Tag Archives: COOP

[COOP 10] Farm Raid

A local druglord and his men are currently loading up drugs at a farm. Your orders are simple: Get to the farm and eliminate all hostiles there; destroy the drugs, and then extract as fast as possible.

Requirements:
ArmA 2 Combined Operations
Aliabad Region by McNools

Farm Raid


REVISISON NOTES

Version 1.01
Changed ending scripts
Mission fails when whole team is dead

Version 1.0
Initial release

[COOP 06] Operation LoJack III

Sergeant Richard Moore disappeared three nights ago from one of the last outposts in Chernarus. Normally we would not send in a rescue team until we found out Moore’s exact location, but Moore was carrying a prototype of an experimental tracking device, which was being tested by Army Rangers. It seems, whoever is responsible for his disappearance has no knowledge of the tracking device, and Moore has managed to activate the device. Your team goes in and get Moore out of there – alive if possible.

This is an attempt to bring back toadlife’s famous ‘Operation Lojack’ mission back to ArmA II. The original mission was released in 2003 for OFP, I added more road patrols and camps in 2006 for VBS1 and converted that enhanced mission now for ArmA II. There are 16 possible locations for the captive (versus 6 in the original), numerous patrols on foot and in vehicles to keep you busy for a while.

Requirements:
ArmA II

Operation LoJack III


REVISISON NOTES

Version 1.14
Even more small bugfixes
BI first aid modules replaced with Bon’s AIS

Version 1.13
New helicopter extraction script by Ghost added
Daytime/Weather selection script by Moerderhoschi added
Smaller fixes in scripts

Version 1.12
Converted the soundfiles to wave and back to ogg, maybe they are more audible now.
Safe house marker is hidden until needed to avoid any confusion.
“Mama Bear” is now displayed as Mama Bear.
Fixed the problem in the revive version in which the mission ends when there are still players alive. Thanks Norrin!

Version 1.11
Fixed  the tracking device script which caused a CTD when someone other than the teamleader tried to use it.

Version 1.1
All scripts converted to sqf (thanks Benny and Norrin!)
Only leader can use tracking device
Extraction script fixed
Alternative extraction changed to a safehouse

Version 1.09
New extraction script (thanks Benny!)
Group respawn added
Reinforcement groups have a 50% chance of appearance, this should reduce the amount of enemy units a bit

Version 1.08
New  briefing script by Shuko
More weapons to select from added
ACE2 Version added

Version 1.07
Overview added
SP Version created
Amount of enemy in SP reduced

Version 1.06
Added an alternative extraction point

Version 1.05
Fixed screwed up script call in 1.04

Version 1.04
Removed one script and replaced it with triggers

Version 1.03
Redefined briefing and tasks

Version 1.02
Extraction chopper is set to captive, ignores ground targets at all

Version 1.01
Removed  debug  hint
Added distance check (active only when tracking device is active)

Version 1.0
Public release

 

[COOP 10] Mountain Excursion

Two hours ago an Army Blackhawk reported the failure of both engines from their Blackhawk and crash landed. Your squad is the nearest unit and goes in to find the Blackhawk and its crew.

I made this scenario years ago for a VBS2 map, since then it collected dust. Then it came to my mind again as I flown over the Tora Bora map. Added some random stuff, changed story a bit and here we go. Included are both a BAF and US version.

Requirements:
Operation Arrowhead – ArmA2 should not be required
BAF DLC is recommended for the BAF version
Tora Bora by Chill xl

Mountain Excursion


REVISISON NOTES

Version 1.04
Replaced BI wounded system with Bon’s AIS; some smaller script changes

Version 1.03
Changed captives animation to make sure they are moving once found

Version 1.02
Added MP compatible helicopter evac script by Ghost
Added MP/JIP compatible time and weather script by Moerderhoschi
Added gear selection
Added BAF version

Version 1.01
Added missing end script files

Version 1.0
Initial release

[COOP 12] Espionage!

This morning, two Chernarussian Citizens were arrested by a Takistani patrol while taking photos of the Landscape around Lake Charsu. The mayor of Rasman said in an interview 1 hour ago that they will be charged for espionage – which means they most probably will be executed.

Requirements:
Operation Arrowhead
ACR DLC

Espionage!


REVISISON NOTES
Version 1.02
Changed some scripts; removed no more needed content

Version 1.01
Now it doesn’t matter if ACR or KSK returns to the base to end the mission

Version 1.0
Initial Release

Beta 1
Preview for selected people

[COOP 10] Hit List

Attack multiple enemy positions and members in an enemy-held town.
This is a conversion of HotShots original scenario released in 2004 for VBS1.

Requirements:
Operation Arrowhead
British Armed Forces DLC / Lite

Hit List


REVISISON NOTES
Version 1.01
Some small improvements and changed scripts

Version 1.0
Initial release

[COOP 11] Hind Confiscation

Your guerrilla group must “borrow” a Hind gunship from a Takistani Army base in the Zargabad Provence and return it to a camp in the mountains.

Just Operation Arrowhead is required.

A “no respawn” version is included in the download.

Hind Confiscation


REVISISON NOTES
Version 1.02
Fixed smaller issues

Version 1.01
Updated some scripts, fixed smaller issues

Version 1.0
Initial release

[COOP 24] Chemical Weapons

Militant fighters are in control of some barrels with chemicals, stored in a backyard in Chardarakht. Your job is to secure the barrels while at the same time making sure none of them are damaged.

Just Operation Arrowhead is required.

Chemical Weapons


REVISISON NOTES

Version 1.01
Updated some scripts, fixed smaller issues

Version 1.0
Initial release

[COOP 02] Disruptive Behaviour

You are dropped by helicopter in the southern Zargabad province. Your targets are a high ranking Takistani officer and a local militia leader. Use your evasive skills to prevent capture, and then blow a SCUD launcher on the way home.

Viper made this scenario for VBS1. This is an updated version of my previous release.

Just Operation Arrowhead is required.

Disruptive Behaviour


REVISISON NOTES

Version 1.06
Updated all scripts, added random weather script by Moerderhoschi, smaller fixes

Version 1.05
Added MP briefing

Version 1.04
Mute music when one of the two members fire their weapons or when detected

Version 1.03
Second target arrives after insertion, added Jukebox module, added a couple of patrols between outpost and SCUD

Version 1.02
Added missing magazines for the Pistols

Version 1.01
Fixed briefing and markers, added field hospital, added a second usable vehicle

Version 1.0
Initial release