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Posts: 23
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Country: us
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Occupation: MECH. ENGR. STUDENT
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In-game name: grimbah

 
#137841 Posted at 2013-03-03 06:06        
     
Is there a processing speed difference between
player addMPEventHandler ["mpkilled", _this execVM "script.sqf"];

and

player addEventHandler ["killed", _this execVM "script.sqf"];

in a multiplayer game? ive tried both and they both work in multiplayer so i was just wondering which would cause less desync for the user.