter varieties, Mh60k, Ah1W cobra helicopters,Blue berets, maroon berets, JOH, Turkish Army Infantry, SAT security, SAT comando units.<br />
<br />
Please follow our works.<br />
<a href="http://www.turkish-mod-team.com" target="_blank">http://www.turkish-mod-team.com</a><br />
<br />
<br />
<strong>Download Links</strong><br />
<br />
Mirror 1 :<br />
<br />
Part 1 : <a href="http://www.mediafire.com/download.php?lmobtd5kgggc639" target="_blank">http://www.mediafire.com/download.php?lmobtd5kgggc639</a><br />
Part 2 : <a href="http://www.mediafire.com/download.php?etp2nbwpdatvi92" target="_blank">http://www.mediafire.com/download.php?etp2nbwpdatvi92</a><br />
Part 3 : <a href="http://www.mediafire.com/download.php?xq1bddcrxfd7va7" target="_blank">http://www.mediafire.com/download.php?xq1bddcrxfd7va7</a><br />
Part 4 : <a href="http://www.mediafire.com/download.php?n2n769l64d1mvt6" target="_blank">http://www.mediafire.com/download.php?n2n769l64d1mvt6</a><br />
<br />
<br />
<br />
<a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=zt_diE4e7oQ">http://www.youtube.com/watch?feature=player_embedded&amp;v=zt_diE4e7oQ</a><br />
<br />
<br />
<strong>ABOUT MOD AND LICENSING </strong><br />
<br />
This mod belong to Turkish Mod Team. No body can use this mod if Turkish Mod Team management not allow. Every rights of mod beloging to Turkish mod team management. And every decision are beloging to OnlyGokhan and Mehmet Tozlu (SWAT.TR). Mod editing files cannot be use without our permission. (For ask a question please contact with OnlyGokhan)<br />
<br />
<br />
Mod's Textures, models, configs, scripts and other all of files cannot be used without Turkish Mod Team's permission. A person, that installed the mod or includes this mod files in their PCs, deemed to have accepted the rights. When the mod and mod's files used withoud permission Turkish Mod Team has the right to legal sanctions. In case of violation of the rules a person, that intentionally or unintentionally used or provide to use mod development files, will be responsible. <br />
<br />
<br />
<strong>REQUIREMENTS</strong><br />
<br />
This mod requires Arma 2 Combined Operations or Arma 2 + Arma 2 : Operation Arrowhead.<br />
<br />
<br />
<strong>HOW TO INSTALL</strong><br />
<br />
Install all of files to Arma 2 main folder.<br />
<br />
For example, default Arma 2 location :<br />
<br />
C:\Program Files\Bohemia Interactive\ArmA 2<br />
<br />
<strong>HOW TO RUN</strong><br />
<br />
After you drop the files you will see tmtlauncher.exe. Click it and play.<br />
If you want to create a server you can run TMT_TR_Server.bat. If you want to run TMT mod with optional required mods of TMT, you should run server with TMT_TR_Server_ALL.bat.<br />
<br />
<br />
<br />
<br />
<strong>Credits</strong><br />
OnlyGokhan - TMT Leader, Mod design, Modelling, Model Importer(O2 Developer) and config, Mission and Script editor<br />
SWAT.TR - TMT Leader, Mod design, Texture<br />
TSK123 - Modelling<br />
Ozgur34 - Mission Developer<br />
Kadir Özkan - Modelling<br />
Evrenos - Referance Finder<br />
Rovsen Huseynov - Texture, Azerbaijan mod responsible<br />
Memmed Mehdi - Texture, Azerbaijan mod responsible<br />
<br />
<strong>Special Thanks to</strong><br />
Stigger and Project Reality  - For awesome Land Rover and supports<br />
* Land Rover, Zipkin AA and Ambulans - Model by Stigger<br />
SuperRat, Balkan War Mod - Mg3, howitzer models and friendly helps and supports<br />
W0lle, CWR2 Mod - For friendly helps and supports<br />
* M60A3 - Created by Rygugu, Special thanks to Rygugu,w0lle and CWR² Mod.<br />
* Winter Units - Modelled by CWR2 mod team, modified by (TMT) OnlyGokhan<br />
Myke - For accept to use F16 <br />
* F-16 - model by Footmunch, updated to A2 by Myke<br />
Vilas - For generous share Eotech scope, Land Rover Closed, some unit parts and some other models with community<br />
<br />
<br />
<a href="http://imageshack.us/a/img689/1439/arma2oa2013050415371426.jpg"><img src="http://imageshack.us/a/img689/1439/arma2oa2013050415371426.jpg" alt="" class="scale" /></a><br />
<a href="http://imageshack.us/a/img267/5338/arma2oa2013050415275525.jpg"><img src="http://imageshack.us/a/img267/5338/arma2oa2013050415275525.jpg" alt="" class="scale" /></a><br />
<a href="http://imageshack.us/a/img811/5770/arma2oa2013050415263351.jpg"><img src="http://imageshack.us/a/img811/5770/arma2oa2013050415263351.jpg" alt="" class="scale" /></a><br />
<a href="http://imageshack.us/a/img21/6682/arma2oa2013050416061066.jpg"><img src="http://imageshack.us/a/img21/6682/arma2oa2013050416061066.jpg" alt="" class="scale" /></a><br />
<a href="http://imageshack.us/a/img10/5330/arma2oa2013050210411371.jpg"><img src="http://imageshack.us/a/img10/5330/arma2oa2013050210411371.jpg" alt="" class="scale" /></a><br />
<a href="http://imageshack.us/a/img707/3127/arma2oa2013041323474683.jpg"><img src="http://imageshack.us/a/img707/3127/arma2oa2013041323474683.jpg" alt="" class="scale" /></a><br />
<a href="http://imageshack.us/a/img690/6110/arma2oa2013050415314417.jpg"><img src="http://imageshack.us/a/img690/6110/arma2oa2013050415314417.jpg" alt="" class="scale" /></a><br />
<a href="http://img24.imageshack.us/img24/1043/arma2oa2013050419470982.jpg"><img src="http://img24.imageshack.us/img24/1043/arma2oa2013050419470982.jpg" alt="" class="scale" /></a><br />
<a href="http://imageshack.us/a/img24/5741/arma2oa2013050415393186.jpg"><img src="http://imageshack.us/a/img24/5741/arma2oa2013050415393186.jpg" alt="" class="scale" /></a>]]></description>
<pubDate>Sat, 04 May 2013 18:06:27 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143837#143837]]></link>
<guid isPermaLink="false">Sat, 04 May 2013 18:06:27 +0000</guid>
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<title>TigerForce - Operation FrenchPoint</title>
<description><![CDATA[<div style="text-align:center"><a href="http://operation-frenchpoint.com/img/header_ofrp.png"><img src="http://operation-frenchpoint.com/img/header_ofrp.png" alt="" class="scale" /></a></div>
<br />
Hello everyone,<br />
<br />
First of all we are pleased to announce that the release of version 3.2 of the OFrP mod, will be available in few days.<br />
But the purpose of this ad is not to talk about the impending release of OFrP...<br />
<br />
After several days of discussing, we decided to make some internal changes, especially with regard to our policy of communication and sharing.<br />
<br />
Also we regret to announce to our members that the forum OFrP will soon close its doors a few days after the 3.2 release of the mod, and new registration will certainly not be possible in the future.<br />
<br />
We are obliged to change direction and method of work, we are sorry to not be able to give you more explanation.<br />
OFrP website will again become a tool for us, it is what it was originally.<br />
<br />
If you want to join us, we invite you to visit and register, if you have not already done so, on the community portal <a href="http://www.arma3.fr/" target="_blank">ArmA3.fr / Cfr-ArmA</a>.<br />
You can also contact us on the posts of OFrP on <a href="http://www.armaholic.com/forums.php?m=posts&amp;q=15917&amp;d=0" target="_blank">Armaholic</a> or on <a href="http://forums.bistudio.com/showthread.php?129199-OFrP-French-Army-Mod-v3-1&amp;highlight=OFrP" target="_blank">BIS Forum</a>.<br />
<br />
The section of OFrP forum which includes the missions will remain visible a couple of weeks before disappearing also, we advise you again to go through the community portal in the future.<br />
Members who have a special rank, or other partners, keep their rights of access.<br />
<br />
See you soon !<br />
<br />
OFrP Team<br /><br /><b>Added 53 minutes later:</b><br /><br /><div style="text-align:center"><a href="http://operation-frenchpoint.com/img/header_ofrp.png"><img src="http://operation-frenchpoint.com/img/header_ofrp.png" alt="" class="scale" /></a></div>
<br />
Hello all,<br />
<br />
We have announced in the previous news that the day of the release was close, well once will not hurt, we give you a date.<br />
<br />
It will be possible to download the mod OFrP 3.2 on Sunday, May 5th, that is to say at the end of next week, do not ask us the time, just know that it will be available throughout the day.<br />
<br />
You can already see the changelog here: <a href="http://operation-frenchpoint.com/web/pages/pages.php?title=changelog-a2" target="_blank">Changelog A2</a><br />
<br />
See you on May 5th.<br />
<br />
Regards,<br />
<br />
OFrP Team]]></description>
<pubDate>Sun, 28 Apr 2013 19:09:33 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143522#143522]]></link>
<guid isPermaLink="false">Sun, 28 Apr 2013 19:09:33 +0000</guid>
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<title>Foxhound - Generation Kill Mod</title>
<description><![CDATA[Sticky!<br />
<a href="http://www.armaholic.com/forums.php?m=posts&amp;q=15587" target="_blank">Searching for a specific addon</a>]]></description>
<pubDate>Sun, 28 Apr 2013 11:14:07 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143504#143504]]></link>
<guid isPermaLink="false">Sun, 28 Apr 2013 11:14:07 +0000</guid>
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<title>fmandl - Generation Kill Mod</title>
<description><![CDATA[can anyone please give me a download link for generation kill mod?????<br />
thanks in advance.]]></description>
<pubDate>Sun, 28 Apr 2013 01:04:18 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143487#143487]]></link>
<guid isPermaLink="false">Sun, 28 Apr 2013 01:04:18 +0000</guid>
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<title>Foxhound - Vietnam: The Experience</title>
<description><![CDATA[Thanks for posting the update here <img class="aux smiley" src="http://www.armaholic.com/./images/smilies/smile.gif" alt=":-)" /><br />
<br />
<br />
<div style="text-align:center"> <img src="http://www.armaholic.com/skins/Blaster07/img/download_pages.png" alt="" /><br />
<h1><a href="http://www.armaholic.com/page.php?id=20422">Vietnam: The Experience Upgrade v1.5.25</a></h1>
<br />
<img src="http://www.armaholic.com/skins/Blaster07/img/required_addons.png" alt="" /><br />
<a href="http://www.armaholic.com/page.php?id=8302">Vietnam: The Experience</a><br />
<a href="http://www.armaholic.com/page.php?id=6231">Community Base addons</a></div>]]></description>
<pubDate>Fri, 26 Apr 2013 22:45:48 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143430#143430]]></link>
<guid isPermaLink="false">Fri, 26 Apr 2013 22:45:48 +0000</guid>
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<title>Snake Man - Vietnam: The Experience</title>
<description><![CDATA[<a href="http://tactical.nekromantix.com/vte/screenshots/VTE_logo.gif"><img src="http://tactical.nekromantix.com/vte/screenshots/VTE_logo.gif" alt="" class="scale" /></a><br />
<br />
Vietnam: The Experience <strong>v1.5.25</strong> upgrade has been released! Only 219kb, so its tiny, go grab it now from <a href="http://tactical.nekromantix.com/vte/vte-arma2.php" target="_blank">VTE homepage</a> and enjoy some improved Vietnam War Mod gameplay!<br />
<br />
Check out <a href="http://tactical.nekromantix.com/manual/doku.php?id=arma2:vte:changelog" target="_blank">VTE v1.5.25 Changelog</a><br />
<br />
Larger update has been planned for the upcoming months, stay tuned and please send some feedback.]]></description>
<pubDate>Fri, 26 Apr 2013 10:36:34 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=143406#143406]]></link>
<guid isPermaLink="false">Fri, 26 Apr 2013 10:36:34 +0000</guid>
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<title>johnmunoz - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[hey guys, i use SIX to launch arma 2 co. ive installed ace a long time ago and it did work. but now when i press the launch button on six WITHOUT ACE activated on singleplayer, it says this error<br />
<br />
include file x\ace\addons\main\script_macros.hpp not found<br />
<br />
i've been searching answers for a while now, i found out that there are other people with this same problem. most of them found a solution, and i have been trying those solutions but non of them worked. i tried re-installing ace, same problem. arma can only launch when ace is activated in six. i've also tried using other mods to open arma but they say the same error. also tried to launch with only OA but still the same results.<br />
<br />
help!!!!!!!!!!!!!!!!!!!!!!!]]></description>
<pubDate>Wed, 17 Apr 2013 02:28:59 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=142878#142878]]></link>
<guid isPermaLink="false">Wed, 17 Apr 2013 02:28:59 +0000</guid>
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<title>GunnerExurkun - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[Hi there I'm new to the whole ARMA thing and what not, I recently have gotten into ACE I have all of the full expansions bar Army of the Czech Republic. I am currently experiencing problems with 2 things, 1. I can carry backpacks but i cannot place any items into them or access them and on my inventory screen I don't have the pack/unpack tab now I tried changing the user config file as I saw on YouTube but it didn't fix the problem. 2. My second problem is my interaction menu, I can place masks and whatnot on that one is fine the other interaction menu however does not even register I don't have a second Windows key but I changed it in game and am still having problems it is there as it has appeared once or twice but for some reason it does not work for the majority of the time. <br />
<br />
Any help in this matter would be greatly appreciated.]]></description>
<pubDate>Sat, 06 Apr 2013 18:55:31 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=142103#142103]]></link>
<guid isPermaLink="false">Sat, 06 Apr 2013 18:55:31 +0000</guid>
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<title>telferg - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[Hey guys, i have been reading this thread all week and i have tried numerous times to sort my ACE 2 out. The issue i am having is the well known one where the Right Windows key does not work as the Interaction Key. I can obviously change this in game which i have done but it will not work with any keybind. The self Interaction menu works for me.<br />
I have used various tutorials on the ACE Clippi, opening that, selecting my Profile, leaving it running in background whilst i change keys in game etc. Again none of this has worked.<br />
I am running Steam versions of Arma 2 and OA, i have verified all of the directories and done integrity checks of the files so i dont think i need a full reinstall.<br />
I have used 6 Updater to install the ACE 2 mods and the popular Arma 2 launcher on here to launch in CO with ACE 2 running.<br />
The only thing i have noticed is that when i have tried now to unzip the userconfig from @ACE to Arma 2 OA/userconfig/ace/..., i have been getting windows explorer crashes etc. <br />
<br />
I had assumed that by running all the checks within six updater it would fix any corrupt files. Any ideas guys?<br />
<br />
Thanks in advance<br />
<br />
EDIT: Note that i am having the same issue as Baiken above in post #918...<br /><br /><b>Added 7 hours 56 minutes later:</b><br /><br />Scrub my last post guys, i deleted all userconfig files again, ran 6 updater verification and reset keys.<br />
Now getting the interaction menu using right windows key and self interaction menu also.<br />
<br />
Time to try out ACE 2 again <img class="aux smiley" src="http://www.armaholic.com/./images/smilies/smile.gif" alt=":-)" />]]></description>
<pubDate>Fri, 05 Apr 2013 08:54:34 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=141974#141974]]></link>
<guid isPermaLink="false">Fri, 05 Apr 2013 08:54:34 +0000</guid>
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<title>thimios - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[hello guys.I need help in changing some player models skins.In particular i have some replacement packs that when i use them with ace2 only some of the models are being replaced.So i opened for example the config file in acex_ru_c_men_gear and added the line -model = &quot;\msv\m_d&quot;; under the line class RU_Soldier_Medic : RU_Soldier_Base {- in order to change the medic in russia army,and it worked.What im trying to change and here is where i need help is that i cant find the class lines for the insurgents chdkz.So what i ask is this:Is there a file in ace2 addons that has all the men classes?Fyi i've searched in (ace_c_men/ace_c_men_gear/acex_c_men/acex_c_men_gear/acex_ru_c_men)folders but i only found a few of the men classes.<br />
<br />
Thank you in advance.<br />
<br />
<br />
<br />
My Bad,i think i found them.I was looking only in ace2oa files and forgotten about ace2 files.<br />
Cheers to me. <img class="aux smiley" src="http://www.armaholic.com/./images/smilies/dash1.gif" alt="*WALL*" />]]></description>
<pubDate>Mon, 25 Mar 2013 15:16:23 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=140915#140915]]></link>
<guid isPermaLink="false">Mon, 25 Mar 2013 15:16:23 +0000</guid>
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<title>Rick - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[You're going to use ACE CLIPPI to save your keys. You said it's working already so you probably already did this but I'm telling you anyway.<br />
Right click ACE_Clientside and EDIT it using notepad. Enter in your name EXACTLY in the spot where it tells you. Then save the file again. Make sure you don't save it as a .txt file (default for notepad).<br />
<br />
This should make the clippi work as well as the glasses, goggles, and balaclavas.<br />
Now start ace clippi from your @ace folder, set up any options you want there such as ball tracers ect.<br />
Now start the game with ace<br />
In your ace options you can choose your keybinds. The most used ones are going to be interaction and self interaction keys. Set it up and click save. ACE CLIPPI should save them to your username. This means if you change your name you'll have to do everything over again.<br />
<br />
If you did all this then im not clear on what the issue is.<br />
<br />
EDIT:<br />
<br />
It might be possible to enter your name directly into ace clippi by opening it up. I seen a bar there with the name in it but I don't know for sure if you can enter your name there instead of editing the file itself.]]></description>
<pubDate>Sat, 23 Mar 2013 16:14:28 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=140747#140747]]></link>
<guid isPermaLink="false">Sat, 23 Mar 2013 16:14:28 +0000</guid>
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<title>Baiken - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[OK, I am very new to the ARMA series and computer gaming to begin with, so I could be easily screwing something up on my end but I need some help. (I have looked through a lot of forums and cant find anything)<br />
I have ARMA 2 and ARMA OA. I have downloaded the ACE mod via &quot;Play withsix&quot; and have watched numerous tutorials and read a lot of forums and guides. I have gotten the majority of functions or issues down and solved. HOWEVER, I am running into a lot of issues trying to use the ace settings and many of the functions in there such as throwing grenades underhand and a majority of other functions that are listed in the ace settings in game. I finally figured out and was able to save settings and switch the interaction menu keys and they save and work! But the other keys do not. <br />
When I look in my C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@ACE\store\userconfig\ace I have the ace_clietside_config and ace_serverconfig hpp files, but I cannot extract the settings as it tells me it's either an unknown file or damaged. I have NO ace_keys file and have been told that is file I need to use the majority of the features. I have also tried to redownload ace but am having no luck as it does the same thing.<br />
I am SUPER FRUSTRATED and could use any help or advice (again I could be a retard because I am new and just screwing up something simple but please someone let me know what I am doing wrong). <br />
Thanks!<br /><br /><b>Added 3 minutes later:</b><br /><br /><blockquote><a href="http://www.armaholic.com/forums.php?m=posts&amp;p=140470#140470" target="_blank">#</a> <strong>Baiken :</strong>
OK, I am very new to the ARMA series and computer gaming to begin with, so I could be easily screwing something up on my end but I need some help. (I have looked through a lot of forums and cant find anything)<br />
I have ARMA 2 and ARMA OA. I have downloaded the ACE mod via &quot;Play withsix&quot; and have watched numerous tutorials and read a lot of forums and guides. I have gotten the majority of functions or issues down and solved. HOWEVER, I am running into a lot of issues trying to use the ace settings and many of the functions in there such as throwing grenades underhand and a majority of other functions that are listed in the ace settings in game. I finally figured out and was able to save settings and switch the interaction menu keys and they save and work! But the other keys do not. <br />
When I look in my C:\Program Files (x86)\Steam\SteamApps\common\arma 2 operation arrowhead\@ACE\store\userconfig\ace I have the ace_clietside_config and ace_serverconfig hpp files, but I cannot extract the settings as it tells me it's either an unknown file or damaged. I have NO ace_keys file and have been told that is file I need to use the majority of the features. I have also tried to redownload ace but am having no luck as it does the same thing.<br />
I am SUPER FRUSTRATED and could use any help or advice (again I could be a retard because I am new and just screwing up something simple but please someone let me know what I am doing wrong). <br />
Thanks!<br />
</blockquote>
<br />
I actually just figured out the grenade throwing side of things via clippi. However, I am still having issues with some of the other keys!]]></description>
<pubDate>Wed, 20 Mar 2013 19:34:13 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=140470#140470]]></link>
<guid isPermaLink="false">Wed, 20 Mar 2013 19:34:13 +0000</guid>
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<title>Brammo_311 - Armed Forces of the Russian Federation, where is the BTR-80A?</title>
<description><![CDATA[Bump]]></description>
<pubDate>Sat, 16 Mar 2013 10:06:19 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=139801#139801]]></link>
<guid isPermaLink="false">Sat, 16 Mar 2013 10:06:19 +0000</guid>
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<title>Foxhound - ACE/ACRE installation via SIX launcher</title>
<description><![CDATA[Uh yes, sorry. You can delete the CBA_A2, CBA_OA and CBA folders, just keep CBA_CO!]]></description>
<pubDate>Thu, 14 Mar 2013 10:30:09 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=139498#139498]]></link>
<guid isPermaLink="false">Thu, 14 Mar 2013 10:30:09 +0000</guid>
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<title>skillfultree - ACE/ACRE installation via SIX launcher</title>
<description><![CDATA[<blockquote><a href="http://www.armaholic.com/forums.php?m=posts&amp;p=139490#139490" target="_blank">#</a> <strong>Foxhound :</strong>
Cause nowadays CBA_CO is what you should use, all other folders should be removed.<br />
</blockquote>
<br />
I guessing you just mean CBA folders right?]]></description>
<pubDate>Thu, 14 Mar 2013 09:14:59 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=139492#139492]]></link>
<guid isPermaLink="false">Thu, 14 Mar 2013 09:14:59 +0000</guid>
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<title>Foxhound - ACE/ACRE installation via SIX launcher</title>
<description><![CDATA[Cause nowadays CBA_CO is what you should use, all other folders should be removed.]]></description>
<pubDate>Thu, 14 Mar 2013 09:10:42 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=139490#139490]]></link>
<guid isPermaLink="false">Thu, 14 Mar 2013 09:10:42 +0000</guid>
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<title>skillfultree - ACE/ACRE installation via SIX launcher</title>
<description><![CDATA[So im following this tutorial <a href="http://www.the-wrecking-crew.co.uk/page/installation">http://www.the-wrecking-crew.co.uk/page/installation</a><br />
and for some reason several mods come up as incompatible <br />
<br />
<a href="http://i.imgur.com/jKBNnTC.png"><img src="http://i.imgur.com/jKBNnTC.png" alt="" class="scale" /></a><br />
<br />
Any reasons why this is happening?]]></description>
<pubDate>Thu, 14 Mar 2013 07:00:51 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=139485#139485]]></link>
<guid isPermaLink="false">Thu, 14 Mar 2013 07:00:51 +0000</guid>
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<title>Echo5Hotel - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[Ok,  I guess no joy on that one but I think I got some good help on it anyway.  Here is a different question:<br />
<br />
Is there a way to call the ACE burn scripts onto an object in the same way one could call the BIS burn scripts? What I mean is I have used the following in the past on a helicopter wreck:<br />
<br />
&quot;this = [firelogic,15,time,false,true] spawn BIS_Effects_Burn;&quot;<br />
<br />
Is the something similar I can use to call the ACE fire effects?]]></description>
<pubDate>Thu, 14 Mar 2013 03:22:09 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=139468#139468]]></link>
<guid isPermaLink="false">Thu, 14 Mar 2013 03:22:09 +0000</guid>
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<title>Brammo_311 - Armed Forces of the Russian Federation, where is the BTR-80A?</title>
<description><![CDATA[In preview pics and even in one video I saw that the AFRS mod from Red Hammer Studios includes a BTR-80A. However, I can only find the BTR-70. I have the latest version. Anyone else experiencing this???]]></description>
<pubDate>Mon, 11 Mar 2013 00:02:10 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=138999#138999]]></link>
<guid isPermaLink="false">Mon, 11 Mar 2013 00:02:10 +0000</guid>
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<title>Echo5Hotel - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[I will start off by apologizing if the answer to this is somewhere in this thread but the time I get to spend playing with ARMA 2 is limited and I will never get a chance to get through 60+ pages looking for the solution. That being said:<br />
<br />
I am having some problems creating a mission that has a HALO insertion at the beginning. I am trying to use the ACE HALO script and started out with the following in the init line of each of the player units:<br />
<br />
<br />
this addweapon &quot;ACE_ParachutePack&quot;; this setpos [getpos this select 0, getpos this select 1,(getpos this select 2) +1500]; _nil = this spawn {[_this] execvm &quot;\x\ace\addons\sys_eject\jumpout_cord.sqf&quot;; };<br />
<br />
<br />
The effect was that all of us were in the HALO positions but only the group leader had the capability of pulling the rip cord on a chute. None of the other players had the action available to them and became large lawn darts.<br />
<br />
<br />
<br />
Then I tried the following, just changing the &quot;this&quot; before the calling of the ACE HALO script:<br />
<br />
<br />
this addweapon &quot;ACE_ParachutePack&quot;; this setpos [getpos this select 0, getpos this select 1,(getpos this select 2) +1500]; _nil = this spawn { sleep 1; this execvm &quot;\x\ace\addons\sys_eject\jumpout_cord.sqf&quot;; };<br />
<br />
<br />
This had the effect of all of us falling feet first in combat ready position and none of the players having the ability to deploy their chute. I don't pretend to understand the syntax of all of this yet but I am working on it and would appreciate if anyone could first tell me what I need to do or point me in the right direction of how to set up MP HALO jumps with ACE and/or tell me where I went/am going wrong?]]></description>
<pubDate>Sat, 09 Mar 2013 15:48:14 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=138735#138735]]></link>
<guid isPermaLink="false">Sat, 09 Mar 2013 15:48:14 +0000</guid>
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<title>Deadlus - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[<blockquote><a href="http://www.armaholic.com/forums.php?m=posts&amp;p=137988#137988" target="_blank">#</a> <strong>Darien :</strong>
I have steam and I used playwith six to get the mod. I went onto their website and tried to figure out how to install it but it said I have to put the ace clientside_config folder into my (Userconfig -&gt; ace) folder but I dont have one. the only folder i have in there is acre. please help<br />
</blockquote>
create new folder , and add name ,,Userconfig'' it will work  <img class="aux smiley" src="http://www.armaholic.com/./images/smilies/biggrin.gif" alt=":-D" />]]></description>
<pubDate>Tue, 05 Mar 2013 16:32:56 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=138027#138027]]></link>
<guid isPermaLink="false">Tue, 05 Mar 2013 16:32:56 +0000</guid>
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<title>Darien - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[I have steam and I used playwith six to get the mod. I went onto their website and tried to figure out how to install it but it said I have to put the ace clientside_config folder into my (Userconfig -&gt; ace) folder but I dont have one. the only folder i have in there is acre. please help]]></description>
<pubDate>Mon, 04 Mar 2013 23:31:38 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137988#137988]]></link>
<guid isPermaLink="false">Mon, 04 Mar 2013 23:31:38 +0000</guid>
</item>
<item>
<title>Foxhound - Ace client_sideconfig</title>
<description><![CDATA[All ACE related questions go in the ACE thread!<br />
You already found the right section so I will link you to the right thread, please repost your question there.<br />
<br />
- <a href="http://www.armaholic.com/forums.php?m=posts&amp;q=11141" target="_blank">ACE Mod for Operation Arrowhead / CO</a>]]></description>
<pubDate>Mon, 04 Mar 2013 21:28:33 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137982#137982]]></link>
<guid isPermaLink="false">Mon, 04 Mar 2013 21:28:33 +0000</guid>
</item>
<item>
<title>Darien - Ace client_sideconfig</title>
<description><![CDATA[I have steam and I used playwith six to get the mod. I went onto their website and tried to figure out how to install it but it said I have to put the ace clientside_config folder into my (Userconfig -&gt; ace) folder but I dont have one. the only folder i have in there is acre. please help]]></description>
<pubDate>Mon, 04 Mar 2013 21:19:03 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137981#137981]]></link>
<guid isPermaLink="false">Mon, 04 Mar 2013 21:19:03 +0000</guid>
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<item>
<title>-=XTRA=-Larsiano - Project Reality</title>
<description><![CDATA[I found a new update for Project reality on their main site: <a href="http://www.realitymod.com/forum/f380-project-reality-news/118597-project-reality-arma-2-v0-16-beta-patch-released.html">http://www.realitymod.com/forum/f380-project-reality-news/118597-project-reality-arma-2-v0-16-beta-patch-released.html</a><br />
<br />
** MUST READ v0.16 HOTFIX **<br />
<a href="http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/118611-must-read-v0-16-hotfix.html#post1871062">http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/118611-must-read-v0-16-hotfix.html#post1871062</a><br />
<br />
hotfix Changes:<br />
Fixed bulletproof trees on F.A.T.A.<br />
Fixed invisible walls on F.A.T.A. that could also cause graphical artifacts for some.<br />
Improved rock textures on F.A.T.A.<br />
<br />
<br />
Tip: <strong>add -beta to the shortcut to include the beta patch!</strong><br />
<br />
The award winning Project Reality Team is proud to announce the official release of the Project Reality: ARMA 2 v0.16 BETA Patch!<br />
<br />
<br />
<br />
The v0.16 patch is primarily a terrain pack that includes 2 custom terrains that are still in BETA and therefore should not be considered complete. The sole purpose of this BETA release is for the PR Team to obtain quality feedback to ensure that we are progressing in the right direction with the development of the new terrains. It does not include any changes which were planned for future PR:ARMA2 versions. Although the terrains may require further tweaking and optimization, we are confident that you will enjoy playing on them and hopefully find yourself engaged in some epic battles.<br />
<br />
Thanks to several direct link providers, there are a number of mirrors available to download Project Reality: ARMA 2, including a torrent. You can find all of the download links and information here:<br />
<br />
<br />
Download The Project Reality: ARMA 2 v0.16 BETA Patch Here!<br />
<br />
Please note that there are two different downloads for this release. If you already have Project Reality: ARMA 2 v0.15 BETA installed, you simply need to download and install the v0.15 to v0.16 &quot;Patch&quot;. Otherwise, if you have any previous versions, or you do not have Project Reality: ARMA 2 installed at all, you will need to download the v0.16 &quot;Full&quot; installer.<br />
<br />
*** ATTENTION ***<br />
It is highly advised you install the hotfix available here. It fixes graphical glitches and bulletproof trees on F.A.T.A.<br />
<br />
<br />
New Terrains &amp; Features<br />
The following all new custom terrains are included in the Project Reality: ARMA 2 v0.16 BETA Patch release:<br />
Afghan Village - Desert terrain with villages, farmland and strategic river crossings.<br />
F.A.T.A. - Thick vegetation, rugged terrain and dense urban areas.<br />
  <br />
  <br />
<br />
In addition to these 2 new terrains, we have included some new features that we hope will improve gameplay. An always-on compass ribbon located at the bottom of the screen has been added which should come in handy when calling out bearings during a firefight. Also included on the in-game HUD is a stance indicator, displaying your current stance and whether you are in walk or run mode.<br />
<br />
<br />
Project Reality: ARMA 2 Mod Support<br />
If you encounter any problems while installing and/or playing PR:ARMA2, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else or is not in the above known bug list, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can't do anything if you don't ask first!<br />
<br />
<br />
[RGG] Operation Clean Slate Event<br />
The RGG clan is hosting an event on 2nd March 2013. Check out this post for more details and information. RGG have provided steadfast support for Project Reality and have graciously kept a dedicated PR:ARMA2 server up and running. We would like to thank them for their continued support and dedication to Project Reality.<br />
<br />
<br />
Project Reality: ARMA 3<br />
As many of you are already aware, the ARMA 3 public alpha will be released on the 5th of March. For more information about the release, read this news post.<br />
<br />
As we have previously stated, support for ARMA 3 is the logical progression of Project Reality. Therefore, we have decided to cease development of PR:ARMA2, and focus all our efforts on Project Reality: ARMA 3 (PR:A3).<br />
<br />
We will be building PR:A3 from the ground up, initially concentrating on getting the important PvP gameplay elements in place. Other features and assets, such as units and vehicles, will then follow, but until we get our hands on the actual game and establish from BIS what is allowed, we simply cannot provide anymore information. Once the PR Team has a development plan laid out, we will make an announcement with more specific details.<br />
<br />
<br />
PR:A3 Team Recruitment<br />
The Project Reality Team is actively seeking developers for our PR:A3 team, in particular those with knowledge of modeling, texturing, config files and Oxygen. The more team members we have, the quicker we can get Project Reality: ARMA 3 into the communities hands! If you are skilled and knowledgeable with ARMA development, and would like to join our award winning team, please register on the Project Reality Forums and send a private message to the PR:A3 Project Lead, [R-DEV]epoch.<br />
<br />
<br />
We hope everyone enjoys the Project Reality: ARMA 2 v0.16 BETA Patch release! Please feel free to join us on our IRC channel or visit our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more! See you on the battlefield!<br /><br /><b>Added 9 seconds later:</b><br /><br /><blockquote><a href="http://www.armaholic.com/forums.php?m=posts&amp;p=137829#137829" target="_blank">#</a> <strong>-=XTRA=-Larsiano :</strong>
I found a new update for Project reality on their main site: <a href="http://www.realitymod.com/forum/f380-project-reality-news/118597-project-reality-arma-2-v0-16-beta-patch-released.html">http://www.realitymod.com/forum/f380-project-reality-news/118597-project-reality-arma-2-v0-16-beta-patch-released.html</a><br />
<br />
** MUST READ v0.16 HOTFIX **<br />
<a href="http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/118611-must-read-v0-16-hotfix.html#post1871062">http://www.realitymod.com/forum/f440-pr-arma2-general-discussion/118611-must-read-v0-16-hotfix.html#post1871062</a><br />
<br />
hotfix Changes:<br />
Fixed bulletproof trees on F.A.T.A.<br />
Fixed invisible walls on F.A.T.A. that could also cause graphical artifacts for some.<br />
Improved rock textures on F.A.T.A.<br />
<br />
<br />
Tip: <strong>add: -beta to the shortcut to include the beta patch!</strong><br />
<br />
The award winning Project Reality Team is proud to announce the official release of the Project Reality: ARMA 2 v0.16 BETA Patch!<br />
<br />
<br />
<br />
The v0.16 patch is primarily a terrain pack that includes 2 custom terrains that are still in BETA and therefore should not be considered complete. The sole purpose of this BETA release is for the PR Team to obtain quality feedback to ensure that we are progressing in the right direction with the development of the new terrains. It does not include any changes which were planned for future PR:ARMA2 versions. Although the terrains may require further tweaking and optimization, we are confident that you will enjoy playing on them and hopefully find yourself engaged in some epic battles.<br />
<br />
Thanks to several direct link providers, there are a number of mirrors available to download Project Reality: ARMA 2, including a torrent. You can find all of the download links and information here:<br />
<br />
<br />
Download The Project Reality: ARMA 2 v0.16 BETA Patch Here!<br />
<br />
Please note that there are two different downloads for this release. If you already have Project Reality: ARMA 2 v0.15 BETA installed, you simply need to download and install the v0.15 to v0.16 &quot;Patch&quot;. Otherwise, if you have any previous versions, or you do not have Project Reality: ARMA 2 installed at all, you will need to download the v0.16 &quot;Full&quot; installer.<br />
<br />
*** ATTENTION ***<br />
It is highly advised you install the hotfix available here. It fixes graphical glitches and bulletproof trees on F.A.T.A.<br />
<br />
<br />
New Terrains &amp; Features<br />
The following all new custom terrains are included in the Project Reality: ARMA 2 v0.16 BETA Patch release:<br />
Afghan Village - Desert terrain with villages, farmland and strategic river crossings.<br />
F.A.T.A. - Thick vegetation, rugged terrain and dense urban areas.<br />
  <br />
  <br />
<br />
In addition to these 2 new terrains, we have included some new features that we hope will improve gameplay. An always-on compass ribbon located at the bottom of the screen has been added which should come in handy when calling out bearings during a firefight. Also included on the in-game HUD is a stance indicator, displaying your current stance and whether you are in walk or run mode.<br />
<br />
<br />
Project Reality: ARMA 2 Mod Support<br />
If you encounter any problems while installing and/or playing PR:ARMA2, please check out the Project Reality Mod Support forum. If your problem has not already been posted by someone else or is not in the above known bug list, please do not hesitate to start a new thread asking for help. We will do everything we can to provide you with a solution, but we can't do anything if you don't ask first!<br />
<br />
<br />
[RGG] Operation Clean Slate Event<br />
The RGG clan is hosting an event on 2nd March 2013. Check out this post for more details and information. RGG have provided steadfast support for Project Reality and have graciously kept a dedicated PR:ARMA2 server up and running. We would like to thank them for their continued support and dedication to Project Reality.<br />
<br />
<br />
Project Reality: ARMA 3<br />
As many of you are already aware, the ARMA 3 public alpha will be released on the 5th of March. For more information about the release, read this news post.<br />
<br />
As we have previously stated, support for ARMA 3 is the logical progression of Project Reality. Therefore, we have decided to cease development of PR:ARMA2, and focus all our efforts on Project Reality: ARMA 3 (PR:A3).<br />
<br />
We will be building PR:A3 from the ground up, initially concentrating on getting the important PvP gameplay elements in place. Other features and assets, such as units and vehicles, will then follow, but until we get our hands on the actual game and establish from BIS what is allowed, we simply cannot provide anymore information. Once the PR Team has a development plan laid out, we will make an announcement with more specific details.<br />
<br />
<br />
PR:A3 Team Recruitment<br />
The Project Reality Team is actively seeking developers for our PR:A3 team, in particular those with knowledge of modeling, texturing, config files and Oxygen. The more team members we have, the quicker we can get Project Reality: ARMA 3 into the communities hands! If you are skilled and knowledgeable with ARMA development, and would like to join our award winning team, please register on the Project Reality Forums and send a private message to the PR:A3 Project Lead, [R-DEV]epoch.<br />
<br />
<br />
We hope everyone enjoys the Project Reality: ARMA 2 v0.16 BETA Patch release! Please feel free to join us on our IRC channel or visit our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information and more! See you on the battlefield!<br />
</blockquote>]]></description>
<pubDate>Sat, 02 Mar 2013 23:32:19 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137829#137829]]></link>
<guid isPermaLink="false">Sat, 02 Mar 2013 23:32:19 +0000</guid>
</item>
<item>
<title>Deadlus - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[Guys, i have problem with ACE , I instaled it , then i start game , it starts intros etc. and black screen and nothing]]></description>
<pubDate>Tue, 26 Feb 2013 18:18:47 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137534#137534]]></link>
<guid isPermaLink="false">Tue, 26 Feb 2013 18:18:47 +0000</guid>
</item>
<item>
<title>Powell730 - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[<blockquote><a href="http://www.armaholic.com/forums.php?m=posts&amp;p=137116#137116" target="_blank">#</a> <strong>MassiveAttacK :</strong>
Hey friends,<br />
<br />
I have a question! do not know if this is the correct topic sorry if not.<br />
In any case, I have eird problem. I play mode ace (etc), cba (etc), jsrs All together and works well.<br />
When I entered a game server other players Can not hear me when i talk and my microphone works properly its new!<br />
And via ts pepole can hear me. its just in the server itself.<br />
I've already tried two different servers. for example, in project reality players can hear me.<br />
Does anyone have any idea what it could be?<br />
<br />
p.s<br />
The highest volume game and the computer itself.<br />
<br />
Thanks for helpers :)<br />
</blockquote>
<br />
try running teamspeak with admin(right click/run as admin)... I had to do this to allow people to hear me.]]></description>
<pubDate>Mon, 25 Feb 2013 09:14:36 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137449#137449]]></link>
<guid isPermaLink="false">Mon, 25 Feb 2013 09:14:36 +0000</guid>
</item>
<item>
<title>intabaa - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[Hi i have a problem!<br />
ive tried to install ace for some time now but always when i try to start the game even tough ive set it all up right via modfolders this error comes up: Script_macros.hpp not found.<br />
Thank you in advance!]]></description>
<pubDate>Sun, 24 Feb 2013 19:15:57 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137421#137421]]></link>
<guid isPermaLink="false">Sun, 24 Feb 2013 19:15:57 +0000</guid>
</item>
<item>
<title>MassiveAttacK - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[ok i will. thx]]></description>
<pubDate>Thu, 21 Feb 2013 19:37:52 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137218#137218]]></link>
<guid isPermaLink="false">Thu, 21 Feb 2013 19:37:52 +0000</guid>
</item>
<item>
<title>SavageCDN - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[If this happens only to you I would try disabling mods to see if that solves it.. then you know it's a problem with a specific mod]]></description>
<pubDate>Thu, 21 Feb 2013 14:28:25 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137182#137182]]></link>
<guid isPermaLink="false">Thu, 21 Feb 2013 14:28:25 +0000</guid>
</item>
<item>
<title>MassiveAttacK - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[NO ACER, NEVER USED THEM JUST ACE,CBA,JSRC,JRSC ACE]]></description>
<pubDate>Wed, 20 Feb 2013 14:43:21 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137128#137128]]></link>
<guid isPermaLink="false">Wed, 20 Feb 2013 14:43:21 +0000</guid>
</item>
<item>
<title>SavageCDN - ACE Mod for Operation Arrowhead / CO</title>
<description><![CDATA[^ are you using ACRE?  If so that problem is usually solved by a re-connect or try dropping all your ACRE radios and picking them up again]]></description>
<pubDate>Wed, 20 Feb 2013 14:40:43 +0000</pubDate>
<link><![CDATA[http://www.armaholic.com/forums.php?m=posts&p=137127#137127]]></link>
<guid isPermaLink="false">Wed, 20 Feb 2013 14:40:43 +0000</guid>
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