But not too futuristic.
We are in the year 2035.
Um...considering that virtually everything I listed already
exists today, some in very large numbers, I would say that "the future is now
And that's not my opinion.
The more fictional aspects that I proposed, such as having a limited range on how far remotely controlled vehicles can be from their controllers, is there because if one were to logically extrapolate the equipment that exists today, and then advance it, doubling
times within 23 years, then those who control such equipment will be virtually unstoppable.
How "fun" is it to play against an enemy that is so overwhelmingly powerful? Not very.
The flip-side of this is also true. I certainly don't want to play a game where the equipment I use makes me a god. That wouldn't be interesting, nor would it be fun.
Thus I also proposed a fictional reason for why body armor might be already "useless," or could become "useless," or could become important, during the course of the campaign. Things become more
interesting, on a multitude of levels, when believable vulnerabilities are introduced, and explored in a meaningful way.