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#126912 Posted at 2012-08-02 22:02        
     
I actually got the answer [Thank you ltsThomas]
Heres the Script
Gunman1 doTarget Target1; Gunman1 doFire Target1;
this allowdamage false; this addeventhandler ["fired", {(_this select 0) setvehicleammo 1}]
I tried it, it works, Have them fire at a vehicle like a Takistani Army UAZ, put this allowdamagefalse in the init and then add the usual targeting scripts to the people, name the UAZ Target1, the shooter Gunman1 and voila!

This post was edited by Seancm98 (2012-08-03 15:05, ago)






Tags: Ai, Range